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autogen distance

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how can we imorove the enlarge the qualty texture and autogen area? after a few miles textures become blurried and autogen trees and bulidings disappear like this:53924474.jpg

Cenk Demir

 

Besiktas JK 1903

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Try increasing your mip mapping quality in the display settings section.Regards.Ernie.

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i have set that setting to maximum but the textures are still blurry.i guess some cfg commands maybe helpfull but which one?

Cenk Demir

 

Besiktas JK 1903

I'm assuming that your talking about FS2004? If so, it's my opinion that this "problem" can not be fixed. I have been fighting this problem ever since Fs2004 came out, and so has everybody else. After all of this time I JUST bought and installed FSX and I'm trying to tweek it to bring this problem to a minimum. Have not gotton there yet. jerrycwo4

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I'm assuming that your talking about FS2004? If so, it's my opinion that this "problem" can not be fixed. I have been fighting this problem ever since Fs2004 came out, and so has everybody else. After all of this time I JUST bought and installed FSX and I'm trying to tweek it to bring this problem to a minimum. Have not gotton there yet. jerrycwo4
hımm that is a bad news

Cenk Demir

 

Besiktas JK 1903

hımm that is a bad news
Yes. From my experience I can tell you ground blurries can be reduced by tweaks. But you will never get rid of them completely. Looks like an MSFS feature.At least I have neither managed to do it myself nor heard about someone who did.The further from your aircraft, the more blurry it gets. Right down and in close vicinity it usually is (should be) perfect.Here's an example. A screeshot I've made recently. Under the wings - looking good. But check further, e.g. in the upper right conrner. Textures become blurry and roads jagged. CFGWV.jpgI have an impression my ground was less blurry before applying Ultimate Terrain (Europe), just with Ground Environment.Some evidence could be the fact that when I fly outside of Europe, In Asia or the USA, blurries are less of a problem (no UT).As a side note: I'm using Ground Environment Standard. But I know there is a discount offer of an upgrade to GE Pro II.I'm considering the purchase since I read a few times it uses some techniques to fight blurries effectively.So I'd like to use this occassion and ask anyone who had used GE Standard and then switched to Pro: is it worth bothering?Have you noticed texture differences (apart from the weather sets variety I'm aware of) and reduction of blurries?

I to have the same problen wwith the blurrys&jaggies, I have spent alot of hard earned money on Sofware and Hardware and still hoping someone out there will find the ultimate tweak Pleeeeeze,meantime cant fly without UT so will have to live with this problemRegards to All,Eddie

hey guys ...i have been facing this problem a couple of times ..this is caused by the ground textures you install (maybe GE , UTX , Howards FSX tex)..i cant tell u exactly the reason ...but yes i have sorted it out .make sure your mipmaps in fs2004 ..are fulluse nHancer and try changing all settings , i dont knw which one worked but yes ..it was succesful.Best of Luck

Arjun Dayal Mathur

Windows 7 Ultimate x64 , MS FSX , MS FS2004

Intel Core I5 750 Quad Core CPU @ 2.67Ghz(Stock)

Intel DH55HC motherboard

1TB WD HDD@7200rpm

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make sure your mipmaps in fs2004 ..are full
Full mipmaps make textures shimmer like hell.
Full mipmaps make textures shimmer like hell.
thats why i said ..use nhancer to fix it ...change settings in nhancer and you are good to go .start from extreme settings in nhancer , check fs9 ..and then accordingly keep your settingslook for a nhancer and fs2004 guide ..somewhere on the web to get a betr picture.

Arjun Dayal Mathur

Windows 7 Ultimate x64 , MS FSX , MS FS2004

Intel Core I5 750 Quad Core CPU @ 2.67Ghz(Stock)

Intel DH55HC motherboard

1TB WD HDD@7200rpm

6GB Kingston DD3 RAM@1333mhz

Palit Nvidia GTX 260 216 cores 896 MB (Stock)

