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Posted

Hi,Just bought the 3D Lights Redux and wondering if someone else have them installed for the Level-D 767 FSX and can recommend a good configuration?Thanks in advance!

  • 2 months later...
  • 1 month later...
Posted

If I buy these and use this (or another) configuration, will they actually cast light on the runway that I can see from inside the cockpit? Or are they just for show for when you are looking from the outside the cockpit?Chris Catalano

  • 6 months later...
Posted

They don't add much light; that is handled a different way by flight sim. What they mostly do is give you a diffused 3D cone of light that looks really cool, also various other lights you can stick on your airplane as replacements. They also illuminate clouds in front of you somewhat. There is a 767 config posted at A2A; personally I would want to tweak it a bit to suit my tastes. I like the looks on my 757, and there's no reason the 767 shouldn't look as good.This will give you an idea what they look like on li'l sis. They actually look a lot better in the sim. The one I found for the 767 isn't nearly as dramatic and has some banding on the fuselage from the wing landing lights. The "narrow" option might avoid that.3dlightsredux.jpgI like 3D Lights, but there are tradeoffs. Your landing lights go off when the gear goes up, due to a line you add to your panel config. Otherwise you have phantom lights hanging in mid-air beneath your airplane without anything to support them!I'll post a 767 config if I get something that pleases me.

 

 

 

Posted

[LIGHTS]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logolight.0 = 1, 51.43, 0.00, 9.89, fx_shockwave_beacon_rotating_red // Rotating beacon above fuselagelight.1 = 1, 19.43, 0.00, -7.89, fx_shockwave_beacon_rotating_red // Rotating beacon below fuselagelight.2 = 4, 81.00, -1.40, 5.10, LVLD_vclight2 // Cockpit light (original)light.3 = 4, 81.00, 1.40, 5.10, LVLD_vclight2 // Cockpit light (original)light.4 = 4, 81.00, -1.40, 5.10, fx_shockwave_vclight_l // Cockpit lightlight.5 = 4, 81.00, 1.40, 5.10, fx_shockwave_vclight_l // Cockpit light light.6 = 5, 28.00, -9.50, -2.60, fx_Shockwave_landing_light_narrow // Left wing landing lightlight.7 = 5, 28.00, 9.50, -2.60, fx_Shockwave_landing_light_narrow // Right wing landing lightlight.8 = 5, 77.00, 0.00, -7.50, fx_shockwave_landing_light_double // Nosewheel Landing Lightslight.9 = 6, 76.00, 0.00, -11.40, fx_shockwave_landing_light // Nosewheel taxi lightI got this off the A2A forum and tweaked it a bit. Be sure to put the panel line in that comes with the documentation.The right and left turnoff taxi lights appear to be at the wing root, but for some reason I could not get a 3D light effect to work from there, maybe because the wing landing lights are already there. Be aware that they will turn off automatically when the gear goes up, so if you need to keep your landing lights on until 10,000 feet you're going to have to come up with a different solution, e.g. making the wing landing lights "6" instead of "5" but I haven't tried those and don't know how it will work. I'll keep twiddling with it; if anyone has suggestions I'd appreciate them.

 

 

 

  • 2 weeks later...
Posted

I added some taxi lights. The problem is that when I turn on a wing taxi light the nose light comes on. The same goes for the landing lights.I tried the panel code and I it didn't work. Here is the code i used:gaugeXX=shockwave_lights!SW Lights, 1,1,1,1 //shockwave lightHere is the light code i used:

[LIGHTS]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logolight.0 = 1, 51.43, 0.00, 9.89, fx_shockwave_beaconh // Rotating beacon above fuselagelight.1 = 1, 19.43, 0.00, -7.89, fx_shockwave_beaconb // Rotating beacon below fuselagelight.2 = 4, 81.00, -1.40, 5.10, LVLD_vclight2 // Cockpit light (original)light.3 = 4, 81.00, 1.40, 5.10, LVLD_vclight2 // Cockpit light (original)light.4 = 4, 81.00, -1.40, 5.10, fx_shockwave_vclight_l // Cockpit lightlight.5 = 4, 81.00, 1.40, 5.10, fx_shockwave_vclight_l // Cockpit light light.6 = 5, 28.00, -9.50, -2.60, fx_shockwave_landing_light // Left wing landing lightlight.7 = 5, 28.00, 9.50, -2.60, fx_shockwave_landing_light // Right wing landing lightlight.8 = 5, 77.00, 0.00, -7.50, fx_shockwave_landing_light_double // Nosewheel Landing Lightslight.9 = 6, 28.00, -9.50, -2.60, fx_shockwave_landing_light_narrow // Left wing landing lightlight.10 = 6, 28.00, 9.50, -2.60, fx_shockwave_landing_light_narrow // Right wing landing lightlight.11 = 6, 75.00, 0.00, -11.00, fx_shockwave_landing_light_narrow // Nosewheel taxi light
I tried to add lights to the wing tips, but with the wing flex this didn't work for me. I have commented them out for now.
light.12 = 2, -21.7, 78.7, 2.7, fx_shockwave_strobe //Right wing strobe lightlight.13 = 2, -21.7, -78.3, 2.7, fx_shockwave_strobe //Left wing strobe lightlight.14 = 3, -19.7, 78, 2.8, fx_shockwave_navgre //Right wing green nav lightlight.15 = 3, -19.7, -78, 2.8, fx_shockwave_navred //Left wing red nav lightlight.16 = 3, -26.9, 77.6, 2.7, fx_shockwave_navwhi //Right wing white nav lightlight.17 = 3, -26.9, -77.6, 2.7, fx_shockwave_navwhi //Left wing white nav light
Anyone know what to do with the landing and Taxi lights or the navigation lights?
Posted

Navigation lights and strobe lights, forget it.They dont look right because of the wing flex. As for the taxi lights i think they should be all under the number 6,i think NOT SURE.Nebojsa

Posted

You can call them taxi or landing depending on which number you assign. But the problem is, your nose landing lights are going to have to go off on gear raise because otherwise you get a hanging light. If you try to get around it by switching designations with the numbers, you mess up your switches.Strobes are a compromise; for me they are fuzzy enough that if you put them half-way between unflexed and flexed it all looks okay, but that is personal preference.

 

 

 

Posted

haha, I just realized that I do have the wing taxi lights commented wrong. ^^;; I do have them as #6 to assign to taxi.

But the problem is, your nose landing lights are going to have to go off on gear raise because otherwise you get a hanging light.
Do I turn off the nose gear light by using code added to the panel.cfg file? I'm not sure what code to use, because I used the code in the 3D light Redux manual and it doesn't work right. :(

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