

Claude Troncy
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Everything posted by Claude Troncy
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Yes it is.... Thanks
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Same for me
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Condensed View is not working
Claude Troncy replied to Greggy_D's topic in Help Using the AVSIM Forums
Merci Jim -
Condensed View is not working
Claude Troncy replied to Greggy_D's topic in Help Using the AVSIM Forums
Hi Jim, Any news about the condensed view ? Cheers Claude -
Condensed View is not working
Claude Troncy replied to Greggy_D's topic in Help Using the AVSIM Forums
+1 -
Bonjour, Same issue this morning. Cheers Claude
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Bonjour, Is there a problem with the unread Content, as since yesterday I get nothing displayed. But I can see the unread post (in bold) when I go directly to forums. Merci Cheers Claude
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Sorry @SteveW, I did not understand well when previously you talked about the P3D idle time used by RTSS. Now it is a bit clearer, it seems you say there is a bug in RTSS which consume for nothing the idle time left by the render thread. which is not the case with NVI. Does it mean that with a 60 hz monitor and 30fps limiter each frame is displayed twice ? You mean using external limiter ? So for you the internal limiter is the best way even with a single view and no docked panel ? Merci Cheers Claude
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Or, by extension, what is it that does NOT get done when NVI is here Hi @SteveW, Did you have a explanation for this behavior. In my config,with NVI 30fps, the core 0 is at ~60% CPU, but with RTSS or internal the CPU is around 100%. Cheers Claude 4790K no HT, GTX 1080, P3D V4.4.
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with my config . - NVI 60fps core 0 = ~100% - NVI 40fps core 0 = ~80% - NVI 30fps core 0 = ~60% - NVI 22fps core 0 = ~40% By extension NVI 0fps core 0 = 0% that seems logical....😄
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Yes that is the question.... or it could be "What is P3D doing with this 40% ? .... I hope not calculating things that are not displayed".😂
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Bonsoir, Yes, and I am sure it was not like that in older P3D version. I cannot see any obvious difference between NVI and RTSS in term of quality of display. So the question is what is the extra 40% CPU in core 0 used for when NVI is not here ???? Claude
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Hi, Yes exactly the same behavior with a 4790 @4.6 HT OFF, GTX1080, - With NVI at 30 core 0 abut 60% and with RTSS at 30 core 0 at 100%. I have difficulties to understand what is behind this fact. Cheers Claude
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Bonjour, I have a question concerning the great big little Navmap...😂 I know that by holding Ctrl while clicking on the window titlebar it prevents a window from going back into docked state. Could it be the opposite ? By holding Ctrl the windows goes back into docked state, otherwise it stays floating.... Cheers Claude
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RealAir Customer Support *Please Read*
Claude Troncy replied to Sean Moloney's topic in The Prepar3d Forum
I too have missed it.... Nobody is perfect. 😄. Cheers Claude -
Hi Ramon, Does your plane make a circle when entering the pattern ? if yes have a look here https://www.avsim.com/forums/topic/486262-strange-behavior-with-holding-pattern/ https://www.avsim.com/forums/topic/500393-pmdg737-600-problem-entering-a-hold/ May be it can help. this is an old problem that can be bypassed by recreating the hold after loading a situation. Cheers Claude
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Have a look at this thread. https://orbxsystems.com/forum/topic/143628-orbx-vector-stutters-in-egsq/?tab=comments#comment-1269407 Cheers
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Bonjour Alex, I have some difficulties with the behavior of undocked windows. When I move an undocked window (map for example) it automaticaly return to an available dock position when the drag is finished. I would like to disable this automatic dock and let the window float above the main one. The dock/undock function could be done through a contextual menu. Is there an option to do that ? Cheers Claude
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Starting engine -- Bleed air
Claude Troncy replied to Claude Troncy's topic in PMDG 737NGX | 737NGXu
Thank you Andre, it is covered around 10.00 Cheers Claude -
Starting engine -- Bleed air
Claude Troncy replied to Claude Troncy's topic in PMDG 737NGX | 737NGXu
Thanks Romain for the clue. Just by increase N1, on the engine running, solve my problem. Cheers Claude -
Bonjour, May be someone can give me a clue ! Is the bleed air provided by one engine running is enough to start the other ? It does not seem possible. I always have to start the APU, to give me more bleed air to start the second engine. Merci Claude
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RealAir Customer Support *Please Read*
Claude Troncy replied to Sean Moloney's topic in The Prepar3d Forum
+1 -
Need advice from a realair Lancair Legacy V2 pilot.
Claude Troncy replied to Claude Troncy's topic in The Prepar3d Forum
Hi Bert, Thanks a lot for looking into my problem. You are right the mixture was not leaned correctly. There was something I did not understand in the procedure. It is clear now. Cheers Claude