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Guest sanal

How can I correct this scene?

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My PC is powerful. How can I get full ground scene coverage horizon to horizon? Please see attachment. I have Ground EnvironmentSanal

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You should really check your visiblity.. it's set to far out.

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Paul,Here is my PC specifications:DELL XPS 410 Intel 2 Duo Processor E6600 (4MB.L2 Cache. 2.4 GHz. 1066 FSB)Memory: 2GB Dual Channel DDR2 SDRAM at 667MHz- 2 DIMMsVideo Card: 1GB NVIDIA GeFprce 7950 GX2 Dual-GPU Graphics CardHard Drive: Data Safe 250GBMonitor SAMSUNG 22"Tim,SETTINGS:Sight Distance: 80miCloud drawn distance:40mi3-D Cloud percentage:40ThanksSanal

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It is not possible to get full terrain coverage, horizon to horizon. The way FS9 terrain works, is that The highest quality resolution bitmaps and mesh are used under your aircraft. From there, resolution rings are drawn, each having a lower quality bitmap and mesh, out to about 4 rings. The number of rings and their size is set in fs9.cfg:TERRAIN_DEFAULT_RADIUS=4.500000TERRAIN_EXTENDED_RADIUS=4.500000TERRAIN_EXTENDED_LEVELS=4These affect both mesh and textures. There are other settings that only affect the mesh. Note that there are about as many opinions as to what these three things should be set to as there are flight sim users. These numbers above are based on the best info I have found, as to what the maximum possible quality is in FS9. Bigger numbers won't give any additional improvement, but if you have some that seem to work for you, by all means use them.There is one other setting:TERRAIN_EXTENDED_TEXTURES=1This is just a 1 (yes) 0 (no), and determines the maximum range in which terrain will be drawn using the texture bitmaps and vector overlays for things like roads, streams, etc. I forget the range you get with 1, but it is not all the way to the horizon if you set visibility unlimited. What happens in the distance, is that the simplified terrain model is used. In this one, each landclass and waterclass value is assigned a single color, instead of a texture and that color is used the fill the space. To prevent things from looking too simple, a bitmap detail1.bmp is used to provide "noise", so that the actual color used will vary randomly around the set value, rather than being monochrome. The user and scenery designers have no control over the colors used in this simplified terrain system. Thus, when replacement textures are used, often times it is obvious that the colors in the replacement textures do not match up well with the simple colors. This is most obvious over water, sometimes called the "iron cross". The only solution is either to accept it or reduce your visibility.scott s..

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Scott,I made the changes as you recommented:TERRAIN_DEFAULT_RADIUS=4.500000 (it was 9.00000)TERRAIN_EXTENDED_RADIUS=4.500000 (No change Same)TERRAIN_EXTENDED_LEVELS=4 (It was 232)TERRAIN_EXTENDED_TEXTURES=1 (no change Same)CYYZ ( I don't know your name. I put your signature.)"Set your clouds and sight to the same distance, I have mine at 50 miles.CYYZ)FS9 Settings "Sight distance" does not go below 60 mi. Am I in wrong page?I am also waiting Paul and Tim recommendations. Then I will make a test flight and will inform.ThanksSanal

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Option1:Play with visibility settings in weather page, and set visibility to 40 or less. I keep mine at 29nm for high flights (in ASV).Option2:Get FSUIPC registered, and set both visibility limiting options to on.Option3:Get ASV, and set to 29nm.Problem is FS9, not your setup. I have the same problem like you do, and I solved it combining Option2 and 3.

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Word Not Allowed,There is no lower then 60mi in "weather" settings.Will you please verify.Sanal

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Like I said above, set them both to 60 then. With FSUIPC and ASV6 I have mine set to 50. You will need to own those payware products to set them lower than 60.

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I am following along with this thread. Would you please provide just a little bit more detail in your recommendation for option 2.When I open FSUIPC and open its visibilty tag there are six options identified in that area. Which of the six should be set and to what range.ThanksTom

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Yes, I'd like to know that, too. Mr. Dowson's documentation is often too cryptic -- as are his interfaces (hehe) -- to adequately decipher. I've heard that several hundred visits to his forum help out commensurately. :)Peteyfans take note before throwing your gauntlets down... I'm just being funny. I love Pete. Seriously, I do. I pledge allegiance.. to the Pete.... (ahem)

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I have registered FSUIPC and ASV6. I made the change to 50mil in ASV6.FSUIPC where shall I put 50mil. Please see attachment.Sanal

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>I am following along with this thread. Would you please>provide just a little bit more detail in your recommendation>for option 2.>>When I open FSUIPC and open its visibilty tag there are six>options identified in that area. Which of the six should be>set and to what range.I didn't change any default settings in FSUIPC.Visibility page, I only checked Apply vis limits, and left the numbers as they were (6000, 2000, 2000, 1000) and Set graduated visibility (0, 25000, 6000). Works great IMO.Applying ASV setting of 29miles onto it, gives me all smooth rides all the way - with no texturing problems visibible.

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>Word Not Allowed,>>There is no lower then 60mi in "weather" settings.>Will you please verify.>Sanal>>In menu World/Weather, under custom settings, there is a setting for Visibility, and you can set it down to 1/16th of the mile. I recommend 30 miles.

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Word Not Allowed,Thanks for the update. The problem that I am having is that I have set my FS9 config file to the following and I still feel limited in visibility.[DISPLAY.Device.ATI Radeon 9550 / X1050 Series.0]Mode=1280x1024x32TEXTUREAGP=0PANELASTEXTURE=0TriLinear=1[DISPLAY]UPPER_FRAMERATE_LIMIT=20TEXTURE_BANDWIDTH_MULT=55TEXTUREMAXLOAD=10[TERRAIN]TERRAIN_ERROR_FACTOR=100.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=20TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=3TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=3.500000TERRAIN_EXTENDED_RADIUS=4.00000TERRAIN_EXTENDED_LEVELS=232Three to four miles out front of the nose of the aircraft the ground textures become smudged. I always wait until I'm at least at FL4200 before I start complaining to myself.I question that I do have is what are the proper setting to set in the ATI CCC 3D section to aid FS9? I have an old 2.4 Ghz computer with 1 gig of memory, 256mb of video memory, and I do run FSautostart and GE ProII. I believe that the smuded textures should begin further out away from the plane.If anybody has a recommendation I am willing to listen.ThanksTom

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