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davegriff

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  1. Sounds like your icons cache is getting corrupted. If thats all it is, you can force a rebuild of the cache through control panel:Control Panel, DisplaySelect Appearance, in dropdown select IconIncrease SizeDecrease SizeDave
  2. dirk98Remember framerates must be set limited to use the use the TextureMaxLoad setting.See here for explanation: http://www.steve-lacey.com/blogarchives/2005/11/the_stutters.shtmlDave
  3. >> the default value of over 90000 is way to high - as they human eye can't see that far <<LOL :( A man went to his optician and said "I think I need glasses, I'm short-sighted"The optician took him outside and said "What's that up there?""The sun" he replied."Well just how far do you want to see?"Dave
  4. Oops! my error - I misread your post. Must be getting old. (or blind, daft, tired, senile - take your pick).Dave
  5. Further thought re my reply in #8 and the suggestion to what flyforever was referring to leads me to think he was actually referring to the Windows last access timestamping. This can possibly slow file accessing.Try stopping it and see if FS runs any better. This I think only works in XP and Vista.To turn off time-stamping go to Start/run and enter "fsutil behavior set disablelastaccess 1" (without the quotes)To turn time-stamping back on enter "fsutil behavior set disablelastaccess 0" (without the quotes)Fsutil is intended for system administrators so will require administrative privileges (so I suggest you dont run any other commands through it unless you're sure what you're doing)Dave
  6. Can't help either I'm afraid but very curious. Any chance of a picDave
  7. Mark,Er, don't you mean a bgl - in a folder with an associated texture folder?Dave
  8. Just Googled "stub.exe". Seems it could be an adware risk/problem.Dave
  9. I'll go along with the 2Gb mem as ok too. Its all I have and haven't yet seen FS use it to the full under xp32; nor do I suffer bsod's or oom'sDave
  10. Sounds like a graphics card problem to me. May be overheating? Not sure 3dmark will help with finding a faulty card at all.Dave
  11. Your specs are ok for fs2004 unless at airport really heavy scenery/traffic. I think flyforever is refering to XP's File Indexing Service - can be a real resource hog. Look here how to turn on/off:http://www.wikihow.com/Disable-File-Indexing-on-Windows-XPI often see people saying things like "running AI at nn%" which actually is totally meaningless. Depends how much AI on your system, what percentage the traffic within the traffic bgl is set at and more.Could also be due virus, progs running background or auto updates.Dave
  12. Just a thought...As this topic has been revived, I'll mention that I've had an idea that may help things for quite a while, but haven't got round to trying anything yet. As I understand, texture tiles are saved with the mip-maps, has anyone tried saving the tile files using a different reduction algorithm. DXTBMP lists about 15 different compression types I think (box, quadratic etc), so it would take some time to try them all. Certainly the results of each are different for "ordinary" use, but would it help here or even show any difference in FS?I'll maybe get round to trying it some time (when I've got a few weeks to spare!!), but does anyone know if I'd just be wasting my time. Does anyone know the present algo used?Dave
  13. As far as I know, the dx installer just wont allow you "downgrade" even if you try. When the installer finds newer files installed it just pops up the message "DX installation finished" (or similar) without actually doing anything. (I suppose you could force a downgrade by "breaking" your current install somehow)Dave
  14. fs9 was written to use DX7 (I think) and requires certain DX components. Obviously it will use the equivalents from dx10/11, if thats what is installed, else it couldn't run at all!Dave
  15. When MS said they were discontueing them a while back, I downloaded all I could find on the web. PM me your needs and I'll forward if I have the ones you want.Dave

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