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FWAviation

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  1. Yes, that was what magnetite already advised me to do (see above). But anyway, thank you!
  2. Thank you, magnetite, and thank you to all others for your advice! I'll keep you posted what I can do with DX10, but I won't tackle this issue before next week due to other tasks. In any case, thank you for your input!
  3. Well, my system is only one year old - and I bought my notebook shortly before I decided to pick up flightsimming again, after a pause of several years. So, sadly, I didn't buy it with the FSX already in mind - and I won't buy a new computer any time soon. And regarding road traffic: See above or see below. Traffic is actually no real FPS killer on my system, apparently. Surprisingly (just like with AI traffic), I don't even have a noticeable performance drop when choosing High 2x as water quality. Bloom lighting is deactivated in my FSX anyway - just in line with Word Not Allowed's tweaking guide. Anisotropic flitering is activated already as well. And despite not operating FSX on a SSD, I never had a noticeable problem with blurry textures. Can you give me any hints about particular DX10 fixes I should use? And can you say whether such problems like poor Aerosoft A320 cockpit textures and heavy stuttering while taxiing down Skiathos' runway could be eliminated if I use free fixes or Steve's payware fixer?
  4. Thanks! I just did a test by turning down all autogen, scenery complexity and traffic to zero and setting water quality to "High 2.X" (the recommended setting for Bufferpools=0). Of course, all this resulted in very good FPS without any artifacts - but FSX world looked dull and strange, without a lot of buildings and without any trees etc.. As soon as I turned scenery complexity back up, the FPS went down, but still reached decent values. As soon as I turned autogen up from zero to "sparse", I suddenly got artifacts again. And artifacts are my main problem currently. I also noticed that when I switch all traffic sliders back to their old settings (100% AI aircraft traffic, 50 % road traffic and so on...) while having high scenery complexity and autogen density, the FPS don't even drop considerably, maybe only by an average of 2 FPS. Quite an astonishing discovery. And even with scenery complexity at its old setting of "Very dense" and with autogen back at "Dense", I get decent, flyable FPS with only a few occasional microstutters. So the main problem remains that I continue to get artifacts with Bufferpools=0 as soon as I set only the slightest amount of autogen. So I guess that I now have only two choices in order to remove those artifacts: Replace "Bufferpool=0" with some other bufferpool setting in my FSX.cfg, and then fiddle around with the autogen and scenery complexity sliders until I maybe am able to maintain decent FPS at all my airports Try DX10 with Steve's free or payware fixes (just like magnetite recommended) Unless someone knows a third alternative which no one here mentioned yet.
  5. Thanks for the advice, Sherm! Yes, I do have HighMemFix=1 in my FSX.cfg - I followed Word Not Allowed's tweaking guide where that line is also included. 20 % AI traffic sounds awfully little, if you ask me. Couldn't it be that on smaller airports where iin real life only one or two airplanes are on the tarmac at a time, there would be hardly any AI traffic at all anymore? And also on large airports, the traffic drop would be considerable, I suppose. The thing is that for many months, I got very decent FPS despite having AI traffic set at 100 %. So I guess that my recent FPS problems were not caused by AI traffic, especially not on Skiathos Airport, where I usually have no AI planes at all on the tarmac - or, at the most, one plane. It could be, though, that now that I set bufferpools to 0, the artifacts can be caused by AI traffic putting an additional strain on the GPU, right? And regarding the scenery settings: Which settings do you mean in particular? The autogen/scenery complexity settings in FSX - or the individual scenery settings (3D grass, people on the tarmac etc.) provided with many add-on sceneries? Hi Pete, yes, of course. As I said, I only wanted to make a test of the general impact of DX10 on my FPS, so I used it without the fixer. My question also was whether the errors I detected (as mentioned above: severe stuttering on Skiathos' runway and bad textures in the Aerosoft A320 cockpit) would all be fixed by Steve's payware tool or his free shader fixes.
  6. Thanks a lot for the hint and for your research, Jeff! The thing is that I already tested DX10 mode (without any fixes, only in order to test the overall performance) and while I got a substantial increase in FPS, I had terrible stuttering respectively delays while taxiing down the runway in Skiathos. Apart from that, not only some scenery textures looked bad, but also the cockpit display textures of the Aerosoft A320 looked choppy/blurry. Can all those errors be fixed with Steve's free fixes and/or payware addon? And can you recommend any particular free fixes, since Steve's blog is a bit confusing? It would be nice to try the free fixes first before I buy the payware add-on. If all that shouldn't help and I should rather turn my sliders down: Are there any sliders in particular that I should tackle? I have set autogen at "Dense" and scenery complexity at "Very dense", for example. My terrain sliders (mesh etc.) are all set to the very right, the water slider is at "Low 2.x" (after I discovered that "High 2.x" doesn't really reduce the artifacts). AI airline traffic is set at 100%, street traffic at 50 %, ship traffic at 25 % and boat traffic at 10 %. GA and airport vehicle traffic is at 0 %. If necessary, I could provide screenshots of all my settings in FSX. Sorry for bombarding you with questions, but your hints are really interesting.
