November 27, 201114 yr Evening all,Been experimenting some more.The attached picture illustrates the problem I have.There's no terrain details beyond 25 miles. Just like X-Plane 9.Despite that, I've set visibility in the weather settings to 100 miles. Under rendering settings, I find that adjusting world detail draw distance makes no difference.Any suggestions? I've heard suggestions that 100miles visibility should be possible now, but how to achieve this?-----------------------Experiments coming along nicely:I can set roads and objects upto their highest setting, whilst sacrificing HDR, per pixel lighting and volumetric fog. Frame rates improve considerably! Apart from loosing some fantastic lighting effects seen whilst near the ground, the overall lighting effects are still superb. I'll be keen to get the CD boxed version and see how my scottish streets end up looking. Then I suspect I'll be keen to see whether scenery design tools can offer hope wrt adding new building / street libraries and "zoneing" sections of city according to what type of buildings you want.The scenes I'm getting just get me excited.
November 27, 201114 yr looks like a graphics bug. I've seen many already, but not this one. * 2010 MacPro, 27' display * Snow Leopard * XP10 *
November 27, 201114 yr I had this also, but wouldn't this be something to do with the fact that it's a demo and it covers a small area? The actual product is 80gb in size on 8 DVDs, I assumed it was just that.
November 27, 201114 yr I had this also, but wouldn't this be something to do with the fact that it's a demo and it covers a small area? The actual product is 80gb in size on 8 DVDs, I assumed it was just that.That makes sense, since my home airport is just runway and water.........as I expected.
November 27, 201114 yr That makes sense, since my home airport is just runway and water.........as I expected.Yeah, mine too. Hilarious watching planes trying to swim the English Channel. ;-)
November 28, 201114 yr I had this also, but wouldn't this be something to do with the fact that it's a demo and it covers a small area? The actual product is 80gb in size on 8 DVDs, I assumed it was just that.That was my thought initially, but you can't see Mt Rainer, which is included in the scenery from either SEATAC or Seattle like you should. It could be a bug, but it looks like all that was done was lift the fog, without actually increasing the distance of detail. I wouldn't expect detail in textures, necessarily, but I would hope you could see more of the contour of the terrain further out, instead of pop up mountains relatively close in, in relation to the selected visibility (100nm). Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
November 28, 201114 yr I was able to take off from Packwood and see Mt. Rainer with the demo... Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
November 28, 201114 yr I was able to take off from Packwood and see Mt. Rainer with the demo...Mt Rainer is 15nm from Packwood Airport, and 42nm from SEATAC, Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
November 28, 201114 yr Ah-I mistook you to mean that it was not included in the scenery demo... Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
November 28, 201114 yr Ah-I mistook you to mean that it was not included in the scenery demo...Hopefully it's just a bug, because there's no sense of extending the visibility limit past 25nm if you aren't going to render past it. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
November 28, 201114 yr There's definitely something off about the visibility. And it has nothing to do with the limited scenery you get in the demo. I loaded some old v9 scenery I've been working on, and when flying into these dsf tiles I couldn't see more than a couple of nm from 30-40000 feet. You get instead a layer of fog covering the half the height of the horizon. Turning velometric fog off didn't make a difference either.The planet rendering you're supposed to see from orbit is nowhere to be seen either.....
November 28, 201114 yr There's definitely something off about the visibility. And it has nothing to do with the limited scenery you get in the demo. I loaded some old v9 scenery I've been working on, and when flying into these dsf tiles I couldn't see more than a couple of nm from 30-40000 feet. You get instead a layer of fog covering the half the height of the horizon. Turning velometric fog off didn't make a difference either.The planet rendering you're supposed to see from orbit is nowhere to be seen either.....Yes, I can confirm that I've had the exact same thing. A big band of grey fog that is on the horizon....nasty! I tried many different things but it won't shift.
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