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pepe.ferrer

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  1. Hi support team, I have the same problem ! Using P3D V2.2 on a non internet connect system, wihout antivirus etc. ASN is running on a networked machine. I am standing in Edmonton, standart scenery and I also got a complet freeze of P3D after a while. Sometimes during pressing on the fcu, sometimes during taxiing without pressing anything in the cockpit. I never had these problems with the 777, nor the Airbus X. Any suggestions or solutions ? If you need more infos, let me know... greets pepe ferrer
  2. hi again, the first planes landed after 50 minutes runing the simulator. after landing, they left the runway anywhere, but not on a taxi way. after this, the planes sliding over the airport and sttoped anywhere, but not on a correct parking spot .... :( all this behaviours with default options ... greets pepe
  3. hi roland, i am testing your version 14b at EDDS with default options. After 40 miniutes, my airport is empty. no planes is going to land ! during final, every plane will get a new Des Alt of 10000 ft and turns away from final approach ??? Any suggestions ? Greets Pepe
  4. Hi, I installed directX 9c.... will report when everything is working hopefully fine .... greets pepe ferrer
  5. Thanx for the answers. My dxdiag tells me, that directx11 is installed and the 777 needs parts of directx9?! Right ?! So it is no problem to install the 9er version over the 11er version to fix that issue with the xaudio2_4.dll ?! Greets Pepe Ferrer
  6. Hi Simmers, does anyone of you experienced a crash due to Xaudio2_4.dll.unloaded ? I had the first time after i was going to start my second flight with the T7. Using P3D 2.2 on a WIN 7 64 bit machine. Using all tipps as described in the manuall. One strange thing i recognized during installation. After the T7 was installed another direct X window opened and tried to install something. Round about 5 minutes it says "initalizing", but nothing happend. So I canceld the process. Checking the dxdiag for 32 and 64 bit, but no faults at all. On my machine is directX11 installed. Which components does the T7 use ??? directX9 -10 - or 11 ?? I found out, that the Xaudio2_4.dll belongs to directX. Any ideas ?? Thanx in advance Pepe sorry for the tripple post ! my browser said after posting, server not reachable ! So I moved back and tried again :unsure: Greets Pepe
  7. Hi Simmers, does anyone of you experienced a crash due to Xaudio2_4.dll.unloaded ? I had the first time after i was going to start my second flight with the T7. Using P3D 2.2 on a WIN 7 64 bit machine. Using all tipps as described in the manuall. One strange thing i recognized during installation. After the T7 was installed another direct X window opened and tried to install something. Round about 5 minutes it says "initalizing", but nothing happend. So I canceld the process. Checking the dxdiag for 32 and 64 bit, but no faults at all. On my machine is directX11 installed. Which components does the T7 use ??? directX9 -10 - or 11 ?? I found out, that the Xaudio2_4.dll belongs to directX. Any ideas ?? Thanx in advance Pepe
  8. Hi Simmers, does anyone of you experienced a crash due to Xaudio2_4.dll.unloaded ? I had the first time after i was going to start my second flight with the T7. Using P3D 2.2 on a WIN 7 64 bit machine. Using all tipps as described in the manuall. One strange thing i recognized during installation. After the T7 was installed another direct X window opened and tried to install something. Round about 5 minutes it says "initalizing", but nothing happend. So I canceld the process. Checking the dxdiag for 32 and 64 bit, but no faults at all. On my machine is directX11 installed. Which components does the T7 use ??? directX9 -10 - or 11 ?? I found out, that the Xaudio2_4.dll belongs to directX. Any ideas ?? Thanx in advance Pepe
  9. Hi simmers, it´s quite funny, I will get the typical DING DING warning from windows, but my P3D 2.2 is not crashing with the truly unloved OOM message ..... My VAS is round about 2.8 MB when the DING DING sound will appear. In another forum, someone gave the tipp to press ALT+Enter twice in a second to avoid a crash. Greets Pepe
