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Aperture Setting with 128mb Video Card

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I would try 64, is there no setting for 128? Just do some testing and see. Depending on the system some folks have better results at 64.Hornit

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As I understand it(wait for someone to disagree--) the aperture setting should be left at 64mb unless you atre using a very low-end graphics card (EG 8 or 16 mb).Pushing it up to 256 may well be counterproductive.Dave

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Every credible report I've seen says leave it at 64MB irregardless of the total VRAM.Doug

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> Every credible report I've seen says leave it at 64MB>irregardless of the total VRAM.>>Dougirregardless LMAO! I haven't seen that in awhile... That's not a word, just so you know ;) Oh, and to stay on topic, I generally leave my aperture at 256 and get better results than 64 w/Nvidia cards. Nvidia says 64 on their website but FS seems more fluid to me w/256.-Max Cowgill

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The bottom line is to do what works best on YOU system, just do a bit of testing to see, simple :)Hornit

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>> Every credible report I've seen says leave it at 64MB>>irregardless of the total VRAM.>>>>Doug>>irregardless LMAO! I haven't seen that in awhile... That's>not a word, just so you know ;) Oh, and to stay on topic, I>generally leave my aperture at 256 and get better results than>64 w/Nvidia cards. Nvidia says 64 on their website but FS>seems more fluid to me w/256.>>-Max CowgillI haven't heard it for some time either, but in defense of Doug and according to my miserable Random House dictionary as well as Webster's, "irregardless" is a word but a nonstandard one.

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>irregardless LMAO! I haven't seen that in awhile... That's not a [/bR] >word, just so you know ;)"I haven't seen that in awhile..." ROFL!! That's not a correct sentence, just so you know. :DAwhile is an adverb meaning "for a while", while "a while" is obviously just an article with a noun. Of course, it wasn't your intention to say "I haven't seen that in for a while" -- because that would be pretty stupid.Har Har!Oh, and to stay on topic, yeah, if you have enough RAM, 256 is usually the way to go, even though the differences are probably marginal at best. Consider looking at http://www.tweak3d.net/articles/aperture-size/

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>>irregardless LMAO! I haven't seen that in awhile... That's>not a [/bR] >word, just so you know ;)>>"I haven't seen that in awhile..." ROFL!! That's not a correct>sentence, just so you know. :D>>Awhile is an adverb meaning "for a while", while "a while" is>obviously just an article with a noun. Of course, it wasn't>your intention to say "I haven't seen that in for a while" -->because that would be pretty stupid.>>Har Har!>>Oh, and to stay on topic, yeah, if you have enough RAM, 256 is>usually the way to go, even though the differences are>probably marginal at best. Consider looking at>http://www.tweak3d.net/articles/aperture-size/ Oops, I forgot to put a space in *:-* (either way it's pronounced the same). Oh, and being a jackass to a senior member when you have all of 4 posts generally isn't a good idea. I've been posting here since 1998 and most people know I'm a jackass sometimes so it's ok ;)-Max Cowgill

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I have an ATI 9500 Pro, A7N8X Deluxe motherboard with 512K memory. I tried a few different Aperture settings and didn't notice a great deal of postiive difference. I'm leaving things at 64MB.Leemon

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Well Max, don't laugh too loudly or you may fall off your dictionary :-). Those of us who ain't never used no double negatives are, indeed, few. But you ain

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Just a little techno babble for you guys that may help clear things up a bit....The AGP aperture setting specifies to the north bridge how much of a PC's system memory is addressable by an AGP video card for textures after the video card has used all of its video memory. In that case, if you have 128Mb video card and your game textures never exceeds 128MB then you will never even use the AGP apertureAGP aperture is merely address space, not physical memory in use. The physical memory is allocated and released as needed only when Direct3D makes a "create non-local surface" call. Windows 95 (with VGARTD.VXD) and later versions of Microsoft Windows use a waterfall method of memory allocation. Surfaces are first created in the graphics card's local memory. When that memory is full, surface creation spills over into AGP memory and then system memory. So, memory usage is automatically optimized for each application. AGP and system memory are not used unless absolutely necessary.It is quite common to hear many people recommending that the AGP aperture size should be exactly half the amount of system RAM. However, this is wrong for the same reason why swapfile size shouldn't always be 1/4 of system RAM. Like the swapfile, the requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. This reduces the need for AGP memory. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that it will therefore require even more AGP memory! On the contrary, a smaller AGP memory space will be required.So those with 128 and higher VC's may actually do better at a smaller (64) AGP Ap.Just some info.Bobby

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I have heard im some cases to do double the amnt of ram , and also the same.. never less?

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Simply do some benchmarking, as each system may give better or worse performance for a certain game with 64/128/256/512 settings.My Epox VIAKT333 board gave 2-5% better performance with an AGP setting of 256mb compared to any other setting, same as this NforceII Board I use presently using the identicle GFTI4600.

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