March 24, 201016 yr While I do not speak Russian or read it for that matter, I think this Racing Simulator would be better as a home set up for FS with Track IR. Supporter GhostRecon.net | AGgReSsion WhiteKnight77's Place Mike Shannon
March 25, 201016 yr While I do not speak Russian or read it for that matter, I think this Racing Simulator would be better as a home set up for FS with Track IR.Agreed. I think, in general, anything and everything would be better as an FS setup :(
March 25, 201016 yr Holy...talk about force feedback! Wouldn't want to be on that thing if something crashes or malfunctions! - Red E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |
March 25, 201016 yr Why when he up shifts does the equpment point up and when he down shifts it points down? I know my car doesn't do that in real life!
March 25, 201016 yr I suppose it's some simulation of the G-forces he ought to feel, but I don't see how moving the chair back and forth like that would do the trick. And yeah, I think it'd be awesome to have it for FS. Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
March 25, 201016 yr Why when he up shifts does the equpment point up and when he down shifts it points down? I know my car doesn't do that in real life!Jim- With a rear axle car, when you upshift, you are accelerating- hence axle torque/twist lifts the front end . Downshifting decelerates and axle torque forces front end to drop.I assume your car is a front wheel drive? Alex Reid
March 26, 201016 yr The reason the chair moves in the way it does it to simulate the feeling of acceleration. When he speeds up, the rig tilts backwards so that his weight shifts to the chair, simulating the feeling of being pushed into the driving seat. Decelerating it pitches forward to simulate being thrown forward under braking. You can see that happening when he turns the simulated car right, it tilts to the left to emulate centrifugal force on him.Most vehicle simulators that feature moving platforms work like that, they don't always make the move the vehicle would be doing, but rather the move that is most likely to make you feel the acceleration forces you would for the particular movement you are seeing on screen. Often with flight sims the movement can be minimal since the sensation of motion affects your inner ear and your eyes combine with that feeling to make it seem like you are really doing what is displayed on screen. If this happens when there are no other visual cues, it can seem totally convincing, so one would imagine with the lights off that driving simulator would probably feel very convincing.Al Alan Bradbury Check out my youtube flight sim videos: Here
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