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Aperture Setting with 128mb Video Card

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I would try 64, is there no setting for 128? Just do some testing and see. Depending on the system some folks have better results at 64.Hornit

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As I understand it(wait for someone to disagree--) the aperture setting should be left at 64mb unless you atre using a very low-end graphics card (EG 8 or 16 mb).Pushing it up to 256 may well be counterproductive.Dave

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Every credible report I've seen says leave it at 64MB irregardless of the total VRAM.Doug

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> Every credible report I've seen says leave it at 64MB>irregardless of the total VRAM.>>Dougirregardless LMAO! I haven't seen that in awhile... That's not a word, just so you know ;) Oh, and to stay on topic, I generally leave my aperture at 256 and get better results than 64 w/Nvidia cards. Nvidia says 64 on their website but FS seems more fluid to me w/256.-Max Cowgill

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The bottom line is to do what works best on YOU system, just do a bit of testing to see, simple :)Hornit

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>> Every credible report I've seen says leave it at 64MB>>irregardless of the total VRAM.>>>>Doug>>irregardless LMAO! I haven't seen that in awhile... That's>not a word, just so you know ;) Oh, and to stay on topic, I>generally leave my aperture at 256 and get better results than>64 w/Nvidia cards. Nvidia says 64 on their website but FS>seems more fluid to me w/256.>>-Max CowgillI haven't heard it for some time either, but in defense of Doug and according to my miserable Random House dictionary as well as Webster's, "irregardless" is a word but a nonstandard one.

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>irregardless LMAO! I haven't seen that in awhile... That's not a [/bR] >word, just so you know ;)"I haven't seen that in awhile..." ROFL!! That's not a correct sentence, just so you know. :DAwhile is an adverb meaning "for a while", while "a while" is obviously just an article with a noun. Of course, it wasn't your intention to say "I haven't seen that in for a while" -- because that would be pretty stupid.Har Har!Oh, and to stay on topic, yeah, if you have enough RAM, 256 is usually the way to go, even though the differences are probably marginal at best. Consider looking at http://www.tweak3d.net/articles/aperture-size/

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>>irregardless LMAO! I haven't seen that in awhile... That's>not a [/bR] >word, just so you know ;)>>"I haven't seen that in awhile..." ROFL!! That's not a correct>sentence, just so you know. :D>>Awhile is an adverb meaning "for a while", while "a while" is>obviously just an article with a noun. Of course, it wasn't>your intention to say "I haven't seen that in for a while" -->because that would be pretty stupid.>>Har Har!>>Oh, and to stay on topic, yeah, if you have enough RAM, 256 is>usually the way to go, even though the differences are>probably marginal at best. Consider looking at>http://www.tweak3d.net/articles/aperture-size/ Oops, I forgot to put a space in *:-* (either way it's pronounced the same). Oh, and being a jackass to a senior member when you have all of 4 posts generally isn't a good idea. I've been posting here since 1998 and most people know I'm a jackass sometimes so it's ok ;)-Max Cowgill

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I have an ATI 9500 Pro, A7N8X Deluxe motherboard with 512K memory. I tried a few different Aperture settings and didn't notice a great deal of postiive difference. I'm leaving things at 64MB.Leemon

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Well Max, don't laugh too loudly or you may fall off your dictionary :-). Those of us who ain't never used no double negatives are, indeed, few. But you ain

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Just a little techno babble for you guys that may help clear things up a bit....The AGP aperture setting specifies to the north bridge how much of a PC's system memory is addressable by an AGP video card for textures after the video card has used all of its video memory. In that case, if you have 128Mb video card and your game textures never exceeds 128MB then you will never even use the AGP apertureAGP aperture is merely address space, not physical memory in use. The physical memory is allocated and released as needed only when Direct3D makes a "create non-local surface" call. Windows 95 (with VGARTD.VXD) and later versions of Microsoft Windows use a waterfall method of memory allocation. Surfaces are first created in the graphics card's local memory. When that memory is full, surface creation spills over into AGP memory and then system memory. So, memory usage is automatically optimized for each application. AGP and system memory are not used unless absolutely necessary.It is quite common to hear many people recommending that the AGP aperture size should be exactly half the amount of system RAM. However, this is wrong for the same reason why swapfile size shouldn't always be 1/4 of system RAM. Like the swapfile, the requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. This reduces the need for AGP memory. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that it will therefore require even more AGP memory! On the contrary, a smaller AGP memory space will be required.So those with 128 and higher VC's may actually do better at a smaller (64) AGP Ap.Just some info.Bobby

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I have heard im some cases to do double the amnt of ram , and also the same.. never less?

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Simply do some benchmarking, as each system may give better or worse performance for a certain game with 64/128/256/512 settings.My Epox VIAKT333 board gave 2-5% better performance with an AGP setting of 256mb compared to any other setting, same as this NforceII Board I use presently using the identicle GFTI4600.

