December 7, 201015 yr It appears to be a frequently asked issue with DirectX 10 (under) Preview mode and older aircraft's models, but still no cure. Besides, of course, a payware add-on called "Addon Converter X" for FSX, which does fix the problem by converting textures 'on fly'. So, if this add-on can convert textures dynamically, I wander how we can do it by another way (say statically)?I've tried ImageTool from Acceleration Pack SDK without any success (converting DXT3 BMPs to DXT5 DDS). Does anyone have a working solution for this issue?PSnot going switch back to DX9 because of significant frame-rate loss on my system.
December 7, 201015 yr Yes, sadly that's a known fact for some not purely FSX a/c, they show up white.I agree to the performance loss in DX9 but a slight tweak approach here evens this out or even turns this downside into an "up". Check Bojote's online tool to get a quick and competent approach on your current config, it's free!You also gain the best compatibility when running DX9 and you are able to set your antialiasing like you want it to happen while DX10 goes either on or off with very low settings. DX10 was intended to give you some performance but brings quite some downsides with it. The white planes are just one of them.
December 8, 201015 yr Author I agree to the performance loss in DX9 but a slight tweak approach here evens this out or even turns this downside into an "up". Check Bojote's online tool to get a quick and competent approach on your current config, it's free!oh, yes, I did tried misc. FSX.CFG parameters tweaks, including those in Bojote's online tool -- still no luck with DX9. for some reasons in DX10 sim runs much more smoother on my system (win7 32) -- approx. in 3-3.5 times better framerates than in DX9.my point was if 'Addon Converter X' is able to fix textures on the fly, why can't we do it the same thing transforming them statically (for good)?
December 8, 201015 yr Yes, sadly that's a known fact for some not purely FSX a/c, they show up white.I agree to the performance loss in DX9 but a slight tweak approach here evens this out or even turns this downside into an "up". Check Bojote's online tool to get a quick and competent approach on your current config, it's free!You also gain the best compatibility when running DX9 and you are able to set your antialiasing like you want it to happen while DX10 goes either on or off with very low settings. DX10 was intended to give you some performance but brings quite some downsides with it. The white planes are just one of them.Aside from those issues, has anyone been able to address the issue with the progressive taxi arrows disapearing when using DX10? I used to use it until I noticed the texture flicker on taxiways and of course, not having the progressive taxi arrows. I'd love to have better framerates, but not at the cost of some realism loss and the progressive taxi. Engage, research, inform and make your posts count! -Jim Morvay Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit
December 8, 201015 yr Author Aside from those issues, has anyone been able to address the issue with the progressive taxi arrows disapearing when using DX10? I used to use it until I noticed the texture flicker on taxiways and of course, not having the progressive taxi arrows. I'd love to have better framerates, but not at the cost of some realism loss and the progressive taxi.regarding the the texture flicker on taxiways, there is a fix [ http://forums1.avsim...flickering-fix/ ], which, unfortunately, has to be applied individually to each airport of your choice.as for the progressive taxi arrows, the remedy could be using a very nice little addon called Follow Me Car, which is DX10 compatible.
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