Samsung DVD RW

Coolermaster 500W PSU

Coolermaster Elite 310 CHASSIS

Benq 22inch Full HD LCD monitor

Have a play...I saved this way back, you might do the same and keep the chain going ;)Holger S posted this on the Fsgenesis forum: (http://portal.fsgenesis.net/index.php?n ... 51&start=0)"In order to maximize the detail/sharpness of ground textures it's a good idea to use terrain extended textures. Below is a summary of what these parameters mean and what values are possible. However, if you're using photoreal scenery (such as MegaScenery) you should turn off extended textures and reduce visibility to 30 miles or so. That is because without extended textures FS needs to load about 5000 texture tiles but with extended textures the number jumps to about 20,000! There's still a lot of debate what exactly those parameters mean and what units they have but here's what I compiled from various sources and, IMO (!), makes sense: TERRAIN_EXTENDED_TEXTURES=1 * that's easy: ON/OFF switch to load higher res textures beyond the initial "ring", which extends to about 40 miles TERRAIN_DEFAULT_RADIUS=9.500000 * apparently, values can range from 0 to 9.99 and higher settings will be ignored * extends the use of the highest detailed mips (sharper textures) within the inner circle; lower settings means less than 40 miles and higher settings up to the 40-mile max. * changing this value doesn't seem to make much of a visible difference TERRAIN_EXTENDED_RADIUS=4.500000 * same range of values as above * extends the use of higher maps for the outer circle(s). Supposedly, "1.5" reaches to ~70mi and "9.9" to about 100mi * careful!!! A setting higher than 3.9 can lead to "texture tearing" (blue slivers) in the mid- to far distance when high-res mesh is used. Some add-on mesh files - like some of mine - provide additional "buffer" mesh files, which prevent those blue slivers even at settings >3.9 TERRAIN_EXTENDED_LEVELS=4 * range from 0 to 8 * is tied to TERRAIN_EXTENDED_RADIUS and defines the max. mip level to be used for the outer ring(s), that is the sharpness of the outer ring textures * I never noticed much difference between 0 and 4; no changes at all when >4 In summary, the TERRAIN_EXTENDED_RADIUS parameter appears to be the one with the biggest visual influence. Oh, and TEXTURE_BANDWIDTH_MULT apparently determines the speed or priority with which ground textures are sent for processing to the graphics card. " Hello,there is another important point to pay attention to:MAX_UNLIMITED_VIS=This factor is automatically and always changed to 96560 whenever you do a change in FS2004 settings, whatever value you had before!Realistic value for landscape is 64000.By the way, following values are recommended by Germany's well know "Texture Pope" Jobia.(Holger will know him for sure)He published his intensive studies in his "texture bible" - sorry, about 500 pages all in German.(http://www.jobia.de/)His proposals are:MAX_UNLIMITED_VIS=64000TEXTURE_MAX_LOAD=1024MipBias=8[TERRAIN]TERRAIN_ERROR_FACTOR=100.000000TERRAIN_MIN_DEM_AREA=0.000000TERRAIN_MAX_DEM_AREA=200.000000TERRAIN_MAX_VERTEX_LEVEL=19TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=5TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=4.000000TERRAIN_EXTENDED_RADIUS=4.000000TERRAIN_EXTENDED_LEVELS=2by BC_Holger on Thu Dec 25, 2008 11:03 pm Hi guys,Joachim (Jobia) is correct in that the maximum values for TERRAIN_DEFAULT_RADIUS and TERRAIN_EXTENDED_RADIUS are 4.0, not 4.5 as I had posted. Similarly, TERRAIN_EXTENDED_LEVELS does only reach to 4, not 8.Thus, the settings I use are:TERRAIN_DEFAULT_RADIUS=4.000000TERRAIN_EXTENDED_RADIUS=4.000000TERRAIN_EXTENDED_LEVELS=4 (as Joachim has shown in his document, this value makes no difference if the first two are set to the maximum 4)Different from Joachim's suggestion I set TERRAIN_ERROR_FACTOR=90.000000andTERRAIN_MAX_VERTEX_LEVEL=20The former is the Mesh Complexity slider value and it has been shown that a value of 100 (percent) has a disproportionate impact on frame rates while any values above 70% or so make no visible difference in the sim.With TERRAIN_MAX_VERTEX_LEVEL at the default 19 the highest resolution that terrain mesh can resolve is 76-m spacing (LOD9). Most of my projects - as well as lots of other add-on landscape files - use 38-m spacing (LOD10), which is why I tend to use TMVL=20. The maximum value of 21, on the other hand, can lead to visual problems with terrain shading (large blocks instead of accurate shapes).Cheers, Holger

Hello everyone, I am really not having trouble with fs9, just trying to enhance the settings.I currently have the mip mapping quality setting at 4.I added this to the fs9.cfg as it was not in it. >MipBias=8Can someone please explain exactly what this setting does?I noticed it didn't change the mip map setting. Thanks for any advice.

Hi,

I currently have the mip mapping quality setting at 4.I added this to the fs9.cfg as it was not in it. >MipBias=8
Mip mapping quality 4 is the magic number for me (shimmering concern)MipBias=8Don't think it's wise to add this in the FS9.cfgAnyways it will be not used if the syntax or the meaning is not recognized by FS2004.Regards.bye.gifGus.

Even with those tweaks you still get blurrys. The tweaks really help and minimize them but they never really go away....Steve Lacey (a former MSFS designer) said that capping the frame rate is alos important for stopping the blurry textures...http://www.steve-lacey.com/blogarchives/20..._blurries.shtmlRafal, GE ProII gives you a great set of night ground textures as well. And the ability to shade the ground more to suit the sky conditions, for example. If you are flying in cloudy conditions you can load a duller set of textures. And if flying in clear sky's a brighter set of textures.I was glad I upgraded way back when.....the night textures alone are awesome.As for mipmapping 8 I use it and love it (using NHancer as well). You get shimmer at older airports but most developers have fixed this issue with the mips.

Al Stiff

These are the settings I use (I posted these in another thread as well):TERRAIN_DEFAULT_RADIUS=9.9TERRAIN_EXTENDED_RADIUS=9.9TERRAIN_EXTENDED_LEVELS=8and(under Display)TEXTURE_BANDWIDTH_MULT=400These tweaks have gone a very long way in reducing blurries for me in FS9.

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

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