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jelder

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Everything posted by jelder

  1. Huge Xplane fan, and even though XP12 is currently not enjoyable to me (shimmering/flickering due to poor AA in VR), I feel great about investing my $60 into the future of XP. It would be great for Ben to post a Blog about plans to improve AA as I agree with some of the posts above that this is one of the major shortcomings with the release. Goran, I hope the update you are working on is to bring the TBM to XP12 as this remains one of the masterpieces for Xplane. Happy Holidays to all.
  2. Is it possible to manual cache the Google data. I would prefer to just switch a few specific areas and would also prefer not to have google block my IP address when this hits their radar.
  3. This statement nails it. I love MSFS, the graphics, and even the weather and clouds are game changing, but until they fix the weather system so that ATIS matches the actual local conditions, it is a game and not a simulator. I am not saying they need to match real world weather, only that ATIS needs to report what the wind, cloud and visibility conditions are in the sim. ATIS is a big part of real world flying. I cannot believe this is not a higher priority to fix.
  4. I know they are going to fix this, but I just can't believe this is not a higher priority. I love MSFS, but this is driving me back to xplane. How can something so core to a simulator not work. The ATIS needs to match the winds and sky cover otherwise you don't know if you can land and which runway to use. I flew into PAPG today. 20 miles out it says winds 088 at 7, on approach switches to 220 at 14. After I landed with rain and low visibility, the Atis is still reporting clear skies. MSFS truly is a game until this gets fixed.
  5. The author said he would release an update tomorrow.
  6. I just think that no one knows about it. Have you thought about posting it on other sites? I would name them but that might be a violation of terms here.
  7. I am really surprised this is not getting more attention. I have tried other ways to get charts into MSFS VR and this is the best and simplest so far. I did figure out how to get the Navigraph charts app to show in Vr using Windows mixed reality, but the window was to big in cockpit even at the smallest setting. Thanks Spit40!
  8. I can confirm that the pdf conversion does not work if there are spaces in the file name. I also tried to convert a sectional file pdf and it did not work. This is a big step towards helping MSFS be functional in VR for IFR flying. Jim
  9. There are about 7 or 8 spires about 25 miles south of San Jose (KSJC) near San Martin and Hollister airports. The strange thing is they disappear as you fly close to them.
  10. Check your anti aliasing settings. I find that anything over 2x SSAA will kill frame rates with heavy clouds. I have a similar setup as you do (9900K OC to 5.1 and a 1080ti). Jim
  11. The author of the Live Traffic plugin has put this on his to do list. See the following thread: https://forums.x-plane.org/index.php?/forums/topic/176845-tip-to-fix-audio-sync-with-liveatc/
  12. If you are flying in VR, then AviTab is a must have.
  13. And all is right in the Avsim world again. I thought for a minute that I was in the wrong forum as this thread started with some thoughtful and civil debate, but of course it has degraded to personal attacks and rehashing old themes....
  14. Has anyone tried this with Flyinside VR?
  15. Paraffin, Can you clarify a couple things about FSGRW? The NOAA plugin works pretty well, but it has two shortcomings: sudden weather updates and ATIS does not work at the airports until you are close enough that the current weather is the same as the airport. It seems that the NOAA plugin loads the current weather from where you are located and then sets that globally, so if you dial up ATIS for an airport 10 miles out, it will report the weather you are currently flying through, not the local airport weather. If these 2 issues are addressed by FGSRW, then that seems like a great solution. I personally think the default clouds are ok. Thanks. Jim
  16. Does this work now? I am ready to purchase, but I want to be able to drag to a second monitor or tablet with touchscreen support. Thanks. Jim
  17. Is there anyway to use the batch build process in Ortho4XP to just rebuild the overlays. I thought I remembered reading how to do that somewhere, but I have done some searching and have not been able to find an answer (it has been asked many times, but did not find a solution that works). Thanks Jim
  18. Ok despite my efforts to try to understand the XP scenery structure, I am sure I will be displaying my ignorance here. If we used the default scenery to build overlays for tiles built in Ortho4xp, should we rebuild those overlays now that the files were upgraded by Laminar. I believe they added additional data regarding building heights? Would this change the overlay? Thanks. Jim
  19. I have not been able to find an answer to this either. I know you can go into the Overlay editor and remove the trees manually, but there are some complete tiles that I would like to be able to remove the overlay trees and it would great if there was a way to do it when building the overlay in Ortho4XP. Jim
  20. Nothing to write home about except a bunch of bug fixes and reported FPS improvement, and reports of less stuttering. Oh and the release of the new WED editor. What did the Romans ever do for us?
  21. It works fine for me. Have you install the xsaitek plugin? I use spadnext to configure the switches on the TPM. Jim
  22. Thank you Paraffin. That makes sense now. Do you also need to delete the geforce plugin?
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