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Sound engine?

Featured Replies

Sim looks fine but the "audio sound engine" is dated and awful! Cannot believe that Laminar still uses one wave file for the entire frequency range of the engine causing this "step down" sound when throttling back! It would be nice to see this "updated" in a release posting but I doubt it will be done without major rewriting of the audio code! Shame as the sim is promising.

Sim looks fine but the "audio sound engine" is dated and awful! Cannot believe that Laminar still uses one wave file for the entire frequency range of the engine causing this "step down" sound when throttling back! It would be nice to see this "updated" in a release posting but I doubt it will be done without major rewriting of the audio code! Shame as the sim is promising.
Dave,Could this be aircraft specific? The Carenado F33 I use has very good sound, for me at least.
  • Author

The aircraft I refer to is mainly the jet aircraft. Have a listen to the following video, the payware CRJ-200 for instance.Listen to the sound spooling down from 1:41 onwords to see what i mean by "step down" of the sound wave file!

The sim is promising but to me the sound engine needs much updating to at least bring it in line with FSX which uses multiple wave files. Things like reverse thrust andfull power need extra wave files in parallel atleast to augment the "percieved" loudness one would expect from a turbo jet/fan. Also listen to "fly past" to further seewhat I mean. I am buying the sim and excited about scenery design for my locations but am niggled by the sound! Maybe I'm too fussy but it is after all subjective but tome at least this area needs improving! Yawn.gif
  • Commercial Member
Sim looks fine but the "audio sound engine" is dated and awful! Cannot believe that Laminar still uses one wave file for the entire frequency range of the engine causing this "step down" sound when throttling back! It would be nice to see this "updated" in a release posting but I doubt it will be done without major rewriting of the audio code! Shame as the sim is promising.
Dave, sound is constantly being developed by use of plugins. Admittedly, we could definitely use true 3D, multi channel sound, but programmers are developing external code to run within the sim. It's one of the things developers have been asking for for quite a while.

Wow Dave, that does sound bad. I have that aircraft but have not tried it in XPX. I'll try it out later today if I get a chance.

  • Author
Dave, sound is constantly being developed by use of plugins. Admittedly, we could definitely use true 3D, multi channel sound, but programmers are developing external code to run within the sim. It's one of the things developers have been asking for for quite a while.
"That's great to hear my friend!" smile.png I will look forword to these developments with much optimism then!

I wish that the sound engine would get revamped. Too bad the guys at FSbreak.net did not ask Austin about this in a recent interview. It is to me the biggest fault of a new version, not to have any better sound than in version 1.

Peter James / Former Lead Designer Flight Unlimited III / ATP Beechjet 400A Captain

7000+ hours total flying time / Sager NP9280 notebook / i7 950 3.07 / 6 Gig / GTX280M

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Should be mentioned though that Xplane does the right sounds (or at least much closer) between manifold and rpm-something ms has never gotten right.

Geofa

WANTED DEAD OR ALIVE-the best Flight Sim!

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