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Sylvenzo

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  1. The stable version is very old, try the development version, the performance is better and has much more features( new custom LNAV, holds…)
  2. If you wan’t to go deeper in your scenery creation there is a very good tutorial playlist from BenneyBoy444 on Youtube, it is covering all aspect of airport creation. It looks complicated at the beginning but it is quite simple, 10 months ago i was a total newbie in scenery creation, take a look of what i created since then: https://flightsim.to/file/15260/cyqb-quebec-jean-lesage-intl-default-terminal I am now in the process of learning 3d modeling in blender to add custom buildings to my scenery!
  3. If your Xbox Gamertag is link to your MSFS forum username a message have been sent to you yesterday from the community manager and that will explain why you had an update!
  4. Update on the 737 is coming next week! From Mr. Randazzo: For those interested in the 737: We will have more 737 update information coming to you next week. https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/153331-24nov21-pmdg-dc-6-released-via-marketplace-special-pricing-and-some-notes-for-marketplace-pc-xbox-users
  5. It’s an option now.. you can toggle it on of off!
  6. Hope the more broad-based update on the release timeline that Mr. Randazzo hint in his 12nov update going to be tonight on Sky Blue radio! https://skyblueradio.com/jt-welcomes-robert-randazzo-from-pmdg/
  7. https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/152231-12noc21-a-couple-of-raw-unedited-preview-images-for-737-lovers-to-start-your-weekend Captain,One of the things that I struggle with when creating previews of our work, is that I look at it for hundreds of hours each month- and from my vantage point it is hard often hard to say "oh- they would enjoy seeing *this*" or "wow- they will appreciate the quality of *that*." It is a bit like enjoying the finest cut of steak for dinner every night... after a while you lose your appreciation for just how good it is, because it is "just dinner."This reminds me of how I feel when we take the DC-3 to airshows, or have it serve as the backdrop for a movie or TV show or charitable event. After spending ten years restoring/maintaining/flying the airplane, I find it hard to see the machine through the eyes of someone who hasn't viewed it before. Instead of taking in the magnificence of the machine I see only the minor flaws, dings, scratches and drips, bug splatters and fingerprints.Recently, while talking to a fellow aviator about this affliction, he observed that "Michaelangelo probably hated that bloody chapel ceiling as well, but that doesn't mean it isn't beautiful."And that might indeed be a lesson.All of us at PMDG have been looking at our upcoming 737 release for so long that it rarely crosses our mind just how fantastically the product is coming together. We are so focused on where we know the product will be upon completion, that we rarely take the time to step back and say "hey- lets show this to our customers so they can see how cool this is going to be when finished!"In fact, since most of us on the team have been doing this for a few decades, it is often hard for us to shake off the hesitancy to show work-in-progress. We have a very high standard for ourselves as has been shown in our previous products across multiple platforms and we all much prefer to show you a product when we have finished buffing out the imperfections. I was working on some aspects of the equations that drive the flight control animations today, and since we still don't have modern coding/debugging tools that can be used with MSFS, I have Prepar3D v5 running in one quadrant of my screen (with modern debugging tools, thank you very much) and I have MSFS (with which I can only use the same coding/debugging techniques we used back in 1992...) and I am editing code in one simulator, testing, verifying behavior then copying to the other and checking that the results appear to match, etc etc.... And in the midst of doing this I had a moment in which my focus shifted outward from my own work- and I looked objectively at the two images on my screen.I took this screen capture of it and sent it to the team...PMDG737InDev001.jpgThis is about as raw an image as I would ever share with you as a preview. It was captured with Windows Snipping Tool by simply selecting that area of my desktop while I was working. No editing, no posing, no post production... Hell I didn't even have one of the guys put our usual color border and branding on it. This is what my desktop looks like with both simulators running side-by-side.I took a photo of my screen and sent it to a buddy of mine who just happens to by flying a 737 from KSAN to KIAD this moment, and he replied back with a similar photo taken over the panel of the airplane he is sitting in this moment. I began comparing details- and thought: "simmers are going to LOVE this when we are done."And that caused me to think: Well... Sure... It is in development and has plenty of flaws- but lets put this out there so you can see the state of things- and that the silence and hard work on our end, combined with the patience on your end is close to paying off.PMDG737InDev002.jpgThis second image isn't quite as spontaneous, but it is equally raw. I just turned the head viewpoint to the right a bit so you can see more of the detail work.I want to be clear: This is NOT what the finished product will look like, because it is still in development. We are still addressing animation issues, lighting issues, and large swaths of the cockpit are still being re-textured to bring their light reflective/refractive