December 5, 201114 yr Is that not X-Plane 9 scenery though, and not actually using the "plausible world" autogen? and how does it looks with the trees/objects/roads sliders on "default"?
December 5, 201114 yr Is that not X-Plane 9 scenery though, and not actually using the "plausible world" autogen? and how does it looks with the trees/objects/roads sliders on "default"?No I think only the ground tiles are 9 (why they are low res). The autogen I believe is 10. I could be wrong but I don't remember 9 autogen looking this nice at all. Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
December 5, 201114 yr No I think only the ground tiles are 9 (why they are low res). The autogen I believe is 10. I could be wrong but I don't remember 9 autogen looking this nice at all.Looks like V9 autogen to me ...
December 5, 201114 yr Now don't quote me, but I was under the impression that X-Plane 9 does not have autogen in the FSX way, all scenery objects are hand placed.When I imported the LOWI demo area from X-Plane 9 into X-Plane 10 I did not see any of the new autogen buildings.
December 5, 201114 yr Beats me-I assumed the global scenery is the scenery tile only. I imported all of them including Seattle and I am seeing Seattle autogen for sure. <edit> Isn't the autogen scenery in resources/default scenery? Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
December 5, 201114 yr Now don't quote me, but I was under the impression that X-Plane 9 does not have autogen in the FSX way, all scenery objects are hand placed.When I imported the LOWI demo area from X-Plane 9 into X-Plane 10 I did not see any of the new autogen buildings.You're experimenting on a partial demo/beta. I wouldn't assume anything from what you are trying to do. Best to wait. And no, i'm pretty sure xplane's autogen is not 'hand placed, do the numbers and you'll realise it's impossible. But it does, in many cases, look hand placed! Simmo W, Melbourne, Ozhttp://www.youtube.com/user/id5556
December 5, 201114 yr which have a too small footprint (and don't cover enough of tha green).Ahh., This would make sense as to why there is a green alley between some of the rows of houses in the screen shots.. This will be a tough one to address as far as correcting.. Cause similar to impossibility of creating every structure on the face of the earth individually.. The same applies for this, each plot of property has different dimensions as well.. Unless you figured a way to average the distance between roads and made it fill in as well as it could minimizing the gap..
December 5, 201114 yr Author Ahh., This would make sense as to why there is a green alley between some of the rows of houses in the screen shots.. This will be a tough one to address as far as correcting.. Cause similar to impossibility of creating every structure on the face of the earth individually.. The same applies for this, each plot of property has different dimensions as well.. Unless you figured a way to average the distance between roads and made it fill in as well as it could minimizing the gap..Well, its not impossible to achieve, and the guys who work on the city, have quite some ideas, how to cope with this (some of these techniques you can already see with the higher buildings in KSEA). So, for now, don't be worried ... And of course, nobody will recreate each structure on earth, but will do some trickery with dynamic artwork etc. Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
December 5, 201114 yr Author One important note! I read, that many of you are experimenting with the old, V9 global scenery. This works (as long as you pout the right DSFs in the right place) BUT all of the results will be V9 global scenery. You will have nothing, that looks like the new V10 scenery! Not the ground textures, not the forests, nor the cities ... nothing ... it all references the old artwork, and shows the old artwork. Wait for the V10 scenery, which will do the right thing for your ground, city, forests etc. PS: and yes, V9 had something like auto-gen cities, though, the position of the object was hard coded in the scenery (though, mind it : definitely not hand made, but done by an algorithm).No experimenting in my case-just tired of the 10 minute Seattle only restriction while waiting for the real thing which my last email says should be here in a few days ;) Besides-I do better with trying atc in the 10 minute restriction at my home field where I know the frequencies... Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
December 5, 201114 yr You're experimenting on a partial demo/beta. I wouldn't assume anything from what you are trying to do. Best to wait.It's not a beta, it's a shipping product. I can buy it right now:-http://www.x-plane.com/purchase-x-plane-10/Please note it says "shipping today" on the linked page.Now I do realise that there will be numerous patches and revisions, and no doubt many of these issues will probably be resolved, but I'm more concerned about what will be included in the scenery DVDs that are already shipping. If the demo is not an accurate representation of what I'm going to receive for my money, does it really serve as a demo and should it be labelled as such on the X-Plane website?
December 5, 201114 yr Author Now I do realise that there will be numerous patches and revisions, and no doubt many of these issues will probably be resolved, but I'm more concerned about what will be included in the scenery DVDs that are already shipping. If the demo is not an accurate representation of what I'm going to receive for my money, does it really serve as a demo and should it be labelled as such on the X-Plane website?Yes, it serves as a demo for how the sim is now ... we can't demonstrate how it will be in the future You will receive something that will be for sure similar to the demo ... but as soon as you install updates, it might begin to differ from you old(!) demo experience (BUT, the demo is updated too, whenever the sold version is updated )And the scenery. It will change too! At least what you see! Because the bid data on the DVDs is - more or less - only the data structure, which references the artwork trough an abstraction layer. In short, this means, that the artwork can and will be tuned/improved/extended quite a bit over its lifetime. And this can make the same scenery look quite different after a larger update (wait and see). Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
December 5, 201114 yr Yes, it serves as a demo for how the sim is now ... we can't demonstrate how it will be in the futureObviously, that's not what I meant. I have been told on numerous occasions here on this forum that the demo is a beta and not representative of the final product. If the demo is updated in tandem with the final product as you have said then that is not really the case. From what you are saying then what I see right now is what I will get if I buy the product.On top of that, there are some vague promises that it will get better. You guys *really* know how to close a sale ;-)
December 5, 201114 yr Author Thats how X-Plane works ... a bit unusual for people, who are used to the big, classic, monolithic software. Which delivers once a complete release (at least it promises - I have never seen one which fully delivered on that promise) and then, if you are lucky, gives you one or two serivce packs. X-Plane begins to deliver early ... even if its in kind of a beta phase, as it has many quirks in the beginning (not a surprise with so much new stuff). But Laminar never failed to constantly deliver updates, which not even fixed problems, but also brought new features etc. (ask the old timers). So, essentially you not purchase one version of a software, but rather the key (literally - the DVD is the key) to unlock one entire version run of X-Plane (and on top of that. of course, the current scenery data set).As I told, this might be a bit unusual to many ... and for those I might recommend to don't touch the 10.0xxx run. Wait for 10.1 or even better 10.2 .... then you might get something that has went trough some maturing process (and more closely resembles a finished product like you might define it). BUT, even then, expect to get new stuff with 10.3, 10.4 ... (usually, X-planes development never really stops). Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
December 5, 201114 yr Dave, I have been told on numerous occasions here on this forum that the demo is a beta and not representative of the final product.There's no such thing as a "final" product with X-Plane, it never stops evolving. You as the end user have to continually update it, that's if you want all the nice enhancements that come with the updates. The concept is pretty simple.Glen Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
December 5, 201114 yr So "beta" in the Google sense of the word rather. I can understand that, I get the idea of continuous improvement. But on the other hand I have no assurances from Laminar that the product will improve in the areas that I would want it to. There's no public roadmap and it seems rather a lot of these improvements rest on the goodwill of the X-Plane community.
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