  7. Hello everybody! Recently, I have noticeable problems with FPS and stuttering in my FSX. So far, I used a FSX.CFG tweaked with the old Jesús Bojote tweaking tool that has gone offline meanwhile. I know that that tool has become quite unpopular, but for me, it seemed to produce very acceptable (if not even optimal) results with my hardware configuration: Flyable FPS (mostly around 20) and fluid movements. But in the past few weeks, I noticed considerable FPS problems at airport add-ons like the old Aerosoft Malé (Maldives) Airport but even on the newer (and more professionally designed) 29Palms Skiathos Airport. Those were add-ons that ran pretty fluidly when I first installed them, but now something seems to corrupt their performance. I already suspected the additional add-ons I installed in the meantime. But I ran a test where I de-activated most of my add-ons in the scenery library, and still the performance at Malé and Skiathos didn't get better. So that's why I followed the famous tweaking guide by Word Not Allowed. I get very good FPS results and the old fluid movements when I set bufferpools to 0 in the FSX.CFG, but then I get the almost inevitable artifacts (even when I set water quality to High 2.X, just like Word Not Allowed recommends). So I tried other tweaks from people who ran into artifacts as well - including setting the bufferpool size to 1000, 4000, 390000000 and other values that allegedly worked wonders for other users. But then I ran into FPS problems again or I still got artifacts. I also tried various settings in the NVIDIA Inspector (including those of Word Not Allowed), but then found out that my original settings (recommended by German user AndroFSX on YouTube) still work best for me. I also tried AffinityMask=14, but it seemed to produce worse results than AffinityMask=84 which I chose because hyperthreading is active on my laptop. So to make a long story short: Does anyone know what else I can do in order to get the best results out of my hardware configuration in FSX? That means: Decent FPS without having stutters and artifacts? My hardware configuration is: Laptop: Acer Aspire E5-771G-71PT CPU: Intel Core i7-5500U 2.4 GHz GPU: NVIDIA GeForce 840M 2GB (1029Mhz or 1124Mhz Core w/boost / 900 Mhz GDDR3) Memory: 8192 MB, DDR3, Dual-Channel, two slots (both occupied) (Further data here) I use FSX with SP2. If necessary, I can also post my FSX.CFG, of course. I know that my laptop does not have the best configuration for running FSX, but as I said, Jesús Bojote's tweak produced very acceptable results for me in the past nevertheless. So I hope that there are a few people among you who use a "mid-sized" computer for running FSX as well or have experiences or advice with/for such a kind of system nevertheless. Thank you in advance!
  8. Thank you for the help!
  9. Hi everyone! I know that this is actually a thread for P3D users, but since also FSX users seem to discuss their problems with the Salzburg scenery here, let me throw in my two pennies worth: I'm using FSX as well and while Evgeny Baturin has done a splendid visual job designing the Salzburg scenery, I must say that I'm a little disappointed by the (probably avoidable) technical flaws the scenery has. I'm particularly disappointed because I was tempted by the very positive reviews given by users of the scenery on SimMarket - and therefore expected a rather flawless scenery. First of all, it has already been mentioned that GSX causes problems with the scenery. At night time, whenever I want to use GSX around my airplane in Salzburg, all taxiway and runway lights go out. This seems to be a conflict with SODE, and FSDreamTeam (the makers of GSX) are already aware of that problem and plan a GSX update that should fix this: http://www.fsdreamteam.com/forum/index.php?topic=13016.new Secondly, I can't even use GSX for very long. The program crashes and tells me to install the latest standalone add-on manager. I did that, and still I get those crashes. So, due to the use of SODE, GSX doesn't seem to work at all currently at Salzburg Airport. And that is particularly disappointing, bearing in mind that GSX is a very popular add-on - so Mr. Baturin and his testers should have thoroughly tested beforehand whether it works with the scenery. Thirdly, the AFCAD seems to be faulty. When I request taxi clearance from Salzburg Ground, it only tells me the parking position or active runway but not via which taxiways I get there. Additionally, when I asked GSX to provide a follow-me car after my landing on RWY33 in Salzburg (strangely enough, GSX didn't crash while I taxied behind the follow-me car) in order to find my parking position, the follow-me car suddenly veered off taxiway L, drove across the grass and right through the hangars and fuel tanks at the north end of the General Aviation apron. And then it vanished. So I was left alone, without any taxi route, without any follow-me car, and was happy to find my way to the parking position nevertheless - and then GSX crashed when I tried to deboard my passengers. Fourthly, I don't even know how I can contact Mr. Baturin in order to inform him about the errors. He doesn't seem to have a website and the manual provided with the LOWS scenery is only two pages long and doesn't contain the slightest contact information for official support. So can anyone confirm having the same problems - and can anyone tell me how I reach Mr. Baturin? If all those problems are fixed, Salzburg will sure be the fine scenery that it looks like already. But until then, I must say that I'm not very fond of using that scenery as long as I can't even find my parking position without the help of maps and I can't deboard my passengers and containers.
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