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jwenham

ImagineSim KATL v2 lighting question

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I have tried to get a answer from the ImagineSim about this 2x now and they will not reply with a answer. You all with this airport, what is your take on the glowing approach lights? They seem way way to bright making it almost impossible to even see the runway at all. So are you other users happy with this or is something wrong with my install or what? See my before upgrade and after upgrade shots below please.Before Upgrade Lighting:katl_before.jpgand After Upgrade:katl_after.jpg


Jim Wenham

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WOW, the new lights are bright. I haven't downloaded the updated version yet. I'm still on the old one cause I am always scared of updates when something is working well as is. After seeing those lights i'm not sure I want to update.Does adjusting the lights in the FSX.cfg make any difference by tweaking the values below? RUNWAY_LIGHTS_SURFACE_SCALAR=1.2 //adjust values to suit your scaleRUNWAY_LIGHTS_VASI_SCALAR=1.2RUNWAY_LIGHTS_APPROACH_SCALAR=1.2RUNWAY_LIGHTS_STROBE_SCALAR=1.0


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Hey cmpbellsjc,These are the settings I am using now which were the same I was using in the shots I posted:[Display]RUNWAY_LIGHTS_SURFACE_SCALAR=1.0RUNWAY_LIGHTS_VASI_SCALAR=0.8RUNWAY_LIGHTS_APPROACH_SCALAR=0.9RUNWAY_LIGHTS_STROBE_SCALAR=1.2I think I am going to go back to the older version. I wonder if I can use the new AFCAD with the older version as the new AFCAD has the inside runways open for AI to land on which really helps with the stuck AI when trying to taxi to the gate. With the new AFCAD this makes it so they dont have to cross a runway to get to the gate which in the past version was a real issue (for me at least). The other thing about the approach lights is that they dont strobe, its just a constant over glowing mass of light.


Jim Wenham

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Give the new ADE a shot with the old version and let me know if it works ok. I may do a fake install of the new version just to get the ADE file if it works ok with old version.


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turn light blooming off in the control panels of fsx
No bloom here, straight DX9

Jim Wenham

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No bloom here, straight DX9
Hmm....Looks like they have not solved their runway lighting disaster for FSX. The KATL is the only one working for me. I have KCLT, KCVG, KLGA and they all have light problems. Lights are blobbed out and performance drops considerably. The only way I fly them is during the daytime or removing the runway_lights.bgl from each scenery folder. But then again I don't get lights. I liked the KATL but that was the only one working form me though looks like the KATL v2 may be broken too.It's too bad --I would buy more of those sceneries but won't touch them until they fix the one's I've got.

Jim Atkins

 

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Hmm....Looks like they have not solved their runway lighting disaster for FSX. The KATL is the only one working for me. I have KCLT, KCVG, KLGA and they all have light problems. Lights are blobbed out and performance drops considerably. The only way I fly them is during the daytime or removing the runway_lights.bgl from each scenery folder. But then again I don't get lights. I liked the KATL but that was the only one working form me though looks like the KATL v2 may be broken too.It's too bad --I would buy more of those sceneries but won't touch them until they fix the one's I've got.
Strange thing is, the lights are huge like this but don't cause the performance implact like the other airports. So they seem to have fixed the FPS problem but not the appearance. They sure do look horrible. I think I will back off to version 1 since I had no problems with it at all, and see what happens with the other airport upgrades.

Kyle Broadbent

Main Sim PC: P3D v5, i7-8086K @ 5.3GHz (5.1 AVX), ASUS Maximus XI Hero, EVGA 1080 ti SC2, Dell U3011 30" IPS monitor, G.Skill 32GB 3200 Trident Z 14-14-14, Samsung 512GB 960 Pro NVMe (OS), Samsung 2TB 970 EVO NVMe (Sim), Win 10 Pro 64, Yoko Yoke, Saitex Combat Rudder Pedals, VirtualFly TQ6 Quadrant

Client PC: Old beat up HP laptop driving old 24" Samsung monitor running Wide FS, Active Sky, Radar Contact, Air Hauler 2 and MyAAS

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Maybe all you other users can try to contact them about the problem also they will fix it or tell us if we can. I have tried but no reply and they dont have a forum or any other support. I am back to version 1 as well. I think its funny that in the screen shot showing the lead in lights doesnt even show the lights you will actually get.


