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I want to make photoreal ground in fs2004

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Hi, what is the best program to make photoreal ground? I don't want a prog that downloads as you go.. i want to make it because i am getting good at modelling in gmax and want to place items exactly as they are in real life and eventually release the scenery.Thanks!Marc

I presume that would be something along the lines of a batch action in Photoshop from the original satellite or aerial pics.Al

Alan Bradbury

Check out my youtube flight sim videos: Here

It would be nice if someone could figure out how to make the default city texture tiles more higher resolution than what we have now. With the advances REX has given us and Flight1's Ground Environment, and Zinertek for water this is the last really big step for FS9 in this day and age.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

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Best program I think is SBuilder (for FS9) or SBuilderX (for FSX)

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
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Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

It would be nice if someone could figure out how to make the default city texture tiles more higher resolution than what we have now. With the advances REX has given us and Flight1's Ground Environment, and Zinertek for water this is the last really big step for FS9 in this day and age.
Just adding to this I'm currently looking into options in doing this but I haven't found anything concrete yet that works. I know it's possible because I've seen some ground texture techniques that really stand out. An example would be everything outside major city areas using Flight1's GE Pro. Some of those tiles look really good both up high and down low it's just over cities that things at times don't look as good. There's also some techniques in various add-on sceneries that stand out. So something is possible as an improvement to what we have. I just didn't want to leave this thread asking without acknowledging I'm trying things myself that I could one day offer.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

there used to be a program "TerraBuilder" which provided a front end for creating custom terrain scenery using resample. SBuilder has a couple of methods. One is creating custom textures vtp polys, which offers the possibility of tuning the area coverage, but one drawback of that methods is that the texture bitmaps have to be placed in scenery\world\texture which can make that folder cluttered. SBuilder also has the ability to create higher resolution textured polys via a scasm mechanism which hasn't always been entirely successful. I think the trend for higher-than-terrain resolution photo-scenery has been to use GMax with the FS2002 gamepack and so-called "asm tweak".scott s..

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