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interesting development regarding scenery

Featured Replies

  • Author
I think the big deal here is google is allowing the scenery to be used in flightsim-that is a big step in the right direction.
Yes good points Geofa and it will be even more fun to watch then the comparison shots you make FS vs RLW :-)Andr

 

André
 

  • Commercial Member
I think the big deal here is google is allowing the scenery to be used in flightsim-that is a big step in the right direction.
From what I see in the Planetinaction video, we are not getting Google imagery in FS -- we are using FS to control the view in Google Earth. This is a lot different from Tileproxy, no data mining or format shifting is involved -- Google data doesn't leave the confines of Google Earth. Makes it a lot less complicated legally:)
  • Commercial Member
Except for the fact that TileProxy cannot be used with Google only the two other inferior coverage services.
The person who developed tileproxy might have a legal case for cease and desist... since the FSX connection was their idea first.

Ed Wilson

Mindstar Aviation
My Playland - I69

re:3) Unless I am not understanding what you are addressing I have moving cars and birds, animals on all my satellite imagery presently. With the scenery complexity slider on max I also have airport buildings, towers, and all present fsx downtown buildings. In fact one of the things I really like about satellite imagery is the cars are moving below me on roads that actually look like roads!As far as the other two-you are correct-no seasons and no different times. For me this is less of a concern as I run the present generic sim always in summer mode because I think that is the most believable-and I also find the other seasons not convincing at all. If I want to fly at dusk/night-I merely turn the scenery off and use the fs generics-after all at that time one can't see much anyway. At this point my personal choice is to fly over scenery that resembles the real world 100% in one season vs. a world that simulates the "feeling" in 4.In any case these limits will be going away-there was talk about two years ago by microsoft about having shadowed/season based photoscenery (so long ago I don't have the link). It will be coming. The highly detailed google cities will be populating.I think the big deal here is google is allowing the scenery to be used in flightsim-that is a big step in the right direction.
From what I see in this video, it looks like you are actually flying in FSX as usual but your visuals are out of Google Earth application which is mimicking your flight real time. That is why there is no panel.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

  • Author
hi,If there is no panel, no cockpit interaction, it is not for me :(
I think that is for most of us the same, but it's not clear it looks like a server / client technology (FSX client) and to use the aircraft of choice ?More a transfer from google earth virtual world to the FSX virtual world... (scenery)Cheers,Andr

 

André
 

Hello allI would say that Tileproxy (with FSGenesis) adds enormously to the pleasure and immersion of FSX for me. Whilst we can't use Google maps, the other tile options are a great step forward to the generic scenery, and yes I can fly over my own house too.More importantly I am no longer offended by make-believe rendering of trees, buildings, countryside and the terrain that I know intimately from RW aviation. With Tileproxy I can identify landmarks that are important to me for VFR navigation and recreate the flying that I can no longer do for real.The tiles vary in quality, as indeed they do in GE, but I can easily live with that when I know that what I am looking at is real - please check out Tileproxy on YouTube if you are not familiar with it.Best wishes to all,GD

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