- Fenix A3xx Update v3 released [21OCT26]
-
Barred from official X-Plane online forum?
Some of their services are down due to the PHP security issue - they're working on their systems so maybe it's that. (There's an announcement on Discord about it).
-
Fenix A3xx Update v3 released [21OCT26]
I did a brief flight earlier in the A319: 1) Ground handling feels much nicer - braking especially, it's no longer "on/off" for me. 2) GSX integration is much nicer now that it works from the GSX menu/third party apps instead of just the EFB 3) Weight transfer feeling during landing is 👌👌👌 4) Manual handling in the air feels different - I'm sure it's better, I'm just not used to it ... it feels a bit like a 737 where inputs last longer than they should when you let go of the stick rather than flybywire "locking" it in. Maybe I need to spend more time with it, or I'm just wrong and that's how it's supposed to feel. 5) Sounds are great - love the new callouts and alarms etc. 6) Taxi > I felt it was maybe a little eager to move off (A319 IAE with 8000kg fuel and 120 pax) at idle thrust,, but again this might just be me (it probably is). 7) The moving components during taxi/takeoff/landing (the EFB vibrating etc) is really immersive and well done. 8) Finally got the "DELAY T/O" ECAM when the engines were cold when pressing "T.O. Config". Definitely a good update so far for me - next up, the A321.
-
Fenix A320 v3 landing next week!
I purposely didn't - everyone wants to be spoon-fed information nowadays. The guy asking for a summary has the same tools as you or I but wants everyone to do it for him. Sorry, I have already fed my toddlers today. More fool you for encouraging this laziness epidemic.
-
Fenix A320 v3 landing next week!
FSElite have a good summary
-
X-Plane’s Momentum is Real: iniBuilds committed a Full team
Yes I would agree with that. Inibuilds is a bit of a behemoth now compared to when they migrated across to X-Plane so perhaps they feel they can assign some resources whereas before it was all hands on deck to get things onto the much bigger platform and earn some money.
-
X-Plane’s Momentum is Real: iniBuilds committed a Full team
Very happy to see this news and X-Plane get the recognition that it deserves from a major developer. Inibuilds planes in XP11 were really nice to use - with newer tech available in the sim nowadays maybe they've realised they can bring some high-fidelity addons across. No WASM either 👀
-
Unofficial bridge between X-Plane and BeyondATC
I used that "bridge" for a few hours yesterday and it worked perfectly. For me, BATC is the "missing thing" from X-Plane that's kept me using MSFS regularly even with its quirks (it's very hard to fly without the immersive voices), so I'm incredibly happy that they're officially coming across but at the same time for their sake I wish they'd been able to keep the secret for the flight sim show. That must have stung :-( It's still an amazing announcement though - roll on the release!
-
Why the universe might not allow advanced civilizations
"Dark Forest Theory" ... everyone else is quiet and staying hidden because of.... something terrifying we don't know about yet.
-
Why the universe might not allow advanced civilizations
One interesting angle for progression into space though is the availability of materials to allow it and the shear magnitude of what it takes to get there. I might have had a chance of inventing a petrol engine and superseding the steam engine because the elements and materials required are available in abundance here on Earth and relatively easily accessible. However I'm willing to bet I would have quite a large problem constructing a warp drive from Unobtanium - and even if I could lay my hands on any of the stuff I need, I would imagine my door would be kicked in rather rapidly by government forces once they figured out what I was doing. Progression into Space then seems to be available only to a small subset of humans - the pointy end of a wedge. Let's hope they have all of our best interests at heart.
-
First a380-800 Introduction Video Just Released
Those random WASM crashes are worrying on a long haul aircraft - nobody wants to sit for 12+ hours only to have their landing ruined (like London Controller) if they even get that far.
-
Are we on the road to extinction?
A very interesting talk on population, fossil fuel usage etc.
-
self loading cargo line pilot
Thanks for the feedback... So sectors are currently generated from the routes that people have already flown with Self-Loading Cargo - there are currently over 2,000,000 flights with about 62,000 distinct routes in the database. These are used as the foundation for the route generator at present and while they may not be 100% accurate in terms of locations and times, you do also have the ability to set up a day of sectors from scratch if you do want to fly to specific timetables (and see below for plans on this). Line Pilot is designed really to allow you to fly as and when you can rather than planning days and weeks ahead. Think of it as an ongoing "career" which you can pick up and put down when family/work allows, while still allowing you to plan your flights for the current simulator session rather than the week ahead. For instance on one Saturday you might build yourself 4 sectors if you have time whereas on another you might only have a couple of hours spare so you'd plan a single flight.. It's designed to allow casual use with ongoing progress - there's no use in planning flights from a schedule if you end up not being able to fly the flights due to time constraints and I think it fits a gap quite well. It does for me anyway. It's not really designed as a "career" mode in the traditional sense because I didn't like having to grind my way into using my expensive addons like you do with a lot of other tools - with this you can simply get cracking and enjoy what you already own. As far as Line Pilot is concerned you're already capable of flying the Fenix A320 / Ini A350 / PMDG 737 and it scores you based on how well you do then challenges you go keep it going and not get demoted to a lower rank. Having said all that there are three immediate upgrades that I'm currently working on and which will be released approx. October time: 1) More visibility of the maintenance/fleet management to make it more apparent about what is going on when there are problems and when they will be solved, plus a bit of interactivity with the fleet. 2) The ability to add your own weekly schedules per airline, and use them to generate your routes (and share with other users if you wish) so that you can use real-world schedules as opposed to ones which may not be entirely accurate. 3) The ability for each airline to operate on a custom SOP for scoring instead of the default one that is currently in place. This will allow you to set different levels of challenge depending on who you're flying for. Hope this helps 👍
-
[4K] MSFS 2024 DLSS 5 A330
It makes MSFS lighting look more like X-Plane lighting....
-
How Far Away is the Nearest Star?