Sign in to follow this  
Guest Kurt

FS9.cfg......any advice on the recommended values for...

Recommended Posts

TERRAIN_DEFAULT_RADIUS=TERRAIN_EXTENDED_RADIUS=TERRAIN_EXTENDED_LEVELS=Mine seem to be defaulted at zero. MikeP4 2.4GHz (400FSB), 512MB PC2100 DDR Crucial, ATI Radeon 9800 Pro 128MB (Catalyst 3.5), Gigabyte GA-8IRXP MoBo, Ultra-Quiet PSU 400W, WinXP Home (SP1), DirectX 9.0b3DMark 2001SE : 123753Dmark 2003: 5311

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi Mike,I run Default Radius at 9.9, and Extended Radius at 4.9. The strange one is the Extended Levels. When I installed FS9 and then made the first flight, I went over to the .cfg file to see what had changed (and stayed the same) from 2K2. My Extended Levels value was 1242456... much different from the previous sim! I fiddled with it a bit, changing the value to "4" and then "5" (values closer to 2K2) but the image equality degraded, so I went back to the original value.

Share this post


Link to post
Share on other sites

Copied from my FS9.cfg:[DISPLAY]UPPER_FRAMERATE_LIMIT=20TEXTURE_BANDWIDTH_MULT=200 >>>> stock setting was "40"[TERRAIN]TERRAIN_ERROR_FACTOR=85.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=21 >>>> stock setting was "19"TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=4TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=9.90000000 >>>> stock setting was "9.00000"TERRAIN_EXTENDED_RADIUS=4.900000 >>>> stock setting was "4.5"TERRAIN_EXTENDED_LEVELS=1242456 >>>> THIS IS STOCKHope this helps,

Share this post


Link to post
Share on other sites

Mine were also defaulted to zero Mike. I haven't played with the numbers but, just based on FS8, I plugged in these. Seems to work fairly well:TERRAIN_DEFAULT_RADIUS=9.500000TERRAIN_EXTENDED_RADIUS=4.500000TERRAIN_EXTENDED_LEVELS=4Doug

Share this post


Link to post
Share on other sites

Hi Greg,This sure is strange. As I said, my original values were, and still were today before changing, set at 0 (zero)!?"TERRAIN_MAX_VERTEX_LEVEL=21"Did you notice an improvement in the display of mesh elevation points and is there a performance hit when you up this value from 19."TERRAIN_EXTENDED_LEVELS=1242456"Really don't know what to make of that value - doesn't make any sense.Thanks for your contribution.Anyone else care to post?Regards,MikeP4 2.4GHz (400FSB), 512MB PC2100 DDR Crucial, ATI Radeon 9800 Pro 128MB (Catalyst 3.5), Gigabyte GA-8IRXP MoBo, Ultra-Quiet PSU 400W, WinXP Home (SP1), DirectX 9.0b3DMark 2001SE : 123753Dmark 2003: 5311

Share this post


Link to post
Share on other sites

Hi Doug,Could you please plug into your .cfg the value of the Terrain_Extended_Levels in my post above and give it a try? Curious to see what you think.Thanks,

Share this post


Link to post
Share on other sites

Mike...>>"TERRAIN_MAX_VERTEX_LEVEL=21"Did you notice an improvement in the display of mesh elevation points and is there a performance hit when you up this value from 19.>>I didn't notice much of a difference in the mesh elevation points (if I understand your question correctly, that is contolled by "TERRAIN_ERROR_FACTOR"). I did notice that the image is sharper (to my eyes), and yes there is a slight performance hit on my system (2400XP @ 2600, ASUS A7N8X, 1 Gig PC2700, 9700 Pro @ 350/330, Win XP Home).I recall reading here a few months ago an explanation by one of the add-on mesh gurus concerning the Vertex Levels, but can't remember specically what he said. Basically, I got out of his explanation that image quality will improve with a higher value than the stock "19", but there will be a performance hit.If that ain't muddy enough for you, I'll try again... :-)

Share this post


Link to post
Share on other sites

Check the FAQ at the beginning of this forum.. Chris Willis's settings work great for me!

