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jimdbird

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  1. My sincerest condolences to Tom's family and friends. May you R.I.P Tom. Jim Birdsell
  2. You may want to check out FSGenesis for mesh.http://www.fsgenesis.com/Merchant2/merchan...egory_Code=SPCLCheers,Jim
  3. I think you are referring to the Lockheed Jetstar.http://en.wikipedia.org/wiki/Lockheed_JetStarCheers,Jim
  4. After reading this thread and others like it, it appears that part of the problem, stems from the lack of a universal FSX add-on nomenclature.Normally,
  5. Hey Dave,I just finished a test, and the following screens are what I
  6. >Bob, >>Would you mind posting a pic of that experiment? I just>curious what a super high rest texture would look like in the>sim and your experiment is interesting.>>TonyI believe the screens are in this thread.http://forums.avsim.net/dcboard.php?az=sho...ing_type=search Cheers,Jim
  7. The way I understand it the max texture resolution for FS9 is 4.8m, and FSX shipped with 1.2m textures, giving a 16(X) increase.My question is, since the texture resolution slider in FSX goes to 7cm does that mean the 1.2m textures could be replaced with 7cm textures, and FSX would display them?Wouldn
  8. Thanks Tim,>>Accel also added new subsystems<<"Subsystems" helped a lot.:-beerchug Hopefully after CS 101 I'll catch on quicker. :+ Thanks again,Jim
  9. Thanks Jon,With the new functionality and content of Acceleration, I assumed it functioned in that manner, but I wanted to verify that I was getting my head wrapped around it properly. I already have Acceleration, I should have said that in my first post.Thanks again,Jim
  10. Look about half way down in this thread. It tells how to get the waves back.http://www.simforums.com/forums/forum_posts.asp?TID=22037Hope this helps,Jim
  11. If a flight is recorded at one Autogen level (i.e. Sparse), can it then be played back, at a different Autogen level (i.e. Dense)? Or are all the scenery details preserved, and must be the ones played back?Cheers,Jim
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