Heavy Metal

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  1. Heavy Metal

    Holy smokes!

    yes, congrats and many thanks from my side, too, Tony. I already admired your previous stuff, however, this has raised the bar to a new level. Now it´s after 2 a.m. and I had to force myself to let go of this beautiful scenery. Tomorrow I will need to check one or two things with my custom scenery setup as I was missing Westminster Abbey, Buckingham Palace, and the millennium dome (at least the last two should be there according to the product description and ORBX screenshot (and also as part of LR London landmarks or a port from their England region maybe?). But even without, this was the best representation of London I have seen so far in any sim. Impressive! Oh, and one "funny" thing. Although I thought I had disabled my previous UK photoscenery before starting my flight, I missed one tile by accident…. You cannot imagine my face when there was this hard break between ORBX crisp images and the washed out ortho tile with XP11 standard autogen and trees all over fields again…. Luckily I immediately KNEW that this had to be a mistake on MY side… when I reloaded my flight, I was happy all over again. As I already said above, I really liked True Earth Netherlands and I love und use both my sims, but True Earth GB South is so much more vivid and alive thanks to Toni´s XP experience and all the hard work which got into this product. The XP engine really shows its strength with all this quality, and it is so relaxing and awesome when you can use all the good stuff in a sim that has clearly no issues with autogen loading and blurry ortho images… even over London with all settings on maximum and extended shadow range / maps, my frames were far more than acceptable and way higher and more stable than in its London counterpart of the FTX England region. I am looking forward to exploring a lot of south England and Wales the next days and weeks to come. Thanks!!!
  2. Heavy Metal

    Holy smokes!

    Just flying a little tour from Southampton via Shoreham and then turning north into London. Did the same flight in P3D V4 with their England region before to have a comparison. But..... there absolutely is no comparison to what I am just seeing now. GB South wins in all aspects, from visuals over performance over the overall quality. It is just so amazing… I remember I was not nearly that impressed with True Earth Neverlands… Of course, only a first impression, but it is just amazingly gorgeous.. pictures just don´t do it justice. And the textures are pretty crisp as far as I can say so far. OK, enough for now, enjoying a few more minutes before I have to go to bed (is 0:35 in Germany now).
  3. Heavy Metal

    Holy smokes!

    yup downloading now… my first ORBX stuff in XP11. Happy.
  4. Heavy Metal

    Could I add a red spotlight to a VC?

    I also use Spotlight from time to time. For example I did not like the default lighting of Just Flight's Arrow and exchanged it with a warmer tone and really enjoyed the extra immersion it gives me. It's rather easy to use, too.
  5. Heavy Metal

    Blurries out of nowhere

    Thanks for this thread. Now I am glad that I did not have the time to buy it yet. Until the reason for these issues has been identified, I will stay away from GSX updates for now. I am quite happy with my current sim setup right now and will not risk it for some nice jetways and moving Pax as cool as it it. And I surely will not wipe my system... and still might have issues when reinstalling GSX. I will keep an eye on this and once this has been resolved, or it is save to say that GSX is not the reason for this, I will buy it asap.
  6. Heavy Metal

    Texture Issues (Black and Incomplete Loading)

    ok, I see, your issue appears not to be limited to water textures, but also landclass textures are affected...
  7. Heavy Metal

    Texture Issues (Black and Incomplete Loading)

    Hi, what detail setting do you have set for water in Prepar3d? If it is set to High, please try setting it to any other value and check what´s happening. Might be a long shot, but I had issues with black textures on water for quite some time, and setting the details to anything other than High eliminated them all. Low, medium and ultra all work fine. When setting details back to high, it only takes a few minutes or very often happens instantly that water texture loading shows squares and triangles in the water and at some point, when reloading the scenery they remain black. Not sure, if this is an issue with P3D or Orbx or my video card (1080TI), but it happens all around the globe. So let me know if this helps you as it did for me.
  8. Heavy Metal

    Water Texture Issue

    I managed to resolve the issue now. I had read somewhere there might be issues/crashes with P3d and ORBX scenery when water details are set to Ultra and it was recommended to set them to high. It appears, that High setting caused the texture problems on my side. After I changed the details back to Ultra a few days ago, all textures have loaded correctly ever since. Something, that deleting shaders or changing the FTX Global setting for iced lakes could not repair. So at least for me it was not directly caused by ORBX, but due to water details changed at the same time. I could not find the topic regarding ultra details causing issues and I am not sure, if this was an issue with v3 or v4... but so far, I have not encountered any strange behaviour again. Maybe this could help...?
  9. Heavy Metal