Share this post


Link to post
Share on other sites

This is what I've come up with using a texture with colored mips.the top row is FS2002 at the default settings (2.5 4.0 1).the middle row is the max I got in both FS2002 and FS2004.the bottom row is FS2004 at the default (0.0 0.0 xxxxxxx), I've seen people post different figures for the extended levels value.http://forums.avsim.net/user_files/30074.jpghttp://forums.avsim.net/user_files/30075.jpgthe colors for the mips are256x256=yellow y128x128=green g64x64=blue b32x32=white w16x16=purple p8x8=orange o4x4=red rI found 6 different patterns going from the lowest to the highestpattern-1 squares-21 rows-5 columns-5 # of sq.in row/column 3-5-5-5-3pattern-2 squares-25 rows-5 columns-5 # of sq.in row/column 5-5-5-5-5pattern-3 squares-29 rows-7 columns-7 # of sq.in row/column 1-5-5-7-5-5-1pattern-4 squares-37 rows-7 columns-7 # of sq.in row/column 3-5-7-7-7-5-3pattern-5 squares-45 rows-7 columns-7 # of sq.in row/column 5-7-7-7-7-7-5pattern-6 squares-49 rows-9 columns-9 # of sq.in row/column 1-5-7-7-9-7-7-5-1quantities of mipstop#1--middle#2--bottom#3y----49 ----21 ----49g----35 ----63 ---147b---252 ---252 ---588w--1008 --1008 --2352p--4032 --4032 --2240o-16128 -16128 -16128below are some of the settings and the pattern per mip whereTERRAIN_DEFAULT_RADIUS= d_rTERRAIN_EXTENDED_RADIUS= e_rTERRAIN_EXTENDED_LEVELS= e_lcfg setting / pattern per mipd_r, e_r, e_l / y g b w p o rdef FS20022.5 4.0 1 / 6 1 1 1 1 1 -def FS20040.0 0.0 xxxxxxx / 1 1 1 1 1 1 -best achieved FS2002 / 6 6 6 6 1 1 -2.5 4.0 44.0 4.0 110.0 16.0 4best achieved FS2004 / 6 6 6 6 1 1 -all of these settings give equal results4.0 0.0 02.5 4.0 xxxxxxx2.5 4.0 44.0 4.0 14.0 4.0 xxxxxxx10.0 16.0 49.5 4.0 xxxxxxx9.5 4.0 0 thru 4some other values and results4.0 0.0 1 / 1 6 6 6 1 1 -4.0 0.0 2 / 1 1 6 6 1 1 -4.0 0.0 3 / 1 1 1 6 1 1 - 4.0 0.0 4 / 1 1 1 1 1 1 -2.9 4.0 1 / 6 2 2 2 1 1 -3.0 4.0 1 / 6 3 3 3 1 1 -3.2 4.0 1 / 6 4 4 4 1 1 -3.7 4.0 1 / 6 5 5 5 1 1 -Kurt M

Share this post


Link to post
Share on other sites

Kurt,Great work, nicely done.>This is what I've come up with using a texture with colored>mips.This works great! I used the same method for testing DirectX versions with FS a while back.Would you mind reposting some of your values for us, well at least my weak mind is having a hard time with the interpretation. Thank You.

Share this post


Link to post
Share on other sites

I think the discussion of the optimal settings can come to the end, you show us the best settings.Bye Markus

Share this post


Link to post
Share on other sites

You find the pattern in the "ReadMe first" in this Forum in the message from Chris:TERRAIN_MAX_VERTEX_LEVEL=19 This control the DEM resolution: 18 = 150m DEM, 19 = 75m DEM, 20 = 37m DEM, 21 = 19m DEM The setting of 21 means that 19m Mesh is displayed correct. If you use the high level mesh from FSGenesis (9.6 m) you need to set this value to 22!If you don't use additional mesh I recommend the setting of 20, because MS has some 37.5m mesh.ByeMarkus

Share this post


Link to post
Share on other sites

"If that ain't muddy enough for you, I'll try again..."No, that's fine.Thanks Greg.Mike

Share this post


Link to post
Share on other sites

Thanks a million Kurt, very much appreciated!If I understand you correctly, any of the following values will serve equally well?"best achieved FS2004 / 6 6 6 6 1 1 -all of these settings give equal results4.0 0.0 02.5 4.0 xxxxxxx2.5 4.0 44.0 4.0 14.0 4.0 xxxxxxx10.0 16.0 49.5 4.0 xxxxxxx9.5 4.0 0 thru 4"Does the selection of any particular set of values have implications for the performance of the sim?Mike

Share this post


Link to post
Share on other sites

>Would you mind reposting some of your values for us, well at>least my weak mind is having a hard time with the>interpretation. >>Thank You. >>>Ditto that! :-)

Share this post


Link to post
Share on other sites

Hey there Mark, you couldn't give us a few more details on your rig could you?;-) Boogie.