Jim Wenham

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Maybe all you other users can try to contact them about the problem also they will fix it or tell us if we can. I have tried but no reply and they dont have a forum or any other support. I am back to version 1 as well. I think its funny that in the screen shot showing the lead in lights doesnt even show the lights you will actually get.
Just sent a message to their tech support. Got the automated reply that it was received. Let's see what happens next.

Kyle Broadbent

Main Sim PC: P3D v5, i7-8086K @ 5.3GHz (5.1 AVX), ASUS Maximus XI Hero, EVGA 1080 ti SC2, Dell U3011 30" IPS monitor, G.Skill 32GB 3200 Trident Z 14-14-14, Samsung 512GB 960 Pro NVMe (OS), Samsung 2TB 970 EVO NVMe (Sim), Win 10 Pro 64, Yoko Yoke, Saitex Combat Rudder Pedals, VirtualFly TQ6 Quadrant

Client PC: Old beat up HP laptop driving old 24" Samsung monitor running Wide FS, Active Sky, Radar Contact, Air Hauler 2 and MyAAS

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I seem to remember having a similar problem with their KLGA scenery, and it turned out to be a funky halo.bmp file (in fsx\textures\) that had replaced the default. Restoring the default or replacing it with a different 3d party halo.bmp got rid of the enormous light blooms.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO


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I seem to remember having a similar problem with their KLGA scenery, and it turned out to be a funky halo.bmp file (in fsx\textures\) that had replaced the default. Restoring the default or replacing it with a different 3d party halo.bmp got rid of the enormous light blooms.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO
Just checked and none of the textures in the path you suggested were modified recently. All the other airports I have default or other payware do not have this issue.

Jim Wenham

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I seem to remember having a similar problem with their KLGA scenery, and it turned out to be a funky halo.bmp file (in fsx\textures\) that had replaced the default. Restoring the default or replacing it with a different 3d party halo.bmp got rid of the enormous light blooms.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO
I thought the same thing at first, so I restored my original Halo.bmp (keep it around because I have had other add-ons change it without notice). It made no difference in the appearance of the approach lights.

Kyle Broadbent

Main Sim PC: P3D v5, i7-8086K @ 5.3GHz (5.1 AVX), ASUS Maximus XI Hero, EVGA 1080 ti SC2, Dell U3011 30" IPS monitor, G.Skill 32GB 3200 Trident Z 14-14-14, Samsung 512GB 960 Pro NVMe (OS), Samsung 2TB 970 EVO NVMe (Sim), Win 10 Pro 64, Yoko Yoke, Saitex Combat Rudder Pedals, VirtualFly TQ6 Quadrant

Client PC: Old beat up HP laptop driving old 24" Samsung monitor running Wide FS, Active Sky, Radar Contact, Air Hauler 2 and MyAAS

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Just sent a message to their tech support. Got the automated reply that it was received. Let's see what happens next.
I just got a reply back from Imaginesim, and they said they will look into the lights issue.

Kyle Broadbent

Main Sim PC: P3D v5, i7-8086K @ 5.3GHz (5.1 AVX), ASUS Maximus XI Hero, EVGA 1080 ti SC2, Dell U3011 30" IPS monitor, G.Skill 32GB 3200 Trident Z 14-14-14, Samsung 512GB 960 Pro NVMe (OS), Samsung 2TB 970 EVO NVMe (Sim), Win 10 Pro 64, Yoko Yoke, Saitex Combat Rudder Pedals, VirtualFly TQ6 Quadrant

Client PC: Old beat up HP laptop driving old 24" Samsung monitor running Wide FS, Active Sky, Radar Contact, Air Hauler 2 and MyAAS

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