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gpxe

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  1. Not sure it's a server issue. I have been able to load flights at pretty crowded areas (LFMN as an example).
  2. Hi I have been pretty lucky with my experience so far, downloading the software was easy and no streaming issue. The fast loading time (both to start MSFS and to launch a flight) is very appreciated. Might be worse when the Community folder get some add-ons. On a more negative note, not a big fan of the mandatory walk-around before jumping in the cockpit though. This should be optional imho. But back to the opening title. I have tried to load a flight above or close to Venice in Italy - the simulator is stuck for whatever reason. It does it in free flight, when trying to depart from LIPZ or LIPV (but not LIPX or LIPH) and also when trying to launch an activity. My PC runs on Windows 11 24H2 fully updated and MSFS 2024 is brand new (no tweaks, nothing in the community folder etc.). I have seen a Youtube video that there are no textures for San Marco church (appears purple in the sim). Could that be that ? Interestingly, when I fly to Venice from another airport, there is no issue at all (except the purple San Marco church). Thanks
  3. Hi everyone All links are down. Does anyone have the file accessible and ready to share ? Thanks
  4. See my settings here - enable real time weather injections - enable persistent weather load - adjust weather updates 5 minutes Thanks
  5. Hi Reed, Is there a way to stop any weather update while on approach ? Trying to land in EGLL with the CRJ + traffic + Rex WF updating = impossible ! Thanks PS : if that does not exist, it's an urgent mean, and not hard to implement (exemple: if plane has been above 20.000 feet for more than 5 mnutes -setable with a slider- than wehen plane goes down below 5.000 feet for more than 1 minute, no futher weather update) Thanks
  6. Hello Scianoir

     

    I hope you are doing fine.

    I'm desperately looking for Bill's mod fo he Chieftain. IS taht something you could possibly share with me ?

     

    Thanks

     

    G.

  7. Hello Bill

    Thanks for your hard work !

    I would be much interested in receiving a copy of your latest mod for the Chieftain please.

    Have a great day

    [email protected]

  8. FDEdev, would you accept that I send you my mdl to tell me what you think ?
  9. Thanks for this C130SE. I don't know which verrsion is used there, because in 1.2 the red levers do not go up and down but move forward and backward. Sorry I made a wrong statement.. I'm only talking about v1.2 and I totally agree with FDEdev. To go to full fuel cutoff, you have to feather the propellers with a mouse to min RPM (position known as 0%), then use a keystroke or clickspot (which had been introduced in v1.1, but seems to have disappeared in v1.2) to feather more (position known as -20%), and then use the red levers to go further down to full fuel cutoff (position knwon as -25%). My point was to change the behaviour of taht to eliminate the need of keystroke / clickspot, thus feathering to the 0% position with the mouse, and then directly use the red levers to go to full fuel cut-off at -25% To achieve that, i changed the code in the xml of the mdl file, so that it now reads : <PartInfo> <Name>custom_rec_LEVER_PROP_PITCH2_B120_SHUTOFF_273</Name> <MouseRect> <Cursor>Hand</Cursor> <TooltipText>Engine 2 shutoff (%((L:LEVER_PROP_PITCH2_B120_SHUTOFF,bool) 0 ==)%{if}On%{else}Off%{end})</TooltipText> <CallbackCode> (A:GENERAL ENG PROPELLER LEVER POSITION:2,percent) (>L:PROP_LEV_POS_TEMP2,number) (L:LEVER_PROP_PITCH2_B120_SHUTOFF,number) 0 == (L:PROP_LEV_POS_TEMP2,number) 0 == and if{ 1 (&gt;L:LEVER_PROP_PITCH2_B120_SHUTOFF,number) 1 (&gt;L:BUFFER_CLICK1_PLASTIC1,number) (&gt;K:PROP_PITCH2_HI) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (&gt;K:PROP_PITCH2_DECR) (look for "Engine 2 shut" to find the reference point in the xml file. You export from mcx and then happy flying. It might not be perfectly as in real life, but using keystrokes is not either real. G.
  10. Sorry to insist but the coding in the mdl file make the red levers cutoff the fuel AND feather the propeller. It works together. You don't need a key or button to move them
  11. FDEdev I'm talking about the red levers for fuel cutoff. They should be working to cut off fuel. If you look at the xml coding iin the VC mdl file, it is designed to cuttoff fuel and fully feather the propellers. There is just a condition put on that that prevent from making it work properly. I changed coding and recompile. It seems to work now. Will test further tonight.
  12. Not sure that this is the way it is supposed to work. You should be able to do everything with the mouse only
  13. Cutoff not working from <what I saw. Clickspots have disappeared, cutoff levers are in "off" position (even if the engines are working) and can't be moved. The tooltips are not consistent (left says off, while right says on)... Still yo be fixed .... Tried to modify code and recompile with modelconverterx but x file is very big ....
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