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Karelpatch

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  1. Hello and sorry for answering months later!! The bug I’m talking about happens when you want to create a higher ZL custom zone inside a tile and there are water masks involved. For example if you choose ZL16 for your tile and want to define a custom zone with ZL18 within this tile and this zone has water, Ortho4XP is going to create water masks for ZL16 but not for ZL18. So you will end up with no water in the custom ZL18 zone. The only workaround I found a while back is a real pain: - Create the ZL16 base tile + custom ZL18. - Save a copy of the ZL18 BMP in another folder (so you know which BMP files you’ll need to keep that cover your custom zone) and delete all their .inf files. - Download a new complete ZL18 tile, no need to compile. This way you have the correct .inf files with correct water mask informations. - Move all the .inf files to the ZL18 copy folder containing only the custom zone. This way you can compile the relevant BMP files.
  2. Still running into the same bug from months back: When I choose the option for a higher ZL around airports, the high ZL BMP and INF are created but they are not compiled. If I want to compile myself, I run into the issue I was talking about earlier: I get an error message that the night textures don’t exist. I haven’t tried to put night=false in the config file but this should probably do the trick. It would really be great if everything was compiled as requested from the start. Any tips are welcome!!
  3. Hello, If I stop the bgl compiling, is it possible to resume it later? When I restart the process it starts compiling everything from the beginning... When I try manually with resample, I get an error because night bmp are not available... Thanks
  4. This is awesome, I didn't know it was possible to do. I'm looking for VFR charts for Europe compatible with LNM. Any idea if this exists?
  5. After months I just tried Ortho4XP with the Sceneproc plugin and I am so happy with the results! The scenery I got is amazing, beyond what I was hoping for. Now does someone know if the annoying bug of the impossible multiple zoom levels been solved (a few months back you couldn’t add some zones with better ZL because the water masks wouldn’t be created)?
  6. It’s “path to resample” = you need to link to your resample.exe (P3D SDK)
  7. Allright, I think I found 2 bugs with custom zoom levels: When I select custom zoom levels, my BMP and INF files get created but are not processed by resample.exe. The second issue is with the water masks. No custom zoom level water masks are created and the custom ZL inf files contain no TIFF source.
  8. Well, thank you! I figured it out while going through the files 🙂 I do have an issue, though. I don’t know if someone would have a solution or an explanation to this: When I want to create custom zoom levels of 18 and 19 to a 17 base tile, I get folders for 17, 18 and 19 zoom levels with BMP files in each. But the ADDON and scenery folders with BGL for the custom zoom tiles do not always get created. - 1st attempt after having created a working ZL17 scenery: Scenery folder and bgl files were created for ZL18 but nothing inside the ZL19 (except the bmp and inf). - 2nd attempt: I restarted the process without changing anything. This time again, no ADDON_SCENERY inside the ZL19 folder. - 3rd attempt: This time I changed the custom zoom and removed all ZL19 and added ZL18 tiles. End of process: no more ADDON_SCENERY inside ZL18 and ZL19. The scenery files inside ZL17 are rewritten, like each time. What am I missing? I did check the tile specific CFG file and the zones are written. And I always save and load the cfg. Thanks a lot. Edit: to say things simpler, it looks like the resampling happens only to the base 17 zoom level and not on the custom zoom levels.
  9. Hi, Thank you for your hard work! I have a question: I only have access to a limited number of sources in the downloaded app (Bing, Google, Arc and Here if I recall correctly). I see that there is a Providers folder with plenty of other sources. How do I add them? Thanks a lot and happy new year!

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