Share this post


Link to post
Share on other sites

Hi Kurt,could you make a screenshot out of the cockpit with the color mipmaps enable.ByeMarkus

Share this post


Link to post
Share on other sites

I don't see any difference Greg. I tried it with your "funny" number and with it set back to four. Nothing different that I can see. When I get a couple of free hours I'm going to try some different combinations and see if anything works better. (I'm doing this on an ATI 9800 Pro at 1024x768x32 with 6X AA and 16X AF. The monitor is a ViewSonic PF790 with a .25 center dot pitch).Doug

Share this post


Link to post
Share on other sites

From Markus..."TERRAIN_MAX_VERTEX_LEVEL=19 This control the DEM resolution: 18 = 150m DEM, 19 = 75m DEM, 20 = 37m DEM, 21 = 19m DEM "Thanks... I hadn't read the sticky "README FIRST" thread until you pointed me to it. The new sim has run well for me since I installed it. Good info there.Doug and Mike... curious how some of us have the larger TEL numbers, while others have "0". I too will go back and test more with "0", "4" and "5". Also, I have the original FS2002.cfg stored away on disk here. Gonna compare the .cfg's from the two sims.

Share this post


Link to post
Share on other sites

I, too, don't understand why we seem to have different numbers floating around - especially the "all zeros". I have a "virgin" copy of FS2002 one of my backup drives and the numbers there are:TERRAIN_DEFAULT_RADIUS=2.500000TERRAIN_EXTENDED_RADIUS=4.000000TERRAIN_EXTENDED_LEVELS=1 Since nothing much as changed in the scenery engine I would have thought that the FS9 default values would have been about the same. Go figure.....Doug

Share this post


Link to post
Share on other sites

correction to---------------------best achieved FS2004 / 6 6 6 6 1 1 -all of these settings give equal results4.0 0.0 0** - 2.5 4.0 xxxxxxx -do not use** - 2.5 4.0 4 -do not use4.0 4.0 14.0 4.0 xxxxxxx10.0 16.0 49.5 4.0 xxxxxxx9.5 4.0 0 thru 4-------------------The two values marked ** should not be used as they are not consistent. If you start the sim with extended textures on they are fine, if you then switch extended textures off the pattern changes. If you start the sim with extended textures off they are fine, if you then turn extended textures on they are still fine, but if you then turn extended textures back off the pattern changes.The other values hold the settings even if you switch extended textures off and on several times.This pic shows the different patterns I observed, from the top left to bottom right the patterns are 1,2,3,4,5,6. It's possible this is a limitation of my old system and a more powerful system might have available addional patterns. The best I can get is pattern 6 applied to the yellow (256x256 mip) thru white (32x32 mip) with the purple and orange mips (8x8 and 4x4) pattern always the same at 1 ( 6 6 6 6 1 1 ).http://forums.avsim.net/user_files/30188.jpg here are some settings that all gave the same results ( 6 6 6 6 1 1 ) on my system. Listed in this order, TERRAIN_DEFAULT_RADIUS=, TERRAIN_EXTENDED_RADIUS=, TERRAIN_EXTENDED_LEVELS= 4.0,0.0,04.0,4.0,70747684.0,4.0,12424564.0,4.0,04.0,4.0,14.0,4.0,49.5,4.5,70747689.5,4.5,12424569.5,4.5,09.5,4.5,19.5,4.5,29.5,4.5,39.5,4.5,49.5,4.5,510.0,16.0,4I haven't noticed any performance difference if the results are the same regardless of the settings used to obtain them. It doesn't seem to hurt setting the values higher even if the results are not any better.Sorry if I explained this poorly, it's easier to see than explain.here is a 2kb zip ( unzip to temp folder ) with the textureand instructionshttp://forums.avsim.net/user_files/30197.zip Kurt M

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this