September 30, 200718 yr Hey, I don't think this question has been asked before; would two people who had the 747x, the same livery and FSX Deluxe be able to share the aircraft on multiplayer?
September 30, 200718 yr Liam:I seem to remember a response stating that the 400X would not support multi-player. Of course that was a while ago- things might have changed... Best-Carl F. Avari-Cooper BAW0225http://online.vatsimindicators.net/980091/523.png Best- Carl Avari-Cooper
October 1, 200718 yr Commercial Member This question has definitely been asked yes. ACES provided no documentation at all on how to do shared cockpits, so no, it's not a feature. If we do something like this in the future it will probably have to be a custom coded thing, like what the LSH MD-80 does... Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
October 2, 200718 yr As Ryan mentioned this has been discussed concerning the 744X and at length in FS9 using other available add-ons. Try doing an advanced search if you George Morris
October 2, 200718 yr Commercial Member Basically unless the host aircraft conforms to the basic Microsoft SDKs for FSX (or the dev uses some other unique system), there is no way to transmit switches states, etc., because 99 percent of the time they use 'custom variables' that cannot be handled by outside apps. As a crude analogy, it's likes the variables are locked in a vault.That's why for FS2Crew I have to use simulated mouse clicks to get the virtual FO to be able to flip switches. I can't directly access or read most of the PMDG switches, but by using simulated mouse clicks I can get around this limitation more or less.(P.S. Simulated mouse clicks would not work for internet multiplayer).Cheers,Bryan B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 2, 200718 yr >These functions didn't transfer using>multi-player add-ons in FS9 and I am fairly certain won't work>in FSX.>It's possible I've misinterpreted the above, which may be a likely reason as to why I become confused about the terminology 'multi-player add-ons'. I'm uncertain what you define as a 'multi-player add-on'; Squawk Box or something? Unless you mean
October 3, 200718 yr It might help to separate the terms, there is multi-user and multi-player. FSX supports both but I think only the stock machines support multi-user. multi-user----------Where two or more players share a cockpit. Last I heard, I don't think any third party developers are supporting this because the doco hasn't been released by MS. multi-player------------This is where multiple player fly their own aircraft. E.G: The FS multi-player session, VATSIM, IVAO, etc.Steven.
October 3, 200718 yr I was refering to your question as you defined it (or meant to define it). :)PMDG has clearly stated this is NOT a supported function for the 744X. So when you try it, your on your own.Will 747X work with a remote user in the same cockpit as the host user. If it does work, as discussed, most of the cockpit functions will not work for the remote user (I am not sure anything will work).Clear as mud huh?? :( George Morris
October 4, 200718 yr I'm sorry, my English is not so good, do you mean we can still use it for multiplaying, the only thing doesn't work is sharing the cockpit with others? I don't want to share, I just play by myself.
October 4, 200718 yr Commercial Member You may well be able to 'sit' in the other person's flight deck like an observer, but you won't be able to "share" 99 percent of the switches, levers and buttons.The 1 percent that you could "share" between you would likely be the landing gear lever, flight control column, and some of the light switches as they are usually tied to the Microsoft FSX SDKs. Pretty well everything else like the FMC, overhead and autopilot would use non-standard, custom variables that cannot be shared.Cheers,Bryan B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
October 4, 200718 yr >You may well be able to 'sit' in the other person's flight>deck like an observer, but you won't be able to "share" 99>percent of the switches, levers and buttons.>>The 1 percent that you could "share" between you would likely>be the landing gear lever, flight control column, and some of>the light switches as they are usually tied to the Microsoft>FSX SDKs. >>Pretty well everything else like the FMC, overhead and>autopilot would use non-standard, custom variables that cannot>be shared.>>Cheers,>BryanI think thats ok. What about getting the 'hot-keys' to all work, so we can use that? Like...set up 'hotkeys' and share the cockpit?I've noticed (and inquired) about some of the 'hotkeys' being assigned properly, but did not work on the FS9 versions.At least, if the 'hotkeys' were all working? We could pretty easily write a little Communications program to transmit that change to the 'Pilot's' aircraft.Just a thought :)Thanks,Michael
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