Archived

This topic is now archived and is closed to further replies.

ryanbatcund

Can the i7's do better?

Recommended Posts

Can someone with an i7 try the GPS 15R app to KBOS? Preferably using the SR22 G3 if you have it. 6-7 fps is really tough and I want to know what the i7's can get.7fpsKBOS.jpg6fpsKBOS.jpg

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi Ryan,Have you tried hiding the task bar? I also get 7 FPS with the task bar visible in windowed mode, but when it hides (i have it set to auto-hide) i get 15 to 23 FPS. Task bar is an FPS killer, at least on my system.Cheers.

Share this post


Link to post
Share on other sites

Did the 15R approach and got 16 for the lowest and 28 for the highest. The settings I used were all sliders on left at max except for water 2x low and 10 mesh. Max scenery complexity and very dense autogen 8 cars, 20 boats, 59 GA and airline traffic with low ground vehicles. UTX, FEX, Ultimate Traffic, GEX were also used. The 16 was still very flyable.

Share this post


Link to post
Share on other sites
Did the 15R approach and got 16 for the lowest and 28 for the highest. The settings I used were all sliders on left at max except for water 2x low and 10 mesh. Max scenery complexity and very dense autogen 8 cars, 20 boats, 59 GA and airline traffic with low ground vehicles. UTX, FEX, Ultimate Traffic, GEX were also used. The 16 was still very flyable.
Just as a frame of reference from an i7@4.0Ghz/6G@1600/GTX260: With these same settings and addon set, the Q6600@3.6/9800GTX/4G@800/1920x1080res gets ~ 25FPS sitting on 15R at KBOS in the Vcockpit, then 14-22FPS 'round the pattern to land back at 15R. Nice panel.

Share this post


Link to post
Share on other sites
Ok, I'd be happy with double the fps....triple preferable. Looks like you need to get past 4.0 GHz to enjoy FS in busy areas with payware... hmmm
well...yes and no I would say. I mean, maybe I am too conservative with my settings, and I am not trying to dig on the test you guys did, but I consider 59 AI and 20 boats (the above mentioned test settings) to be a little bit high for KBOS + complex add-on aircraft with current gen hardware. If I were going to run 59 AI slider into KBOS with complex aircraft, I would probably make a tradeoff to sparse autogen to make up the frames. And that is with an E8500 @ 3.8 ghz, 8800GTX, 4gb DDR3 at low latency. Or maybe tradeoff to 30 AI with norm or dense autogen.

Share this post


Link to post
Share on other sites
well...yes and no I would say. I mean, maybe I am too conservative with my settings, and I am not trying to dig on the test you guys did, but I consider 59 AI and 20 boats (the above mentioned test settings) to be a little bit high for KBOS + complex add-on aircraft with current gen hardware. If I were going to run 59 AI slider into KBOS with complex aircraft, I would probably make a tradeoff to sparse autogen to make up the frames. And that is with an E8500 @ 3.8 ghz, 8800GTX, 4gb DDR3 at low latency. Or maybe tradeoff to 30 AI with norm or dense autogen.
I agree, I did not know all the settings he was using so I ran the flight with what I normally run with. If KBOS was my main airport to fly into I would tune better for it. I also think I will be turning down the cars some as now that I have UTX running the cars are more than likely being doubled if not trippled.

Share this post


Link to post
Share on other sites
I agree, I did not know all the settings he was using so I ran the flight with what I normally run with. If KBOS was my main airport to fly into I would tune better for it. I also think I will be turning down the cars some as now that I have UTX running the cars are more than likely being doubled if not trippled.
Me too. The Q66 run wasn't for effect, only for comparison to an i7 at 4.0Ghz.

Share this post


Link to post
Share on other sites

I run pretty high, because I want all that good looking eye candy. Really I don't fly into busy areas all that often, but sometimes even in rural areas I still only get 15 fps with clouds in that same SR22.The jist of what I run is high sliders:maxed scenery, autogen dense/scenery slider dense, AI air traffic averages 65% (default, no addons)Water 2x medbloom, shadows (all) off, DX9 modecars/boats around 15%weather cloud coverage high, and 60 vis, with FEX 1024 cloudsUTX USA (street lights off), GEXn, etcFPS are locked at 24-28 if I'm flying FPS friendly aircraft (RealAir, Carenado, default), but unlimited if LevelD, Super80, Mustang, SR22 etc and also unlimited in city areas - I never run locked in Class B airspace or C. All tweaked with Nickn guide 8x AA and 16xAF per nHancerI guess I was hoping you could get 20FPS with the PMDG or LevelD into busy cities with high settings (oops, edit, on a Core i7 I mean). (My standards are too high lol)

Share this post


Link to post
Share on other sites
I run pretty high, because I want all that good looking eye candy. Really I don't fly into busy areas all that often, but sometimes even in rural areas I still only get 15 fps with clouds in that same SR22.The jist of what I run is high sliders:maxed scenery, autogen dense/scenery slider dense, AI air traffic averages 65% (default, no addons)Water 2x medbloom, shadows (all) off, DX9 modecars/boats around 15%weather cloud coverage high, and 60 vis, with FEX 1024 cloudsUTX USA (street lights off), GEXn, etcFPS are locked at 24-28 if I'm flying FPS friendly aircraft (RealAir, Carenado, default), but unlimited if LevelD, Super80, Mustang, SR22 etc and also unlimited in city areas - I never run locked in Class B airspace or C. All tweaked with Nickn guide 8x AA and 16xAF per nHancerI guess I was hoping you could get 20FPS with the PMDG or LevelD into busy cities with high settings (oops, edit, on a Core i7 I mean). (My standards are too high lol)
Well... actuallyleveldresamp.jpgThis is with my same settings I did the KBOS test with but I didnt have UTX yet.