and texture qualities up to the fully capability of MSFS. There are some panel gaps that have to be addressed, and lots of other ticky-tack details that get addressed as we keep moving the product down the production line- but this is the current state of it as of this moment.You may recall that when we originally did our cockpit rebuild for the PMDG 737NG3, it was expected to be released for Prepar3D because nobody had any inkling that MSFS was in development back in early 2019. Now, two years later we have gone back to the roots and rebuilt the cockpit again. Massive sections of geometry have been rebuilt, dramatically increasing the definition of of all aspects of the model. We are rebuilding materials, laying purpose-built textures onto the geometry and improving animations using tools not available to us in Prepar3D.The results, while not finished, are stunning.PMDG737InDev003.jpgI created this third image because it shows you another example of an area that is actually in-development while I took the image. This portion of the cockpit is being rebuilt/textured pretty much in real-time this afternoon, but the PBE case has been affixed to the cockpit wall and it really shows the difference in what we can accomplish between MSFS and Prepar3D. To give you an idea what I mean by "in real time" you will notice that the green locking tag appears to be floating in air. As I was posting this, Vin reported that he is nearly finished with the knurled plastic tie-wrap that holds it in place...Normally we wouldn't show you something like this until it was finished, properly lighted, staged, imaged, reviewed and branded....But today we thought we would do something a little different just to give you an idea what is happening in the background.Alright- so I need to get back to my computations before anyone notices I have gone missing. Then my covid booster at 2300Z, possibly some DC-3 flying tomorrow and then back to coding in the evening... I may be making a guest appearance on SkyBlue Radio next Friday if Jeff and I can firm up our schedules a bit... Stay tuned for more on that. I hope you all have a very nice weekend!
  8. Take a look at that! : https://throttletek.com/a320-flightbox-v3/
  9. With the Reno races update David said in the yesterday Q&A that all aspect of the multiplayer should be improved. Can we expect a better traffic representation/movement from other players/simmers (is it a game or a sim!?!?) on Vatsim after this update. Right now i think its really bad and kill the immersion a bit, the other planes just look like vessels from a Thunderbirds episode, when the planes come to land they just look like they got suck as if the runway was a magnet. Maybe somebody with knowledge how simconnect ingested traffic works can answer me! Is it better on P3D/Xplane? For exemple can you see the other pilot struggling with the plane on rough weather?
  10. I wonder why LVFR airport are not included, i do own all of your North American airport, if they were included i may change my mind and buy the product, but for now i will pass! Great work!
  11. There is a disk version for the Xbox Series X/S but only come in the standard edition, if you want the premium deluxe edition you need to buy the upgrade which is digital via the store on your Xbox. As for the montly subscription, it is not a subscription of MSFS itself! Don’t get confused, it is a subscription to Xbox Game Pass which unlimited access to over 200 games and one of these games is MSFS standard edition! You will have access to all the updates, make sure to download the extra content on the MSFS marketplace! And they are all free for the moment. The Xbox Series X/S interface is very well made and intuitive, you should have no problem to install/use it. The Xbox support USB and wireless mouse and keyboard so it’s a must for MSFS. Personal advice, if your buying the premium deluxe edition for the extra hand made airport your better put the extra money on third party addon airport, the default ones are not very good, and if your buying it for the 787 and the Longitude, they are not worth it for the moment.. as for the other premium planes i don’t know i don’t used them!
  12. I bought Enhanced AI and Global Vessels on XBOX Series X so this is my experience with the product: I download the free Core Content pack, and then the Enhanced AI (as required for the Global Vessels pack) and then i download and installed the Global Vessel.. then restart the game and even the console!! Fire up the game to tested it, check the boat traffic sliders, both at 100%… First test,NYC area: Couple of boats, no wake, no night lighting on the boats and none of the boats are moving.. Second test, Miami area: Couple of boats(most of them probably from my LVFR KFLL, KMIA scenery) no wakes, no night lighting. Third test,SF bay area: same results as above Fourth test, Singapore straight: Zero boats!! So this is my review for the XBOX version.. haven’t tried it yet in my PC but for the moment i feel just like i threw 48 CAD$ in my fireplace!! Edit: Works fine and look good on PC, i saw on the official forum there is an issue with the XBOX version!
  13. Is traffic going to pass or going to be present trough the St-Lawrence river the reach the Great Lakes?
  14. I know you are doing a lot for the community but can you start the wishlist topic yourself!? You have a huge reach and influence in the community… Iceman(from FBW) did it for the weather and terrain API and within 2-3 days it went number 1 in the bugs list. Make a post asking for people to vote here and one in the FS forums and i wont be surprised if in the next developpment updated it will be top 3 in the wishlist!!
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