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  1. Thanks, I hadn't thought of that. Now that I've gone from 3 monitors back to one (3440 X 1440 native/curved screen), that might be workable. Have to dig around and see where I put that stuff.
  2. Interesting development. Where did you find the part about a new build? I didn't see anything there about that - did you email them? They already have my money, but now I'm wondering about my decision to spend it. Their marketing strategy begs some questions.
  3. I just installed this thing yesterday, so haven't had time to go completely through it. But I own a Saitek switch panel, multi-function panel, and TPM panel, and I can confirm that at least the flap and gear switches and throttle do work in the Pilatus - not sure about the rest yet. I'm pretty sure IRIS just put that disclaimer in there to avoid 3rd party software issues - people complaining that "it won't work with my Brand-X controllers", which is pretty common. The most pressing problem I have is seeing enough of the cockpit, in enough resolution, to be useful. If I move the view back far enough to see more stuff, things are unreadable, therefore, unusable. To fly any airplane, the pilot must be able to keep the primary flight display in sight, just to keep the airplane right side up, and still see other places on the panel to manipulate knobs, switches, whatever. I don't know how to do that with this airplane. I used to always favor sim 2d panels for that reason - I can see enough to monitor the critical information and get to the controls I need, quickly, and even if I have external hardware switches and knobs, I can see cockpit indicators that verify I've changed something. This thing doesn't HAVE a 2d panel that I could find, although it includes views of every (empty) seat in the cabin.... But relying on keyboard shortcuts to see critical panel areas, and still keep the airplane flyiing, is awkward at best - it's too slow to be useful, and it detracts from realism . Any words of wisdom from the sim pros who live and die by VC panels?
  4. Yeah, I see that now. Missed that this is a product-specific section. Disregard. Aside from leaning indications on cockpit instruments, in real recip airplanes, pilots often just pull the mixture control back till rpms start dropping, then enrich till the engine smooths out, then a little more to be safely below peak egt. Doing it by egt gauges is much more precise, however, if the aircraft is so-equipped - not all are. 50-75 degrees below peak egt is the rule of thumb, set on the leanest cylinder - they won't all be equally lean, which is unavoidable. Another technique which has become popular for some engines is leaning on the lean side of peak egt, a separate subject for discussion.
  5. << Not quite sure what you mean by "it won't work".NV surround works in P3D exactly like it works in FSX and any other game that does not have some geometric post processing corrections going on. >> Well, obviously "surround" will "work", if one is willing to tolerate the gross distortion that occurs if you try it in P3D, as posted earlier and in numerous other discussions. I'm not at all interested in that kind of thing; if it looks bad, I'm looking elsewhere. YMMV
  6. A lot of ballyhoo about nothing. It's a hobby. It's not like real world aviation, where out of date nav info can kill you. Don't spend energy gnashing your teeth about a runway that's "27" in the software, and "28" in real life. Just fly the approach as it exists in the software and call it done - the procedures are exactly identical to the ones with updated info. Do real world nav aids change? Yes and no. NDBs are becoming extinct and going away. New GPS approaches are being published. But I can't remember one navaid being "moved". It may have occurred, but that would be very rare. It's a hobby. Chill.
  7. I apologize for being so thick, but I'm obviously missing something critical here as I try to understand how you combine 3 separate monitors and spread them across as one. I have 3 monitors also. Each one has a plastic bezel about 1/2" wide around the screen. They're always going to be visible, no matter what else I do. Your image is one continuous one with no bezels in sight. I don't know how you managed that. Well, I said that based on things I thought I remembered seeing in this forum. Apparently I was wrong. I know how Nvidia Surround works, and I use it successfully in things like Just Cause 2. It's great there. Before, when I tried it with P3D, all I was able to do was to get one horribly-stretched, out-of-perspective view of the instrument panel across the 3 screens. I tried again yesterday and actually did get a correct perspective of the outside scenery view, along with the top of the instrument panel in what I believe was the virtual cockpit. I fiddled with it trying to get enough panel to actually see, and failed and gave up. I don't know if VC is a requirement to use surround in P3D. If it is, I'll probably just keep using 3 separate windows. The 2d panel in P3D looks much more like the real panel in my previously owned airplane than the virtual cockpit.
  8. I wouldn't want one if it did. In more than 2,000 hours flying real airplanes, I never once felt "wind turbulence" in the flight controls. All that stuff is in the imagination of sim code writers who've never piloted a real airplane. Your "real" flying experiences were much different than mine. I owned a Cherokee and a Comanche over 20 years, and don't remember ever feeling any "flight turbulence" in the flight controls of either of those planes, nor in any of the numerous other airplanes I flew over the years. Felt turbulence in the seat of my pants, sure, as the airplane got pushed around in the air. But not in the yoke - just didn't happen.
  9. Your image appears to be continuous from one side to the other. How do you remove the monitor bezels between each screen? Bezels aren't that objectionable to me, since even in a real airplane cockpit, the view outside is obstructed by things like the structure on each side of the windshield
  10. As noted previously, LM hasn't seen fit to provide the capability to use Nvidia surround with P3D, unfortunately. So if you try, you'll get the stretched view you got, and it won't work. The workaround I'm using is the windowed approach. I have 3 Acer ZXB280HK monitors, each connected to one of the 3 display ports on my GTX 980 ti card. FPS aren't stellar, but generally smooth and flyable using photorealistic scenery and sliders set high. You can just set up 2 additional views, one looking out each side of the cockpit, and move them to the side monitors. Windowed or full screen work. If you try this, you'll have to play around with view angle and zoom for the side views, to get them to look as realistic as possible. There's no way I've found to get them to both align perfectly with the top of the panel in the middle screen, and I've found that adjusting the vertical alignment works best once the airplane is flying, as opposed to trying to get it right on the ground. It's different each way, and I like it right when I'm flying. All this applies only to the Mooney I fly; I don't fool around with any of the rest of the airplanes, normally. I'm a real pilot, and GA singles are what I'm familiar with. It's just a kludge, not a solution, but it's better than nothing, and once I'm up and flying, the visual effect is pretty acceptable - the side views are only in one's peripheral vision anyway.
  11. It sounds like realism is low on your priority list. If, as you note, you have experienced landings in real life aircraft, then you know that the fewer "sounds" there are, the better landing it is. In other words, the objective in real life is to make landings as "soundless" as you can, as a pilot, since loud noises are those that come from hard landings, which can damage both the pilot's ego, as well as the airframe. The transition from flying to taxiing, when done correctly, is as quiet as possible, and normally just involves a slight "chirp" from the tires against the runway.
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