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Morning Bobby,Thank you for the education. I have been looking for this discription/explanation for months. Thanks again. Setting my FX5900 256 at 64.Bob I....in sunny Florida

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Bobby,That seems to be an exact ripp from Adrian Wongs work on his Bios optimization guild and you should have at least given him the credit.http://www.rojakpot.com/default.aspx?location=4&var1=23Anyhow that is all great theory (Adrian actualy does test but...), trouble is the actual results you get will depend on what actual Video card/Motherboard you are Testing as well as game.There are many games that will never stress the 256mb or even the 128mb frame buffer of most modern video cards, however FS is not one of those games...Start loading a bunch of 3rd party add-ons into FS and if at the same time you like to use AA your video cards frame buffer can easily get tapped out and you will soon be flexing that AGP aperture setting.That being said, not all video cards as well as video card/motherboard and chipset combos perform equally using various AGP aperture settings, I have done extensive testing on various combos and recommend you simply benchmark for best results as most ATI cards have a tight control on how much the AGP aperture will be used and usually a lower aperture size is preferred but again testing for FPS performance vs. stutter is best.On the other hand with Nvidias implementation of AGP aperture use real performance results can actually benefit from a wide open AGP aperture setting, I have three AMD machines here all running with GF4TI cards and two of them get 3-5% better FPS results in D3D (without stutter) with a 256mb aperture setting while one of the machines (KT266) under performs unless the aperture is lowered to 128mb, dropping all of them below 128mb results in very poor benchmark scores in FS as well as UT and 3dmark2001SE.These same results apply to all Intel chipsets as well, they vary so testing is best and good results with one combo do not guarantee the same results for others, apparently there is a reason why some of the newest motherboards allow an Aperture size of up to 512mb but with PCIexpress coming soon this all will change.

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Oh, and being a jackass to a senior>member when you have all of 4 posts generally isn't a good>idea. I've been posting here since 1998 and most people know>I'm a jackass sometimes so it's ok ;)>>-Max Cowgillmay i correct you there?it generally isn't a good idea to be a jackass.and it doesn't matter if you have logged 4 posts or 4000.ofcourse,this is just my opinion ;-),which may leave YOU with the impression I'M a jackass.i'm not.regards

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>>Oh, and being a jackass to a senior>>member when you have all of 4 posts generally isn't a good>>idea. I've been posting here since 1998 and most people know>>I'm a jackass sometimes so it's ok ;)>>>>-Max Cowgill>>may i correct you there?>it generally isn't a good idea to be a jackass.>and it doesn't matter if you have logged 4 posts or 4000.>ofcourse,this is just my opinion ;-),which may leave YOU with>the impression I'M a jackass.>i'm not.>>regardsI appreciate the advice Tom, but you'll notice I did say "sometimes" and not "always." I think everyone's entitled to be a jackass sometimes, don't you? There are varying degrees of jackass, and I think I've demonstrated them all over the last few years here, so I'm quite familiar with the finer points of jackassedness ;)Anyway, I'm not trying to start an argument over such a silly topic, just thought I'd bring some levity to the situation.Oh, and to keep on topic, I agree with Paul in his above post. Larger AGP apertures are absolutely necessary in FS200x especially when add-ons are installed. I use Airport 2002 in FS2002, as well as several add-on aircraft and I know my GFFX 5200 (or previous GF4 Ti 4200) would bog down without a large AGP aperture.-Max Cowgill

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Paul,You are correct. That is where it is from. I thought I had mentioned it in the post but now realize I left it out. (I was at work and may have gotten sidetracked for a minute) My apologies to Adrian and to those who think it may have been my words solely.I have found that 128 seems to work best with my current setup. Than again everything you read says to turn fast writes off it causes nothing but problems yet I seem to have none with it enabled.Bottom line, If your that concerned about it. Benchmark till you find the best perf. numbers.Again my apologies.Bobby

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> Well Max, don't laugh too loudly or you may fall off your>dictionary :-). Those of us who ain't never used no double>negatives are, indeed, few. But you ain

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>>I appreciate the advice Tom, but you'll notice I did say>"sometimes" and not "always." I think everyone's entitled to>be a jackass sometimes, don't you?yes sir,you are SOOOO right ;-) There are varying degrees>of jackass, and I think I've demonstrated them all over the>last few years here, so I'm quite familiar with the finer>points of jackassedness ;)sorry...can't say i've witnessed ;-),but i believe you immediately.>Anyway, I'm not trying to start an argument over such a silly>topic, that would make us both jackasses,so i agree immediately ;-)just thought I'd bring some levity to the situation.you did,i did not mean to flame you,but i guess i failed to amuse you....i'm such a jackass ;-)

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LOL, nice post Tom. Cheers mate :-beerchug -Max Cowgill

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oh i had WAY to many of those when i posted....it's reflected in the post i think(hope?)cheers mate,here's to another 5 years of occasional jackassing?....or something like that.:-beerchug :-beerchugedit:forgot the beer .... i'm a genuine jackass...i know ;-)

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