Share this post


Link to post
Share on other sites

Yeah that's nice, probably a little less in the VC, externals are always better on FPS, at least on my system.Here's one doing some illegal things near New Orleans. Traffic @ 8%, but there was more cars, they just disappeared for this stretch heheMSY.jpg

Share this post


Link to post
Share on other sites

I thought I read that the car issue was fixed in one of the patches for UTX. Mine decide to vanish at will also. I wish my car would vanish sometimes while sitting in traffic here in Atlanta.

Share this post


Link to post
Share on other sites
I thought I read that the car issue was fixed in one of the patches for UTX. Mine decide to vanish at will also. I wish my car would vanish sometimes while sitting in traffic here in Atlanta.
The latest UTX patch ADDS car traffic to UTX so be careful with that. A setting of 10 in urban is like 25 before the last UTX USA patch. If you are having stutter/perf issues in USA you must DISABLE moving traffic via the UTX configuration tool to test because the bug in FSX which does not allow the car SLIDER to remove the footprint of cars even at ZERO after the latest UTX patch. Test it with it disabled in the UTX config toolAs for the suggestion a Q6600 is just as good....I think they want clear visuals that do not look like mud out past 3-5nm in big cities duhhhh :(

Share this post


Link to post
Share on other sites

So you are saying that if UTX is installed that the car traffic should be set via the setup tool and not in FSX? Still in learning mode about UTX as I have only had it 1 day.

Share this post


Link to post
Share on other sites

I just ran this 15R approach a few times in the Eaglesoft Twin Comanche. AI kills. Away from the AI, I was getting 30 to 80 fps with no framelock. I'd pan to the AI and it got as low as 15.Interestingly, with the framelock on 30, I pegged 30 most of the time, but when I panned to the AI, boom, down to 15 again it went.Really it doesn't surprise me since I know how the FS2002 and FS2004 AI models we mostly use are killing us at the big airports. I heard campblsjc (sean) say he converted his AI textures to DXT3. I wonder if this would help a bit. AI isn't the only thing killing us at the big airports, but it is a big factor.Suffice it to say the KBOS 15R gets 15 to 80 on my E8500 @ 3.8 ghz with 4gb DDR3 and 8800GTX. Probably a tuned i7 with solid DDR3 and a GTX285 et al would handle the choke of the AI better. Perhaps.

Share this post


Link to post
Share on other sites
So you are saying that if UTX is installed that the car traffic should be set via the setup tool and not in FSX? Still in learning mode about UTX as I have only had it 1 day.
What I am saying is.. you can not set traffic to zero and see a completely clean car/road traffic footprint off the CPU and memory even when no cars are showing on the roads with the latest UTX USA/CanadaQUOTE:CARS BOATS AND SHIPS #6:Cars are the primary perf killer. Ships and boats do present more for the system to deal with but most can run ships and boats between 15-25% without any problems. Cars on the other hand will create micro stutters in some areas depending on the hardware and addons like UTX must be used with caution due to how they can change car traffic behavior with their updates. Their UTX USA 1.2 update added cars to all side roads and in order to make that work they had to deal with a bug in FSX which removed the ability of FSX to take the footprint of cars off the system with the slider set to ZERO, therefore with UTX USA/CAN you must DISABLE ALL moving traffic in the UTX configuration tool to check or eliminate the source of micro stutters related to car traffic. If you find your sim smooth with it DISABLED in UTX then you need to evaluate CAR traffic use with your hardware.

Share this post


Link to post
Share on other sites

Yeah but car traffic is one of the coolest things in FSX....especially if you fly low n slow, like me.I turned it down to 8 for the time being...

Share this post


Link to post
Share on other sites
Yeah but car traffic is one of the coolest things in FSX....especially if you fly low n slow, like me.I turned it down to 8 for the time being...
I agree! Fortunately in my Vista 64 installation car traffic doesn't seem to bring on microstutters for the most part, so I leave it at 15 or so. I'd like to the car speed to slow down a little though!

Share this post


Link to post
Share on other sites
I agree! Fortunately in my Vista 64 installation car traffic doesn't seem to bring on microstutters for the most part, so I leave it at 15 or so. I'd like to the car speed to slow down a little though!
15! My cars are at 8 on my normal.cfg, and 6 on my big_iron.cfg if I remember correctly. I agree, when you move cars up to 10-15-20 etc. it can look really neat when flying over a major city.Reminds me of CHiPs, at the intro of that show, when they showed the LA freeways full of cars.

Share this post


Link to post
Share on other sites

CHiPs...Oh,man. I haven"t thought of that show in years. EGAD! I'm dating myself. Watched it every week, though. Car traffic @ 23% here.Bob

Share this post


Link to post
Share on other sites