Jump to content

Archived

This topic is now archived and is closed to further replies.

Johnny19

Huge AI traffic landing lights

Recommended Posts

Hello!is there any fix for it? is it supposed to like this? it's like you can not even see plane, just hug ball of light! thank you!

Share this post


Link to post
Share on other sites

Look in the file library for a file by Michael J Fox Swannick called fsx_lights.zipThat will make them smaller.Just make sure to backup your original 4 files in case you dont like it and want to go back.

Share this post


Link to post
Share on other sites
Look in the file library for a file by Michael J Fox Swannick called fsx_lights.zipThat will make them smaller.Just make sure to backup your original 4 files in case you dont like it and want to go back.
Thank you!

Share this post


Link to post
Share on other sites

cmpbellsjcThose files appear to change the approach lights on the runway, not the landing lights on the AI aircraft. Do you have any other suggestions as I have the same problem? CheersJohn Burroughs

Share this post


Link to post
Share on other sites
cmpbellsjcThose files appear to change the approach lights on the runway, not the landing lights on the AI aircraft. Do you have any other suggestions as I have the same problem? CheersJohn Burroughs
Sorry but not really any other suggestions. I'm not actually using the package by Michael, but when he made those lights there was a post here on Avsim about the oversized AI lights. It was then that Michael made the package that I suggested and I remember a lot of people installed it and it seemed to work for them to tone down the size of the lights. However, since I personally have never use the package I personally cant say either way. I was just recommending it since it seemed to work for a lot of other poeople who tried it and posted back saying that it worked for them. Personally, I just live with the huge light orbs and I guess after looking at them for almost 3 years now in FSX I have gotten used to them. I do wish they were smaller, but I haven't really been that put off by them to try using different light packages to modify them.

Share this post


Link to post
Share on other sites

Hi Guys,The fix I made a while back should reduce those large landing lights. Keep in mind, they will also make changes to your other lights.AI_Lights1.jpgAI_Lights2.jpgAI_Lights3.jpgAI_Lights4.jpgAI_Lights5.jpgI've also made the following changes to my FSX.CFG file, shown below.[DISPLAY]RUNWAY_LIGHTS_SURFACE_SCALAR=1.2RUNWAY_LIGHTS_VASI_SCALAR=0.8RUNWAY_LIGHTS_APPROACH_SCALAR=0.9RUNWAY_LIGHTS_STROBE_SCALAR=1.2Keep in mind these changes were made for my triple monitor setup, but they have worked for many others with single monitor setups. You may have to adjust the runway lights in the fsx.cfg file.

Share this post


Link to post
Share on other sites

My partial solution to this problem……Go to your main Texture folder and either rename halo.bmp to Halo.bmp -BAK or remove it to a temporary folder for day operations. Make sure you backup your original file. By doing this you will remove the unsightly landing lights on all aircraft during the day. Keep in mind you will want to put it back in place for dusk or night operations as you will also lose runway approach lights and any other night lighting dependent on the halo.bmp, these are not missed during daylight hours.This works very well for me as most of my flying is during daylight hours……… When I return the halo.bmp file to the texture folder for flying at night all the aircraft landing lights looks as you would normally expect them to look…… Only takes a few seconds to do this prior to flying....JayDub

Share this post


Link to post
Share on other sites

There are quite a few alternative halo.bmp files out there - I seem to have accumulated five over the years, although I'm not sure where they all came from ! One is Mike's, and another is NickN's (from Simforums), and another is named FTXhalo, although I don't think it's anything to do with ORBX.They all improve the situation (with suitable adjustments to the Scalar settings as above), but they all have wrinkles/side effects on my setup (front projection, not TH2GO). So I'm thinking of having a go at creating my own, but I have a question (which is probably for Mike). The halo.bmp file has four separate images. How/when are each of these used ? I initially assumed they corresponded to the four times of day (dawn/day/dusk/night), but I don't think that's actually the case ?

Share this post


Link to post
Share on other sites

Hi,The HALO.BMP texture file is broken down into 4 quadrants, with each representing a different type of light (nav, strobe, etc). They have nothing to do with the time of day.

There are quite a few alternative halo.bmp files out there - I seem to have accumulated five over the years, although I'm not sure where they all came from ! One is Mike's, and another is NickN's (from Simforums), and another is named FTXhalo, although I don't think it's anything to do with ORBX.They all improve the situation (with suitable adjustments to the Scalar settings as above), but they all have wrinkles/side effects on my setup (front projection, not TH2GO). So I'm thinking of having a go at creating my own, but I have a question (which is probably for Mike). The halo.bmp file has four separate images. How/when are each of these used ? I initially assumed they corresponded to the four times of day (dawn/day/dusk/night), but I don't think that's actually the case ?

Share this post


Link to post
Share on other sites

Ah - thanks Mike. Do you know which quadrant sepcifically relates to which ?

Share this post


Link to post
Share on other sites

Hi,Its been a while since I worked on the halo.bmp texture file; but if I remember correctly, its as follows.1. Upper Left Quadrant: Aircraft Lights (Landing & NAV) other than the FX files called via FX_2.bmp2. Upper Right Quadrant: Runway End Identifier Lights (Flashing Strobes)3. Lower Left Quadrant: Airport Lighting (Taxiway Center-line, Taxiway Edge, Runway Center-line, Runway Edge, VASI, Touchdown Zone Lighting, Approach Lighting Systems (Non-Strobe), Runway End Identifier Lights (Non-Strobe)4. Lower Right Quadrant: Approach Lighting System (Sequenced Flashing Strobes)I'm sure someone will be able to correct me if I'm wrong or missing anything.Hope this helps

Share this post


Link to post
Share on other sites

×
×
  • Create New...