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MauBen

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  1. You can still still use the OpenXR toolkit to change some settings. Here is the full answer found on GeminiL You can and should still use the OpenXR Toolkit to change settings in Microsoft Flight Simulator (MSFS). The OpenXR Toolkit works by being an API layer that sits between the application (MSFS) and the active OpenXR Runtime (which you will set to SteamVR, now utilizing the Oasis driver). Here’s a breakdown: • **OpenXR Toolkit is Runtime Agnostic: The Toolkit is designed to work with any compliant OpenXR runtime you have set as the default on your system. It doesn't care if that runtime is the old Windows Mixed Reality one, Oculus, or the SteamVR OpenXR Runtime (which the Oasis driver enables your Reverb G2 to use). • The Chain of Command: When you launch MSFS into VR, the process will be: 1. MSFS (OpenXR Application) 2. \rightarrow OpenXR Toolkit (API Layer for FFR, Sharpening, etc.) 3. \rightarrow SteamVR OpenXR Runtime (The default you set) 4. \rightarrow Oasis Driver (Which communicates with the Reverb G2) The OpenXR Toolkit remains essential for MSFS VR users because it provides features like: • Foveated Rendering (FFR): Renders the edges of your vision at a lower resolution to save GPU performance. • Upscaling/Sharpening: Tools like FSR (FidelityFX Super Resolution) and CAS (Contrast Adaptive Sharpening) to improve clarity. • Manual Resolution Control: Independent resolution control, often leading to better results than the built-in SteamVR or MSFS sliders alone. You will manage the overall headset resolution within SteamVR settings, and then fine-tune the rendering and performance enhancements using the OpenXR Toolkit overlay inside the sim.
  2. Absolutely. Same thing happened to me with Beta 4. Screen is not totally blank in my case, but it is very dim and the buttons do not do anything.
  3. Yes, SU3 is much better overall. Makes it almost useable 😂
  4. There is a time when things finally click, and when that time comes, doing control assignments becomes a cinch. Also, Beta 3 made big improvements but you still need to get over the initial hump to get comfortable with the new way to assign controls. Having said that, I still think that 2020 was much easier as is, and overall, 2024 offers no improvement, just a frustrating learning curve 😅
  5. My flights today were after the latest Beta 3 update loaded today ☺️
  6. Actually, the latest beta 3 update loaded today just before these flights.
  7. Not likely. I had same the thought, but I had flown in same airport several times shortly before I did this test, so rolling cache would already have been updated before these 2 tests.
  8. Like a lot of people, I have a love-hate relationship with 2024. Here is the scenario: Using FSiPanel, I set up an autoland scenario in Phoenix sky harbour and I repeated and recorded the exact same autoland flight within 15 minutes. My first attempt was a stutter fest with an average fps of about 40 and the second attempt showed an average FPS of about 95 and hardly any stutters. The enclosed video shows the results. This is maddening. At any given time, 2024 can be amazing or totally unplayable. I realize this is a first world ‘problem’, but still… 😠. Incidentally, I was running with high to ultra settings in 4K and my hardware consists of a 9800 X3d , RTX 4090 and 64 gb DDR5 ram. Not looking for answers or sympathy, but just letting people know that their hardware is not always the problem when it comes to performance. Sometimes, it is just plain luck whether you have a great experience or whether you are ready to forget about ever flying again. Personally, I have quit about 200 times at least since MSFS 2020 got published. 🤣 https://drive.google.com/file/d/1suGqQ6KjvPUzK8yhPPoiP3G_WgIW083L/view?usp=sharing
  9. Note: This flight was made while using a 'cheap' joystick (Thrustmaster T16000M) modified by squeezing the spring, and a cheap collective ... Logitech G Saitek PRO. Yes, it is possible to fly helicopters with reasonably priced controls. I recently sold my pricey helicopter controls (for many reasons) and I am now using these new controls. I can testify that my flying is not any worse than with the expensive controls. 😅🤣 Nice varied scenery with many challenging landings in confined helipads. The locations are in the Reunion Island...Saint-Paul...Saint-Pierre near Madagascar. I think the helipads are part of the following freeware addon, or something similar at flightsim.to: reunion-megapack https://youtu.be/RLc1_fKEXQs
  10. MSFS 2020 does it work with DX11 anymore. No idea why, but it does crash every time with DX11. You can force it to start with DX12 by editing the config file.
  11. This has nothing to do with the G2. I have 9800x3d as well and an RTX 4090 and I switched to 2D as I was fed up with VR and I see the same haze and fog on a 4K screen. In fact, I find it worse in MSFS2024 than in 2020. You may get better overall clarity with a Quest3 or PIMAX, but the haze will still be there. Btw, I did try a Quest 3 and a Pimax Crystal and I returned both of them for various reasons. The Quest 3 had a much bigger sweet spot, but I found the sharpness better in the G2 as long as you looked in the sweet spot. The Pimax was way too bulky and uncomfortable for me. So currently, I gave up VR and I am enjoying the freedom of flying without wearing anything. I am certainly not trying to discourage anyone from using VR, as VR does make flying more real and immersive. But for me, I am off VR for a while unless something new comes up which works better than the existing VR crop and which does not break the bank 😂. There are alternatives now, buy they require base stations as well and that’s a definite deal breaker for me.
  12. Except that in the real world, you can wear sunglasses and the colours are even enhanced that way, not washed out. Not something I care to do in the sim, and even if I did wear sunglasses, the colours would still be washed out.
  13. I agree to most of it. I really do not want to use filters, but I find that many times, all colors are washed out by the brightness of the screen, especially on late afternoons when the sun is low. All I wanted was to lower the brightness a bit just as it is in MSFS 2020. But I know that many people love the increased brightness in 2024. To each their own I guess 😊
  14. Removing the filter made the colours in 2024 much more subdued, but for some reason, 2020 was not changed as much. I am not sure which one I prefer, but the rock formations are much better in 2024 imo

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