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Found 7 results

  1. Hi All. I've bitten the bullet and bought myself an Oculus Rift to try out VR and have been in awe at how amazing it is to actually sit in the cockpit, and you really have to experience it to know how good it is. However, I have a few problems that I hope any long time VR users can help with: I wear glasses, and I have a problem with the glasses fogging up. It's really frustrating and nothing I've tried seems to work. Without glasses it's just too blurry, but I find it very very uncomfortable. After the initial honeymoon period was over, I'm really noticing how blurry everything is. I can barely read the G1000 and programming the GPS is impossible, I can't read anything. Is this normal? I've tried changing settings, scaling etc, but nothing seems to work. I also can barely seen the runway because the scenery is so blurry. I understand it is lower res, but in other games I don't have this problem. I've watched Youtube videos and others don't really seem to complain about this I also tried AeroflyFS and performance is vastly better (I turned everything to medium/low in X-Plane). Also in AFS, the cockpits are more readable, but I still have somewhat blurry scenery making it hard to see the runway numbers. As good as VR is, the blurriness of everything in X-Plane and AFS quickly gives me a headache. I've tried racing sims (Dirt Rally) etc, and I don't have these problems (apart from the initial motion sickness :D)
  2. Hi all, My first post so hope you can help. I am based in the UK and recently assembled a VR flight sim with our apprentices to take to STEM events and college open days representing the company I work for. The PC Setup has an Asus X370 Gaming MOBO, AMD Ryzen 7 Processor, 16Gb of RAM and a GTX1080i Graphics card connected to a cockpit with HOTAS flight controls and an Oculus Rift Mk2 from the HDMI port on the Graphics card and a small 24" HD monitor attached to the displayport output. We installed a Professional Plus version of Prepar3D V4 and enabled Virtual Reality, the desktop screen was set to single image. We also downloaded FreeMeshX maps of the UK and added them to the library. On first glance, it looks fantastic and the VR is rich and detailed. However there are noticable stutters in the terrain, especially when the Oculus headset is moved to view lateral movement. The stutter is much more visible in the Oculus Rift and much more stable viewed on the monitor. This is much worse when flying at high speed in an F22 Raptor. I have tried the following; turning all the graphics settings down to low and mid. lowering the frame rate incrementally. disabling the 3rd party maps. Removing the reflections in the ownship. Adding a second GTX1080i connected with an SLI bridge (this actually made the stuttering worse). None of these cured the stutter but did alter the severity. The CPU usage isn't maxed out, not tested the GPU usage but I reckoned that if the stutter got worse with a second 1080, it probably wasn't that. The temperature within the case hadn't got above 40 degrees and cooling was working well. What I am wondering is if anyone else has had this problem and how/if they fixed it or does anyone else have any suggestions on what I can try next. There are no visible error artifacts on the terrain and the sim works just fine in every other respect, it is just a shame not to show the software off to it's full potential, especially after the apprentices put so much work into it. best regards Rich.
  3. Has anyone tried using VR and bringing P2A up on a window inside the virtual viewer??? They say it can be done, but I'm curious if anyone has tried it???
  4. This is proving to be an outstanding program for generating scenarios against which to fly. Thanks to Lorby_Si for his help in understanding its potential.
  5. Anyone get their rift working in version 2.5 with DCOC? HELP CrazyNorman I just love oculus rift in prepar3d...
  6. I have P3D v2.2 is there some light here on this thing being a great experience for simmers? Thinking of ordering kit 2 from Oculus....It has head tracking as well and should work great with EZCA cam... https://www.oculusvr.com/order/
  7. Interesting comment made by Palmer Luckey the 20 year old developer of the Oculus Rift on Forbes the other day. The new prototype has caused quite a stir at CES 2013. I still remain a little sceptical, but the press certainly seem to be lavishing praise on the device. Would really like to try it with a flight simulator. http://www.forbes.com/sites/eliseackerman/2013/01/11/will-oculus-rift-be-the-coolest-gadget-ever-an-interview-with-creator-palmer-luckey/ "What games are you most excited to play on the Oculus Rift? We already have support for two games, Doom 3 BFG Edition and Hawken. Both of those games are a blast in the Rift! I can’t comment on specific titles in the future, but I am particularly excited about titles that allow you to fly. Looking down from the sky in VR is a very powerful experience, one that I can’t wait for other people to try as well." Definately have to keep my eye (or should that be eyes?) on this hardware. Rhydian