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Madrid ptoscenery blur

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Welcome!I have felt like flying a bit around Spain lately. I decided to start with Madrid, as there is a very nice Barajas scenery by Aerosoft (SimWings). As I always appreciate nice visuals during my departures and approaches, I thought I would get some nice landscape of Madrid.There is a huge freeware addon of VFR Madrid (available as 'vfr-mad.zip' at Flightsim). But pure photoscenery never appeals to me unless it has some nice autogen on it. So, voilla, there is another free addon of Madrid autogen called Real Spain (available as 'REAL-SPAIN VFR Madrid Autogen beta3.rar' at vfrflightsimulator.blogspot.com). After installing both addons (dropping the autogen files into VFR Madrid's texture folder) I started a Piper Arrow sightseeing flight from Barajas. And now the problem. The photoscenery looks beautiful but it gets blurry every few seconds. Yes, we all know the MFS blur problem, but it is something special. Usually reloading scenery (I have a key stroke assigned for it) helps. But here it works for seconds and then: click and it's all blurry again. Every time, non stop.Here is the photo right after scenery refresh:vfr_ok_S.jpgAnd here a few seconds later:vfr_blurry_s.jpgI have no idea what is going on. I don't think it's about wrong entries in the fs9.cfg, as I have them set like it was advised many times in this forum. Plus I have some more photosceneries (including autogen) installed now and they are working fine.I haven't installed Aerosoft LEMD yet, so it is not a problem, either.And I have defragged (I do it regularly).I wonder if the number of files could be the factor (over 9500 autogen files in this case plus over 4300 photoscenery bitmaps).Has any of you tried this scenery, had similar problems and/or knows how to solve it?Thanks to anyone in advance.FS9.1 / 3GB switchUTE / GE / REXWindows XP HomeIntel Core Duo E8400 3.0 GHz4GM RAM DDR2Gigabyte EP43-UD3LGeForce 8800GT 512MBnHancer

I don't have this scenery but some discussions on other sceneries (most recently UGEE/UDYZ Zvartnots) suggests this is caused by scenery textures having been supplied in DXT1 format and can be fixed by converting them to DXT3. Definitely worth checking . . .John

My co-pilot's name is Sid and he's a star!

http://www.adventure-unlimited.org

  • Author

OK, John, thanks for your suggestion!That definitely is something to start with. I'll surely check it tonight.It seems scary to check a few thousand files.... :( Though I guess I've read somwhere about a batch file which can find and convert files collectively.I'll have to do some search as it might be impossible (or simply not worth) to do individually.EDIT: I have already launched ImageTool only to see these textures indeed are saved as DXT1!Now I have to check if all of them are or only a part. And find a way to convert them all...

EDIT: I have already launched ImageTool only to see these textures indeed are saved as DXT1!Now I have to check if all of them are or only a part. And find a way to convert them all...
Rafal, use Imagetool from the terrain SDK for FS2004. Put the file to the textures folder, go to DOS mode (RUN->cmd) and for starters, typeimagetool -?to get a list of all possible parameters. You could try this one (but please try it first on a few .bmp's in a temporary folder):imagetool -DXT3 -nogui -nomip *.bmp (if you don't want mipmaps use the "-nomip" thing, otherwise don't use this switch)I am not behind my FS computer right now, but I am pretty sure this will work. I remember Imagetool saving files with different extension than .bmp in some case, but that can easily be ammended by using the right parameter. Experiment... :)Regards,Jure
  • Author

Thank you, Jure. I'll do my best.For now I was able to convert the files but:- after the first attempt: ground textures changed into the sea water (alpha made itself max?)- after the second attempt: just black groundI'll work more on that. At least I'll learn something new, that's positive. :( OK, that's enough from me on that topic.I won't bump it up anymore. It's my problem only. Will solve it somehow.

Just downloaded this scenery after seeing your post. I'm also having the original problem as well as the black textures issue after converting to DXT3.Will also keep working on a solution but please post here if you manage to figure out a solution first!Cheers

i7 2600k @ 5.1Ghz, ASUS Sabertooth P67, 8GB Corsair Vengeance DDR3 1600Mhz, EVGA GTX 580 @ 950MHz, OCZ Vertex II 240GB, ASUS Xonar DG, Thermaltake Toughpower XT 875W PSU, Antec KÜHLER 620 W/C, Corsair 600T SE White

 

My FS9 Screens - http://fs9screens.blogspot.com/

 

Callum Richardson

I've never tried DXT3 format for terrain tiles so cant comment on that, but certainly if using DXT1, mipmaps MUST be included to work properly, so would have thought DXT3 would be the sameDave

  • Author

Yes, there ARE bitmaps in these DXT1 textures.I got an email from the developer today (Carlos). He says he made this scenery for FS2002 (in 2006) and that he tested it under FS2002 only. Although he assumed it is also for FS9, I guess the problem may lie somewhere there. He suggested a few solutions but I had already tried them or they do not apply to my case, so the question remains open. I hope it does not mean I will not be able to use it.

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