    Water Texture Issue

    I have the same issue for some time now and sort of gave up on this. Frozen surfaces is not ticked, and it does not happen randomly, but always in the same places. I am sure it´s related to ORBX sceneries in some way, but I will not fly without. If anyone has found a solution here, I would be happy, too. Regards, Heavy
  10. Heavy Metal

    Ground Handling

    Hi, you are probably aware, but just to be sure, in the FSLabs A320, it is not enough to apply the rudder. You also need to press the relevant button to activate nosewheel steering. For me, that´s "," which should be the default setting for the A320 (not sure, though). Regards, Heavy
  11. Yes, autumn textures and the seasonal trees would interest me, as well. They did not mention spring, however. So I assume they might consider XP default as spring and instead use more saturation for summer texturing...? Happy to hear what you think of the package.
  12. Also waiting for some reviews and impressions first. While I think it is great to have this option available, I would like to see some more screenshots and video reviews to compare it with the freeware solution I have been using so far. For the couple of times of snow we have around here, I can live a little bit longer with this static approach. Or - like today - just fly the FSL320 on P3D on a short haul from EDDK to EDDM to see some snow and winter landscapes.
  13. I really like this add-on and the save functionality is my personal favorite as it seems to work quite well and I do not need to be that afraid anymore that x-plane or any plug-in crashes the sim in flight and all progress might be lost. I also love the feeling this plane is providing. It just feels right somehow and has a very good fluid performance. Downsides? Well, some system features are missing like the PROGRESS page Report for now. The most bizarre thing I encountered so far was that I was already mid flight when I noticed that I actually had forgotten to turn on the fuel pumps... well, I am not a real pilot, but taking off an airbus and being able to start APU and engines without fuel pumps running sounds not that correct to me. I retried this to see if I missed any error messages flashing, but no. In the FSLabs A320, it let me start the APU (not sure if that is working in RL) but it severely warned me about the pumps when starting up the engines... Well, I think this is part of the stuff, they are still looking into. So still some things to do for FF guys, but anyways, this plane is a really great product and feels very polished already now. And it is the main reason I am back in X-Plane now more often.
  14. Happy flying with this hopefully great addition to the XP world. If I had more time at the moment, I would have tried to buy one myself. However, as I could not really support the team with testing or good feedback, I will wait a few more weeks. The thing that interests me the most is probably something most users would not really consider that important, but I think to remember having read that the FF320 will have a save flight functionality including flight plan, panel state etc. This is the one thing that really bothers me with XP11 (and its plug-in approach): If the sim crashes (and it does that not THAT often but unfortunately still quite frequently for me) then my flight progress in most cases is completely gone. In P3D V4 (which until now only crashed 3 times on me since installation, all caused by one add-on) I could simply reload a saved flight and continue with a loss of maybe 15 minutes (also for third party aircraft like FSLabs or PMDG - no issue so far). For someone like me who only has limited time reserves and can´t do a long haul in one session anymore, this is really bugging me enormously and kills all my joy I might otherwise have with XP. So if the A320 has this feature working, then I will not only have a great aircraft but also a very good reason to return to XP again ... else I will have to wait until LM might have some way of a reliable "continue flight" option. Can anyone confirm that there is a reliable save option included?
  15. Actually I was flying with one static RSF set since its release (Denizen) and never missed any variety. My skies have a really immersive look to me and the repetition of clouds have been reduced drastically. While I found ASCA very good, RSF clouds just look better to my personal taste. What I tried now, was to change the ASCA themes directly involving different cloud textures (Fusion, Silk and Stratify). AS16 reloaded the themes each time shortly afterwards. The structure remained exactly the same (as expected); sky color changed each time (as expected), the cloud textures however look EXACTLY the same (not expected). So either, ASCA could not inject different textures for whatever reason during this test (surely possible), there is no difference between ASCA sets (very unlikely), or I still have REX textures overruling ASCA (I thought I could clearly tell by now, but who knows...). Guess, this would require some more testing including shutting down P3D after each change and see afterwards how/if the weather depiction changes. No time for that now, but maybe I will continue some testing later as this got me interested now. Nevertheless, I think I will stick with both RSF textures and structures for flying in general, while using ASCA sky colors in parallel. But it is of course great to have some more options to choose from, if I ever should get tired from using same sets over and over again.