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XP12 Platform Update presentation at FS Expo 2026

Featured Replies

Roadmap from 2:54 mins, chart from 4:29 mins. Panel graphics SDK presentation from 5:24 mins, new scenery tile engine from 7:03 mins, summary from 12:33 mins.

Takeaways:

  • Farnborough (EGLF) as a new, custom airport in 12.4.4, KJFK for 12.5

  • Procedures for helicopters in 12.5.

  • 12.5 brings various flight model improvemments (helicopters, new manifold pressure model, improved turbine temperature modeling and hydraulics, enhanced ground physics, wake turb., prop wash).

  • SDK update this summer (12.4.4?) with a panel graphics API for devs, which means avionics displays can now be drawn natively in Vulkan instead of OpenGL.

  • New scenery tile engine (more GPU friendly, way easier to edit, probably shorter loading times and backwards compatible with the present DSF format) at some point this year to get third parties to test it. This is not(!!) the actual Next Gen Scenery though, only the underpinnings to make it work!

  • Future: Store, (actual) Next Gen Scenery, motion vectors, more performance improvements.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

Bring on that new tile engine!

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

There was a few helicopter fllght model changes included in that. Might make a few happy

The fear is for misuse by inexperienced artists....which could result in some problems with default scenery.

  • Commercial Member

Here's hoping it stops the lights popping in at the horizon at night, that would be excellent.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

Next gen scenery should be priority 1

50 minutes ago, jymp said:

Next gen scenery should be priority 1

Who said it wasn’t?

3 hours ago, jymp said:

Next gen scenery should be priority 1

Why....

Laminar booth interview, worth watching.

  • Moderator
10 hours ago, jymp said:

Next gen scenery should be priority 1

I wouldn't have super high expectations over this. It's unlikely to contain the detail MFS does, but it'll still be a big improvement. My take is that it'll be more accurate, better performing and follow real-world data better, including better art. It'll be far easier to author as well since mostly it's image masks and more modern 3D formats.

Tools like Ortho4XP which build complicated meshes and try to smooth and flatten airports hopefully won't be needed, and far simpler tools just involving image manipulation can be used.

Once I get my hands on the new tile format, I can work on updating my mesh tools to generate ortho tiles + DEM.

  • Author
15 hours ago, mldavis2 said:

The fear is for misuse by inexperienced artists....which could result in some problems with default scenery.

Can't follow. Care to elaborate on that?

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

4 hours ago, Bjoern said:

Can't follow. Care to elaborate on that?

The problem is that if you make mesh editing accessible, the potential for messing it up is fairly big.

We already have the problem with "always flatten" and to a lesser extent with the new FLATTEN polygons - airport designers adjust the elevation mesh to make the airport look good, but do not consider that having the correct elevation (of the runway thresholds) is extremely important.

I foresee some type of validation that forces runway thresholds to not only be within a certain range of "official data" (CIFP) laterally, but also vertically.

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