July 27, 200718 yr Hi,Is there a way to save my additional texture sets that have been created with GEPro?. I ask this because I do not want to spend another 10 to 15 hours creating GEPro texture sets in the future if I have to reinstall FS2004.Thanks Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
July 27, 200718 yr Yes; last time I reinstalled FS9 I backed up my sets and copied them into my new GEPro install.I cannot remember exactly, but I believe GEPro recognized the sets immediately.
July 27, 200718 yr Confirmed. Just make a copy of your GePro II folder somewhere safe and when you are doing a reinstall, simply copy those texture sets back. I did that too.Regards,Jure
July 27, 200718 yr Author Hello,Is there a particular sub folder within GEPro that contains my created texture sets that I can back up or do I have to back up the entire GEPro folder and all its sub folders? Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
July 27, 200718 yr Hi,Best to backup the whole folder. Custom textures are not only created, but they are indexed as well in GEP.Thanks,Jimhttp://www.hifisim.com/banners/hifi-community-sigbanner.jpghttp://www.hifisim.com/
July 27, 200718 yr Yea just burn a DVD or dump it on an external HDD - drag the entire GEP folder across :)
August 15, 200718 yr Now that's a great idea. I just installed GE Pro on my new pc and created only 10 different texture sets last night. It took over an hour for them to compile, so I'm glad that I saw this thread!Joe Joe
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