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Found 1 result

  1. Well, this is nothing new, but figured I'd share my ENB series settings. It took me hours to get it to this point; so maybe for someone out there it will be a freebie. I spent a few nights experimenting with and researching all the ENB series file settings and have got it to a point where it seems, at least to my eyes, to be very real, with a touch of atmospheric bloom, and working in all conditions (desert, night, day etc.). I found this handy download that installs ENB into your fsx directly. It's been tweaked by the maker, but I find it to be quite conservative and not using the enb potential to the fullest Imho. Thanks for making the installer though! : http://www.fs2000.org/downloads/doc_details/32424 USE AT OWN RISK! From what I've read, you need a decent graphics card. This setting is specific to a high end card. (gtx 560ti at the time of this posting) Just open up fsx and look for the enbseries.ini Open it in word pad and play (if you can call it that). By the way, if you open fsx in windowed mode and make your wordpad adjustments in another,...all you have to do is change the size of the fsx window and it will reload the textures and graphics settings so you can see the changes you made without reloading fsx. Just save enb each time you make a change, then grab and change the fsx window in some way. Tada. I think this is pretty decent. I personally like a bit of shmalzy bloom. If you don't, just lower the value of Bloompower day or night. After all is said and done, the main ones you want to play with in the ENB settings are: [bloom] Bloompower day (Produces the atmospheric haze around light objects. High values looks like cheap porn from the 70's....but there is a sweetspot where it feels like light and space. ]bloom] Bloompower night, (I like bloom at night at airports...really brings your landing lights to life and all the lighting. [bloom] Bloomfadetime....(basically how fast in milliseconds the 'eye' would adjust from moving from dark to light) Darkening effect. Basically the level of contrast intensity. Higher values = darker darks and lighter lights. I sat in my car on a bright day and approximated the contrast difference facing the sun. These alone will give you lots to fiddle with. Here are my complete FSX settings: EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=0 [bLOOM] BloomPowerDay=45 BloomFadeTime=1000000 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=1 BloomCurveDay=7 BloomPowerNight=30 BloomConstantNight=5 BloomCurveNight=9 BloomScreenLevelNight=12 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=45 BloomAllowOversaturation=1 BloomMaxLimit=57 [sSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=1 DarkeningLevel=10l BrighteningLevel=100 IlluminationLevel=100 AdditiveIlluminationLevel=18 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=0 UseForAlphaBlend=0 [colorCORRECTION] DarkeningAmountDay=35 ScreenLevelDay=8 ScreenLevelNight=14 DarkeningAmountNight=-20 GammaCurveDay=-2p GammaCurveNight=6 ColorSaturationDay=1p ColorSaturationNight=-1 UsePaletteTexture=0 [WATER] UseWaterDeep=0 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=50 ShadowAmountNight=40 ShadowScreenLevelDay=40 ShadowScreenLevelNight=30 ShadowQuality=1 UseShadowFilter=0 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=1 MaxAnisotropy=16 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIonblur] MotionblurQuality=0 MotionblurVelocity=0 MotionblurRotation=0 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=50 DOFBlurinessRange=10 If you use REX, I tweaked this ENB series using "tropical new" sky texture. I find with ENB, sky textures that have little to no blend work better as the dynamic range washes out the sky. Any sky in REX that has a single Blue to it as apposed to a blend looks more realistic and less washed out.
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