  10. Hi Roland, first of all thanx for that bombastic tool. I have a lot of funny things happen. Ai is landing, stops on the runway and then accelerates and driving on ground to anywhere. During final, round about 400 feet high and straight in landing, AI makes a 90 degrees turn and interrupts final .... I tested at LEPA and at the beginnig i have round about 40 AI on ground. After 30 minutes only 2 left, cause 90 % of landing AI are removed on the runway. I don´t know if I am to stupid to understand the documentation which I read carefully. nevertheless i will post my INI. someone an idea whats wrong ?! Thanx a lot . //AISIDSTAR CONTROLLER INITIALIZATION FILE REV 1.2 // //*********************************************** //STARs - enter the filenames of STARs. //AISIDSTAR.exe will automatically pick the most //suitable STAR based on distance from AI aircraft //to entry point. // //NO LIMIT on STARs however if you enter too //many results may become unpredictable. // //NOTE: use "comments" (e.g., "//") to disable/enable STARs //*********************************************** //STAR=.\NYC METRO AREA AIRPORTS\KEWR\*.* //STAR=.\NYC METRO AREA AIRPORTS\KJFK\*.* //STAR=.\NYC METRO AREA AIRPORTS\KLGA\*.* //STAR=.\NYC METRO AREA AIRPORTS\KSWF\*.* //STAR=.\NYC METRO AREA AIRPORTS\KTEB\*.* //STAR=.\NORCAL Region Airports\Bay Area Hubs\*.* STAR=.\Spain\Baleares\*.* STAR=.\Autogen Cache\*.* //*********************************************** //SIDs - enter the filenames of STARs. //AISIDSTAR.exe will automatically pick the most //suitable SID based on distance from AI aircraft //to entry point. // //NO LIMIT on SIDs however if you enter too //many results may become unpredictable. // //NOTE: use "comments" (e.g., "//") to disable/enable SIDs //*********************************************** //SID=.\NYC METRO AREA AIRPORTS\KEWR\*.* //SID=.\NYC METRO AREA AIRPORTS\KJFK\*.* //SID=.\NYC METRO AREA AIRPORTS\KLGA\*.* //SID=.\NYC METRO AREA AIRPORTS\KTEB\*.* //SID=.\NORCAL Region Airports\Bay Area Hubs\*.* SID=.\Spain\Baleares\*.* //********************************************** // // //********************************************** //AISIDSTAR OPERATING PARAMETERS //********************************************** //********************************************** // //********************************************** //Distance in NM that AI is allowed to miss //waypoint before going onto the next waypoint. //Default=2 NM // distMOE=1.0 // //********************************************* // //********************************************* //Degrees that AI is allowed to veer of target //while heading to waypoint. //Default=1 // degreesMOE=1.0 // //********************************************* // //********************************************* //Altitude (ft) below which no AI approach vectoring occurs. //Note: setting this value too low may cause chronic AI go-arounds. //Default = 1500 ft. // NoVectorAltitude=1500 // //********************************************* // //********************************************* //Distance (nm) below which no AI approach vectoring occurs. //Note: setting this value too low may cause chronic AI go-arounds. //Default = 7 nm. // NoVectorDistance=7 // //********************************************* // //********************************************* //Scalar applied to AI turn rate. //Too high and AI will overshoot expecially //during long turns. //Too low and AI might be too slow to acquire //desired heading. //Default=1 // AIturnscalar=1.0 // //********************************************* // //********************************************* //Scalar applied to AI speed. //Default=1 // AIspeedscalar=1.0 // //********************************************* // //********************************************* //Alitude in feet above ground level (AGL) //the AI will obtain after exiting last //waypoint in SID before being handed //over to FSX ATC for final vectors to final. //Default=3000 ft. // AIpatternalt=3000 // //********************************************** // //********************************************* //Scalar applied to AI rates of ascent and descent //Default=1 // AIascentdescentscalar=1.0 // //********************************************** // //********************************************* //Radius in meters to monitor AI for control // //Default (and SimConnect Max) = 200000 meters // (i.e., about 108 NM). // //WARNING: Max = 200000 exceeding which will //cause Simconnect to return an exception. // AImonitorradius=200000 // //********************************************** // //********************************************* //Don't assign SID if departing AI is spawned farther away //from departure airport than this distance (nautical miles). // //Default = 10 nm. // AImaxspawndistancefromsid=10 // //********************************************** // //********************************************* //Don't assign STAR UNTIL arriving AI is closer to the //destination airport than this distance (nautical miles). // //Default = 120 nm. // AImaxspawndistancefromstar=120 // //********************************************** // //********************************************* //Separation distance between AI aircraft (in nautical miles) //Default=0 // AIseparationdistance=4.0 // //********************************************** // //********************************************* //Separation distance between User aircraft and AI (in nautical miles) //Default=0 // UserAIseparationdistance=4.0 // //********************************************** // //********************************************* //AI allowed to HOLD at stepped alttitudes at STAR entry and/or exit point //in order to maintain AI separation distance. //0 (no holding) (default), 1 (holding at STAR entry), 2 (holding at STAR exit) //3 (holding at both STAR entry and exit) 4 (all STAR waypoints) // AIholdingallowed=4 // //********************************************** // //********************************************* //"Going around" (missed approach) vectoring. //0=No, 1=Yes (Default = 1) //If 1 (Yes), AI will be assigned SID to fly. After exiting SID, //AI aircraft will leave the //monitored area permanently. //If 0 (No), FSX will vector AI aircraft going around using its //typical VFR like pattern. // // AIgoaroundleavearea=0 // //********************************************** // // //********************************************* //Automatic Selection of STARs based on landing runways in use //0=No, 1=Yes (Default = 1) // //If 1 (Yes), AI will be assigned a STAR with entry point closest //to the AI *and* specific to one of the landing runways in use // //Note: A STAR file with specific runway data must exist (e.g., runway //data present in STAR file for the montiored airport). // //Note: FSX landing data must also be AVAILABLE for the monitored //airport when the STAR is chosen (sometimes it will not be). // //Note: If a STAR specific to landing runways in use is not found, //AISIDSTAR will only select a STAR with the closest entry point. // //If 0 (No), STAR with entry point closest to AI will be selected. // // AIautostar=1 // //********************************************** // //********************************************** //Make approach vectoring compatible with Ultimate Traffic 2 //or any other AI program that assigns detailed flight plans //(e.g., jet routes) to the AI. 0=No, 1=Yes (Default = 0) // //Note1: If UT2Compatiblity is turned on (=1), the user is advised //to also significantly reduce the AImaxspawndistancefromstar value //above (e.g., from 200 to 50). // // UT2Compatibility=0 // //********************************************** // /********************************************** //Enable AI Telemetry File Generation for External Program //Interface to AISIDATAR. 0=No, 1=Yes (Default = 0) // // AITelemetry=0 // //********************************************** // //********************************************** //Full FSX Path to the My Documents FSX Subdirectory where //FSX Flight Plans are stored. No Default. // //Note: User may specify a UNC network path. // //Note: This Option is Currently NOT USED. // // MyFSXDocumentsPath=C:\Users\My Name\My Documents\Flight Simulator X Files // //********************************************** // //********************************************** //AISIDSTAR.exe status output to SimConnect console //screen is more verbose. 0=No, 1=Yes (Default = 0) // // verbose=0 // //********************************************** // //********************************************** //AISIDSTAR.exe status output to SimConnect console //screen is at debug level (only for bug tracking). 0=No, 1=Yes. //(Default = 0) // // debug=0 // //********************************************** AIJetRoutesEnabled = 1 AIAverageWinds = 18733 AIJetRoutesFlightLevel = 10000 AIJetRoutesLowerLimit_Jet = 26000 AIJetRoutesUpperLimit_Jet=39000 AIJetRoutesLowerLimit_Prop = 10000 AIJetRoutesUpperLimit_Prop = 18000 AIMinTripLengthForJetRoutes = 60 AIFinalApproachAutoRecord = 1 AICircleUntilAssignedRunway = 1 AIHoldForRunwayPattern = 1 AICirclingTimeNoRunway = 600 AIAntiScudRunner = 1 AIFinalApproachTooLow = 0 AIFinalApproachTooHigh = 0 AImaxwandertime= 240 AIhighsamplerate = 1 AIAntiOffAngleApproach = 0 AILandWithoutClearance = 1 AIImmediateForceLandAll = 0 AITrafficPattern = 1 AIFinalTurnScalar = 2.3 AIFinalAscentDescentScalar = 1 AISpeedIAF = 200 AISpeed1700 = 180 AISpeed1000 = 160 AISpeed500 = 145 AISpeedTouchDown = 140 AIRollOutSlowDownScalar = 1 //AIRollOutTime = 20 AIVectorSortPeriod = 20 AIClimbOutHeight = 900 greets pepe
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