December 2, 200322 yr Great tip. Now Matt: for the fx_beaconb and fx_beaconh there are emitter 0, 1 and 2. Should the changes must be made to all of three?Thanks for answering.Gabriel.
December 2, 200322 yr I guess the answer is yes since I changed all 3 emitter sections and had good results.:)Matt Matt Zagoren CPU: i5-750 Mobo: Gigabyte GA-P55M-UD2 Ram: 8GB DDR3 HD: Hitachi 1 TB Video: Galaxy GTX570 OS: Win 7 64-Bit
December 2, 200322 yr Guys,Stupid question- in which .cfg file or whatever are you making these changes?Best,Joel
December 2, 200322 yr Open up the Effects folder under your main FS2004 folder - in my case it's C:FS2004Effects. Then look for the following 4 files:fx_strobe.fxfx_strobeh.fxfx_beaconb.fxfx_becaonh.fxOpen the files using notepad or other similar text editor. Make the changes described in the above posts and you're off and running!Matt Matt Zagoren CPU: i5-750 Mobo: Gigabyte GA-P55M-UD2 Ram: 8GB DDR3 HD: Hitachi 1 TB Video: Galaxy GTX570 OS: Win 7 64-Bit
December 2, 200322 yr Aghh I see, I got confused at what your guy's were trying to acomplish! MYBAD guy's! Now i will have to try this fix for my AI for Night Spotting! Sorry bout that, MIKE:)
December 3, 200322 yr Hey all,I'm having a little trouble with this fix. I've got all the AI aircraft unsynched and they don't flash their strobes and beacons in unison anymore as it should be. However I'm finding that the stobes on the wingtips of each individual AI are out of synch (i.e. don't flash together).I'm not sure where I'm going wrong here. I've checked the files twice and cross checked them with each other to make sure the delay and rate values are all correct.Is anyone else getting this or is it just me?CheersDavid
December 3, 200322 yr Just wanted to point out that the same fix for the strobe lights works for beacon lights. Just have to do the same modifications to all fx_beacon*.fx files.I'm using it and had no crashes or weird bugs. Thanks for the fix.
December 18, 200322 yr David,I'm seeing the same thing. Ideally, the wingtip strobes on each individual aircraft should flash at the same time and the red anti-collision strobes on the top and bottom of the fuselage of each aircraft should flash at the same time, but not at the same time as the wingtip strobes (ie: at a different rate).Any of you lighting experts out there know if this can be accomplished?Jeff
December 18, 200322 yr I believe you have two choices - 1. All aircraft strobe in unison2. All strobes flash NOT in unison (even those on the same plane).Up to you...Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
December 18, 200322 yr Commercial Member Hi, there is one files herehttp://library.avsim.net/search.php?Search...4misc&Go=SearchThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
December 18, 200322 yr Correct, these are the choices. You just can't have perfectly synchronized stobes for your own plane without having all other strobes in unison.Personally I prefer my strobes to be faulty because looking from the cockpit the effect is much improved.
February 5, 200422 yr I know this is an old thread, but I just found the following on Project AI's board ...Since the lights entries all have (at the end of each line) a reference to a particular strobe FX file it would surely be a simple matter to create parallel versions (new FX files based on originals, no big editing required).The FX files describe the strobing effect and how it operates (either in strict tempo, or drifting in and out of synch), so there's no reason why some aircraft can't use the strict tempo version (as shipped with FS04) and others can't use an offshoot version.That leads to the conclusion that there's no reason strobe effects can't be created to mimic a precise type of aircraft, so if Boeings had the white strobes synched in strict tempo they could use a Boeing-specific effect, and if Airbus have a sort of drifting synch, they use an Airbus-specific FX file. Back in the CFG file you simply reference the appropriate FX file, like this for Boeings ...light.3=2, -25.50, -63.35, 3.90, fx_strobeh ,light.4=2, -25.50, 63.35, 3.90, fx_strobeh ,... and for Airbus ...light.3=2, -25.50, -63.35, 3.90, fx_strobeh_ab ,light.4=2, -25.50, 63.35, 3.90, fx_strobeh_ab ,where the "fx_strobeh_ab.fx" file has de-synchronised settings.----Maybe for completists only, but it seems reasonable enough.
February 5, 200422 yr Absolutely! Maybe the UT folks at flight1 or PAI will throw this into their next package!http://www.dartmouth.edu/~gridlock/GridsSigAVSIM.jpg>Just swapped CPU for a 2.8! [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
February 5, 200422 yr See also:http://forums.avsim.net/dcboard.php?az=sho...g_id=278&page=2http://www.dartmouth.edu/~gridlock/GridsSigAVSIM.jpg>Recently swapped CPU for a 2.8! [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
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