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Guest ARUBANEZE

Shade For fs9?

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Its amazing!After some more testing I am speachless, after all these years, my FS9 now looks awesome, and there is still more to tweak!Johan

Edited by Johan_Dees

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What did you do? Let's see some screenshots... :smile:I've been sort of doing the same thing with my FSX sky textures, but I have an automated macro thingy set up in Photoshop that I've been using as opposed to the GEPro interface. You make this thing they call a "droplet" which is a small excecutable, and then you just select the 140 sky textures and drop them on the droplet, which opens Photoshop and runs a selected set of processes on each texture, but without drawing the actual visual display. It runs about 15 processes on all 140 of 'em in about a second.You can then edit the macro (they're called "actions" in PS), it's the coolest thing I've ever seen. I have the macro select the dark shadowing pixel for example and then run a brightness & contrast on it darkening it by a factor of -20. You then make the droplet and drop a fresh set of sky textures on it and it will run the same brightness & contrast process on each .bmp. Try them in the sim, maybe a little too dark? Then you can edit the macro so it only darkens the pixel by a factor of -10 and drop another fresh set of textures...I can't say that I've come up with anything fantastic but I am liking my current adjustments quite a lot. There are some screenshots over at flightsim.com.Jim

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Great pics, Jim! I love them all, especially the Mt Sealy one. :good:I can also see Photoshop can have countless usages in the hands of the right guys.

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