jelder

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  1. And all is right in the Avsim world again. I thought for a minute that I was in the wrong forum as this thread started with some thoughtful and civil debate, but of course it has degraded to personal attacks and rehashing old themes....
  2. jelder

    RXP GTN 750 and VR

    Has anyone tried this with Flyinside VR?
  3. Paraffin, Can you clarify a couple things about FSGRW? The NOAA plugin works pretty well, but it has two shortcomings: sudden weather updates and ATIS does not work at the airports until you are close enough that the current weather is the same as the airport. It seems that the NOAA plugin loads the current weather from where you are located and then sets that globally, so if you dial up ATIS for an airport 10 miles out, it will report the weather you are currently flying through, not the local airport weather. If these 2 issues are addressed by FGSRW, then that seems like a great solution. I personally think the default clouds are ok. Thanks. Jim
  4. Does this work now? I am ready to purchase, but I want to be able to drag to a second monitor or tablet with touchscreen support. Thanks. Jim
  5. Is there anyway to use the batch build process in Ortho4XP to just rebuild the overlays. I thought I remembered reading how to do that somewhere, but I have done some searching and have not been able to find an answer (it has been asked many times, but did not find a solution that works). Thanks Jim
  6. Ok despite my efforts to try to understand the XP scenery structure, I am sure I will be displaying my ignorance here. If we used the default scenery to build overlays for tiles built in Ortho4xp, should we rebuild those overlays now that the files were upgraded by Laminar. I believe they added additional data regarding building heights? Would this change the overlay? Thanks. Jim
  7. I have not been able to find an answer to this either. I know you can go into the Overlay editor and remove the trees manually, but there are some complete tiles that I would like to be able to remove the overlay trees and it would great if there was a way to do it when building the overlay in Ortho4XP. Jim
  8. jelder

    Beta 7 is out

    Nothing to write home about except a bunch of bug fixes and reported FPS improvement, and reports of less stuttering. Oh and the release of the new WED editor. What did the Romans ever do for us?
  9. jelder

    saitek TPM with xplane 11?

    It works fine for me. Have you install the xsaitek plugin? I use spadnext to configure the switches on the TPM. Jim
  10. jelder

    Amazing Freeware Bell 429

    Thank you Paraffin. That makes sense now. Do you also need to delete the geforce plugin?
  11. jelder

    Amazing Freeware Bell 429

    How did you get this to work? I downloaded the Bell 429 from the link above. I also downloaded the patch. The confusing thing is the patch is a Bell412.acf. I tried renaming it to 429 and putting it in the Bell 429 folder. I also read somewhere that you needed to delete the geforce plugin. I get an error and CTD when I try to load the 429 in XP11pb6. Thanks. Jim
  12. I have a similar question, Tony mentioned in another thread that the default buildings, etc. look better than the W2XP models for the Americas. So if I have built the overlays (yOrtho4XP_overlays) over orthophoto scenery using Ortho4XP and I delete or move the W2XP folders (world-models and w2xp_america) out of my custom scenery folder, will it then default to using the stock XP models? It is my newbie understanding that the overlay file defines the position and type of buildings, roads, water etc that should be placed on the orthophoto and W2XP just uses those pointers to replace the model with one of its own versus the default model. I hope this is clear. Thanks. Jim
  13. Thank you for the clarification. Jim
  14. These are the directions from Sim Heaven site: "Please use only one version of w2xp/osm sceneries: normal, osm or your own mixed version. Disable other versions you don’t need. Otherwise you’ll get incredible loading times. Disable also all other OSM sceneries. I’ve seen users having six nearly same sceneries installed and complained about loading times. 😉" I am using Ortho4xp produced ortho tiles, with overlays and w2xp. Does this mean that I should disable (rename) or delete the same tiles from the Global Scenery folder and also the the HD Mesh v3 files for the regions that I have ortho4xp tiles? Example: I have produced area zOrtho4XP_+37-122 with a +37-122.dsf file inside the earth nav data subfolder of that directory. There is also a similiar file in the earthnav data file in my zzz_hd_global_scenery3 folder and also in my Global Scenery file. If I disable those files will reduce my load times? Thanks for the clarification. Jim