December 19, 201114 yr BEAUTIFUl!!!!! Do you have a site with info on your setup??? Also my math was off, 1920*1080 widescreen is 0.5625/0.75 which is .75 zoom... I need to adjust everything again LOL Have a Wonderful Day -Paul Solk
December 20, 201114 yr Thats why I use 0.35 on my screens..[jealous]Tasty![/jealous]. . . and a proper plane too!J My co-pilot's name is Sid and he's a star! http://www.adventure-unlimited.org
December 20, 201114 yr Johan,Hi. Your using 0.35 across three displays though right? I believe the original poster was referring to the proper zoom for a one monitor setup. I too agree when using Triplehead2go or Eyefinity across three monitors you must zoom out for a more exceptable view. I uploaded a video to youtube of our simulator using Eyefinity with 6 displays. The three front are "Grouped" with a combined resolution of 3840x720. I could use a higher resolution for these three but then AI aircraft are too stretched. The front three are set to 30 zoom. The other three montors are set to 100 zoom with a resolution of 1440x900. Togather all six seem to work very well.http://www.youtube.com/watch?v=iPCRwxv3H1c
December 20, 201114 yr I have more or less the same, 3840x7200.28 is if I remember well what I should have, but stick to 0.35. Looks best to me.But the most important is the correct scenery placement to judge right the distances and altitudes.See the tutorial at calclassic.comTo simulate right, and judge right, the zoom factor is crucial to prevent false viewing.
December 20, 201114 yr I have more or less the same, 3840x7200.28 is if I remember well what I should have, but stick to 0.35. Looks best to me.But the most important is the correct scenery placement to judge right the distances and altitudes.See the tutorial at calclassic.comTo simulate right, and judge right, the zoom factor is crucial to prevent false viewing.Great information and thank you. I have read and re-read the tutorial you and Paul linked to. I am very knowledgeable in mathematics yet still find some of what the gentlemen is describing hard to understand. Nonetheless, I am going to try your .35 this evening and see how it looks in comparison to .30.Thanks again.
December 20, 201114 yr There isnt much difference. Also note that the more you zoom out the more fps it costs.We should use 0.25, but then I see distortions on the sides, with 0.35 it looks fine to me.So I cheated a bit.The calculations are in the first link I gave, the reason why is here: http://www.calclassi...rial/index.htmlSince I fly propliners these days I land most of the time manual, and need to have the right clues to do it right. So one cannot set a random zoom level because of it looks good.Also, you should be look well over the nose. Try this on the ground, look in spotview and judge what stripes on the runway you should see. Zoom should show this also more or less. Then slew to a building, dive the nose in, and check in spotview the height, and what you should see. The eye point height in the cockpit should be the same. Then in the panel.cfg you can adjust for a bit view down if needed. In my setup doing with 0.000 is fine, but a higher aircraft, like a 747 may need a degree nose down look.
December 20, 201114 yr I saw you video, looks like a nice setup!Consider your 3 screens lineup a bit more in line then bent. I think you liked it better, but the view is better when lines up more. Horizon should also be better I guess.But, I know, you get used at it and dont see it anymore after a while, just like I dont see the bezels anymore.Oh, in my humble setup I can switch to any airplane.. you cant..
December 20, 201114 yr Quick question for FS9 in regards to VC zoom level. I currently fly at .64 zoom but wondering if there is a level which is regarded as correct or the best as when using a small zoom level the outside scenery will also be zoomed out.Thanks,Sorry I hijacked your thread, in a VC you should always zoom to 1.00.Otherwise the scenery distances you see are way off, and you cannot judge it right for a landing.But this means much more panning.
December 20, 201114 yr Johan,>>Oh, in my humble setup I can switch to any airplane.. you cant.. <<You got me there.Yes I may try the straight line approach for the front three as you mention. I just fear I may have to move the displays a little closer so that I dont crate a "view leak" whereas I can see a sliver of the basement. Once that is present and you see it, all feelings of in motion are stopped immediately.Eyefinity also has a bezel management tool which I need to run as well. And I agree, the more you fly the more you become enveloped in the situation and you dont even see the bezels. Actually this would be a great display setup for an MD-80 dont'cha think? Considering they do have three front windows and all.............
December 21, 201114 yr Actually Johan,The tutorial states with a widescreen 1920*1080 monitor there is a calculation to complete to find the correct zoom: 1920 x 1080 - 1080 / 1920 = .5625Now divide this number by 0.75, the display ratio of a standard "square" screen.5625/.75=.750Adjust this number to the nearest 0.5 value. This is your new desired Zoom valueIn the above example on a 1920*1080 monitor the result of .5625/.75=.750 the correct zoom 1.0 is too much on a widescreen monitor VC. here is the explanation: Let's look at the "standard" FS9 configuration - normal screen proportions and zoom 1.0:Now let's look at the same VC when you use a wide screen monitor with everything else the same:What has FS done to the view? It has *increased the effective zoom* to place the same amount of VC panel and outside view onto the screen. While this may be the proper way to do it in some games, for FS it leads to an incorrect horizon line and a panel with gauges much larger than before. Look at how much closer that white hangar appears than before - not good.That's not what we want - we would like the VC panel and outside view to look the same distance away, just with more of it visible on each side. Same for the outside view - instead of having a view that seems much closer to you, we want a view that is at the same distance from you as in the first example, but just more of it visible on each side. Have a Wonderful Day -Paul Solk
December 21, 201114 yr Actually Johan,The tutorial states with a widescreen 1920*1080 monitor there is a calculation to complete to find the correct zoom:1.0 is too much on a widescreen monitor VC. here is the explanation:Respectfully disagree.
December 21, 201114 yr Hey Mitch,Disagree with me, the tutorial or my interpretation? Everything I cited was direct from the link Johan posted...http://calclassic.proboards.com/index.cgi?action=display&board=general&thread=3187&page=1See the 2nd post direct from Tom Gibson... Thanks Mitch Have a Wonderful Day -Paul Solk
December 21, 201114 yr What I ment was the placement of objects. In the VC at 1.00 they should be at the right depth perception.Maybe I am wrong, but dont use the VC in my setup. Focussed on the 2D panel.Anyhow, the calclassic thread is illustrated, so you can try for yourself.
December 21, 201114 yr What I ment was the placement of objects. In the VC at 1.00 they should be at the right depth perception.Maybe I am wrong, but dont use the VC in my setup. Focussed on the 2D panel.Anyhow, the calclassic thread is illustrated, so you can try for yourself.Hey Johan,According to that thread it is 1.00 with a 4:3 Standard screen... The formula I cite above is what CalClassic says you should use for a widescreen monitor. My calculations (verified by that thread) were .750 zoom for 1920*1080 widescreen, .850 for 1600*1000 widescreen and 1.0 for VC in standard 4:3 monitors etc, etc... So apparently there is still no goose that layed a golden egg for us ;) Have a Wonderful Day -Paul Solk
Create an account or sign in to comment