October 20, 201114 yr You mean shadows? They are available, but I'm not in front of my computer right now. It's actually a selection under your scenery settings, and I think you move one of scenery sliders to the right and set it to extremely detailed or extrememly complex (These are the times I miss Opa the most!) HTH -- Smooth Skies! -- Chuck B. MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5 MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander
October 22, 201114 yr As Jim said it is a definate no. Shame really. Tristan Living in the beautiful Chilterns. FS System: intel e8600 core 2 duo cpu, asus p5q deluxe motherboard, 4gb ddr2 1066 corsair memory thermaltake 750w power supply, palit 9800gtx+ 512mb graphics card, 750gb sata2 hard drive, 500gb sata2 hard drive, coolermaster v8 cpu cooler, antec 900 case, xp pro 32 bit, creative xfi titanium sound card, 22x dvd/rw. Still sticking and rocking with FS9. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
October 22, 201114 yr Ask Steve (Shade dev) Simple poll Would you like to have Shade packages for use with Fs9 and Prepar3D ? Cheerssteve KInd regards Jean-Paul I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4
October 22, 201114 yr Commercial Member I've done it, you need a copy of FSX and a copy of Shade. Inject shade intoFSX and while FSX is running copy all the sky_*.bmp textures from the main FSX\Texture folder to a temp folder. Now run imagetool on the copied textures to convert them to 24 bit without mips and dump them into the FS9\Texture folder and you'll have Shade for FS9. Jim
October 22, 201114 yr Thats good news Jim.I dont have fsx installed unfortunately.So i guess I'm stuck!Would there be any other way to make it work without me having to install fsx?I assume the textures are in dds format?Cheers.
October 22, 201114 yr Commercial Member No, they're just .bmps, but in FSX they're 32 bit and if you use them in FS9 you get a really psychedelic rainbow effect that'll remind you of the late 60s :) . If you have GEPro you can do a similar effect by going into the "Sky color > Colorize" options to create a custom sky texture set. Once you're there, notice the top row of pixels in the image on the left, clicking on a particular pixel in the left image will allow you to adjust that pixel on the right image (which represents the custom sky texture you're about to create). Select the ground and aircraft dark shadowing pixel and turn the brightness all the way down and contrast all the way up. Do the same for the cloud dark shadowing pixel. Select the ground & acft light shadowing pixel and turn the brightness & contrast both all the way up, do the same for the cloud light shadowing pixel. Now click "accept" and type a name for you new sky texture set. Return to "manage sets" and scroll down to find your new set. It should be in red and it'll say "Activated: False". Select it and click "activate", then select it again and click install. Here's a quick comparison I just did: That's not really "apples to apples" though because there are 3 different sky textures involved, but it sort of shows the shadowing effect. Jim
October 22, 201114 yr Thanks for your help Jim.I have GE Pro and will try your suggestions.I currently run enb.with a palette texture.Maybe this is a better alternative.Thanks mate.
October 22, 201114 yr Commercial Member ENB with a pallete texture? Sound interesting, how do you do that? Jim
October 22, 201114 yr Just tried your settings in Ge Pro.Definite improvement.Looks even better than the enb. I was using.I must confess that I never new how to use this feature of Ge Pro,until you showed me the "light".You learn something every day!Thanx again.
October 22, 201114 yr In your enb.cfg file there is an entry under "colorcorrection" usepalettetexture.It is the last entry.By default it =0.change it to 1 and use a 24 bit texture.Many are available if you google itOr I can send you the one I use
October 22, 201114 yr Commercial Member I generally use enb in conjunction with the shaded textures, but you have to fiddle with the DarkeningAmountDay=XX value otherwise things get very dark. FYI, you can also create a set of custom ground textures with GEPro in a similar fashion. I find the normal GEPro textures slightly undersaturated, so I've created a few sets with the saturation slider cranked upwards a bit. EDIT: thanks for the info on pallete textures, do you just place the texture in the main FS9 folder then? I'll do the google thing and see what I can find, thanks :) Jim
October 22, 201114 yr Yes.Just place it in your main fs9 folder and make sure you enable the "usepalettetexture" parameter in your enb .cfg.I use the one posted by Timest in the REX forums.It really gives the sim a new look.Try it out!ILet me know how you go.You can even create your own by using the gradient map feature of Photoshop.
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