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daemotron

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  1. Alongside with the two plugins mentioned by Tom, there is another freeware plugin including pushback functionality: Ground Services by Joan.
  2. The maximum range of this DC-6 is about 2,000 NM (no payload, full tanks, not too much headwind, only small reserve). CYQX - EINN is not a problem even with payload. JFK - LHR (>3,000NM) is too far even in ferry mode. Here's a rough approximation for estimating what's in and what not: In cruise, each engine burns ~625lbs / hour => ~2,500 lbs total fuel burn per hour. Your tank volume is 20,000 lbs (technically a tiny bit less, but...). So that would allow ~8 hours of cruise, but of course you will need to subtract fuel for taxiing, takeoff and climb phase (and a reserve of course). For a rough estimation, knock off two hours from cruise (climbing to FL200 will take you around 50mins, but only get you as far as ~120NM. Plus you're running @climb power, consuming more fuel than in cruise) => 6 hours x 270 NM (TAS @FL200) = 1,620 NM plus 100NM climb + 100 NM descend => ~1,800NM under normal conditions, maybe +100NM depending on payload and another +100NM depending on wind. EDIT: The longest flight I did so far was PHX-BOS (a bit more than 2,000NM), but I had to do an intermediate stop at TOL; otherwise I would have arrived completely dry (~1,000lbs short of fuel for that, but I had a headwind, so...)
  3. Unfortunately, most of them have some important shortfalls. While some even manage to produce a quite realistic behaviour of the water on your windshield (e. g. IXEG), they all depend on the limited capacity of the weather engine in X-Plane. That being said, how immersive can it be to have perfectly animated rain on your windshield, while you're flying just above the overcast, blinded by the sunlight? Unfortunately something none of the addons can cure; it's linked to the limits in X-Plane's weather engine itself. If one day Laminar miracously finds a way around this (i. e. create datarefs that precisely tell you whether you're in "plausibly wet" condition or not (including precise positioning relative to clouds etc.), then it certainly becomes time for reopening this debate.
  4. I cannot speak for PMDG, but since they put any effort into modelling one specific aircraft (V5-NCG if I'm not much mistaken) including mislabellings etc. as they occur in the real thing, I can hardly imagine they will just derive from that now.
  5. Seems this was recorded at FASK (South Africa)
  6. KPHX for me - there's a nice free scenery available by MisterX6, and it's not too far to KLAX or KSFO (both also with very nice free sceneries).
  7. Hm, maybe it was my browser cache then, but when I checked ~1hr ago I only got FSX and P3D in the Products drop down menu...
  8. Product page is now up: http://precisionmanuals.com/pages/product/XP/dc6.html
  9. I think that's the point Kyle and other were making, wasn't it? Flying a vintage will teach you that the hard way, forcing you to learn good airmanship habits and skills, else you crash (or less dramatic, simply won't enjoy flying this bird). Having the autopilot do your job once above minimum engagement altitude is not an available option, so... For sake of honesty, I have however to admit that I didn't find access to acquiring those skills just by sim-flying; it all changed when I started flying in RL (no airliners though, just a tiny SF25)...
  10. Here's a video about restoration of the bird they ferried from Africa. I think all that would probably have cost significantly more than the 1.2 million purchase price you mention...
  11. It used to be like that at the beginning of X-Plane 10 - if you hadn't installed any custom scenery (a lot of it being available for free), you only had the runways, taxi ways and aprons. Some versions ago however Laminar introduced what they call the scenery gateway, where they bundle 2D and 3D scenery (based on their "lego brick" objects set) and ship it with X-Plane updates. So by now chances are good to have a basic 3D at least for more common airports. There's a web frontend where you can browse the default scenery available through the gateway interface (and thus bundled with the current or next update of X-Plane). For Tampa you can see there's a 3D scenery available and included (cf. https://gateway.x-plane.com/scenery/page/KTPA).
  12. "Connection refused" is typically issued when your browser can't open a socket connection to the remote server. Do the following to track down the issue: Open a command prompt (cmd.exe) Type "nslookup www.precisionmanuals.com" and press enter. This is to test whether your computer can resolve the name properly. The answer should look like Name: precisionmanuals.com Address: 67.215.175.77 Aliases: www.precisionmanuals.com Now try if you can trace this server (ping won't work; ICMP seems to be disabled/blocked on their servers): tracert -4 -d 67.215.175.77 After some hops, you will only see * * * timeout - that's normal, since ICMP is not working down the whole path to the webserver. But this should happen outside your network - if it's happening inside, then you know where the gremlin is hiding... Given steps 2 and 3 gave a satisfactory result, you know the problem is not related to your network connectivity, but linked to layer 7 (HTTP specific, could be a desktop firewall or a forced proxy or whatever...). In that case a HTTP debugging tool could help; you could either use a corresponding browser plugin (e. g. Live HTTP Headers for Chrome or Firefox, or HTTP Resource Test for Firefox only), or you could use cURL (command line tool, but will offer better and more explicit debug output than any of the browser plugins).

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