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mldavis2

Members
  1. I agree with @UrgentSiesta . I would never consider buying anything from Carenado after they totally abandoned X-Plane and all update support for their planes. Please support the X-Plane commercial builders like Thranda.
  2. Avoid Carenado. They completely abandoned X-Plane for MSFS and do not support any of their former X-Plane aircraft. In addition, unless there is a REP created for one of the Carenado aircraft, they need updating to work correctly (if at all) in X-Plane.
  3. No, I downloaded both of mine immediately.
  4. Aircraft are very good. I think they have a Discord channel that works best for help.
  5. If there are NZ airports that have scenery issues (WITHOUT add-on scenery) they should be listed at the Gateway site as "wanted" airports so one of the artists can fix them for default XP12.
  6. Those who choose to run Linux for flight sims have always had issues. There are entire forums dedicated to trying to get things to work. LR does not program X-Plane for Linux, it is built on Macs and ported to Windows. Everything on Linux is a work-around, and trying to run on 16GB of RAM is very risky. Does the developer not publish recommended system specs for their products? I run 64GB of RAM on Windows exactly for those reasons.
  7. Works great for me. Ain't their fault, I suspect.
  8. No problems here. Blame Linux?
  9. I don't have AEP, but for me the real question is how accurate is it? I don't want dozens of ground vehicles and scattered "junk" around if an airport shows to be "clean and bare" on the ESRI or satellite view. I seldom put things in my rebuilds that I can't see in the satellite image. I've flown into default airports and found the wrong class of aircraft, tugs, stairs, chocks scattered all over the tarmac, and planes parked in rows where the satellite shows none. Many small munis and regionals are very quiet during the day, especially on week days with most planes hangared and few tie-downs. I'm looking for realism and that's what I expect to see.
  10. Except for a few select commercial airports built by LR, virtually all other airports in XP12 are made and updated by volunteer artists like myself. There are over 38,000 airports in the XP12 database, so it is easy to see why not all are kept up to date with each iteration of XP12 versions. Some of these airports date back to 2018 or earlier and some are even default CIFP runways with simple parallel taxiways unchanged. Large airports take literally months to update correctly using the newest library assets and a few new artistic conventions for boundaries, etc. Since I build default airports, I do not purchase any commercial airports. But then I also fly random flights all over the world rather than using a single airport as a base of operations. If you use one airport consistently, it might call for a commercial purchase unless/until LR updates the airport. I would hold these to an absolute minimum. I am a sim pilot and my joy is in exploring the virtual world from the cockpit, so I don't see one airport more than once or twice in a very long time. In addition, my system is rock-solid and I have no problems with a perfectly smooth, stable system, most likely because I avoid as many add-ons as possible with the exception of aircraft.
  11. Except for a few select commercial airports built by LR, virtually all other airports in XP12 are made and updated by volunteer artists like myself. There are over 38,000 airports in the XP12 database, so it is easy to see why not all are kept up to date with each iteration of XP12 versions. Some of these airports date back to 2018 or earlier and some are even default CIFP runways with simple parallel taxiways unchanged. Large airports take literally months to update correctly using the newest library assets and a few new artistic conventions for boundaries, etc. Since I build default airports, I do not purchase any commercial airports. But then I also fly random flights all over the world rather than using a single airport as a base of operations. If you use one airport consistently, it might call for a commercial purchase unless/until LR updates the airport. I would hold these to an absolute minimum. I am a sim pilot and my joy is in exploring the virtual world from the cockpit, so I don't see one airport more than once or twice in a very long time. In addition, my system is rock-solid and I have no problems with a perfectly smooth, stable system, most likely because I avoid as many add-ons as possible with the exception of aircraft.
  12. Because I use an international aviation incident list to "assign" my flights, I need a LOT of different aircraft. To that end, I buy almost everything offered by X-Plane developers because sooner or later I will need one or more of their offerings. It's also a matter of trying to support any and all developers for X-Plane for their work and to encourage them to keep working for us.
  13. I've purchased nearly all of my after-market planes at the org for over 20 years. Never, ever had a problem of any kind.
  14. As have I. Yes, thanks for your work!
  15. You can ignore deprecated items and just let the auto-update conversion turn them into whatever they think is current. But that doesn't always result in the best replacement for existing deprecated items. By using current library items for XP12.4 you extend the working life of those items.

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