December 21, 201114 yr Tried it with 0.75 in both VD and 2D panel ?If it does look right, then at least you have a progress.Judging distances is hard, and of course one can get used to any zoom, but to make it easy on the brain we need to find our personal sweet spot.Isnt the VC at 0.75 zoomed out a bit ? try it on the runway and look nose down to what you can see.Then verify in spot view.But sir, whatever it takes.
December 21, 201114 yr Yep, 2D and VC and still torn between .75 and .85... .75 in 2D/VC produces the exact same view and .75 doesn't look that extreme from a zoom perspective at all, nothing like .60 lol... 1.0 is TOO big though. After sitting in the left seat of the 777 a few times and comparing my pics to FS 1.0 is too zoomed in on a big widescreen monitor. To get adequate FOV at 1.0 zoom the Pilot's eyepoint has to be well behind the Pillar between the two side windows on the 777. In reality the pilot sits in front of that pillar looking out and certainly doesn't have their entire view blocked by it... So to achieve the right eyepoint and FOV requires .75 which moves the eyepoint in front of the pillar but also allows adequate visibility to key displays... Actually, the top half of the displays, to see LOC information I do one glance down with hat switch... This is also further evidenced by going and sitting on RWY 4R at KEWR and setting zoom to 1.0. It makes New York City look like it is a few blocks away when in reality you see a distant view of the NYC skyline from KEWR, not a zoomed in view that looks like you can see in the windows of the building :)i would agree with CalCLassic and that doc, 1.0 is for standard, .75-.85 is for widescreen...-Paul Have a Wonderful Day -Paul Solk
December 21, 201114 yr i would agree with CalCLassic and that doc, 1.0 is for standard, .75-.85 is for widescreen...-PaulUnderstood. I however would agree with Kiwi45 that there is an upside and downside to whichever choice you make. Every study I've made while sitting in actual aircraft and referencing distance to/from as well as the volume of scenery seen suggests 1.0 is closest to real life utlizing a resolution of 1440X900 widescreen.Now if I could only apply this to a 3 screen setup across 3840X720.Johan, I know your front three are displaying a bitmap, but would you be willing to share your eyepoint and view_forward_dir entries?Thanks
December 21, 201114 yr I can, but remember it may be a bit different per plane.Since my propliners are rather low on the ground, I use 0.35 zoom now, and 0.000 for the view DIR, while in my 747 I use a 1.5 degrees nose down.But dont rely on the 1.5 too much. As I said compare to a good judgement in spotview, make a screenshot and look at the line of sight.If you have a real 757 manual, Boeing often gives that view. But in the sim you never cant, its always a bit less.At least that was how it compared for the 747.With the correct zoom, you should have the horizon at the ground at least at the half of the scenery, but a bit higher should be better. Seeing the runway on an ILS depends on it, but the FDE can mess up, as the pilot can by flying to slow, with a too high weight.I found it to be a lot of trail and error. Sometimes add a tiny bit more flap pitch in the aircraft.cfg can correct this.Oh, I like to add, 0.00 for the viewdir should always be ok, since thats the natural look over the runway. Milage may vary tough.Also, the eye and viewpoint are always straight ahead, thus no lateral shift to left or right, just the height is set correctly in the aircraft.cfg. Allways 0.00Same in the panel.What I did is shift the middle pilar in the bitmaps (especially on jets) to the right a bit, to have the runway on approach always dead in the middle of the 3 screens. This prevents false judgement.
December 21, 201114 yr If I read this thread correctly, some simmers are using ZOOM to change the dimensional proportions of the view to fit the various proportions of wider screens other than standard 4:3 ratioRather than use zoom, I adjust View Proportions in Panel Config. In the attached pic each view has a different ratio of width to height, yet all are at Zoom 1.0The line in Panel Config is VIEW_FORWARD_DIR= x,y,z If you alter x value you can change the dimensional shape as required to fit your monitor proportions- and remain at zero zoom.(In this pic the x values are 6.5 for View_Fwd_Left_DIR, 14.0 for View_Fwd_DIR and 2.8 for View_Fwd_Right_DIR.Perhaps not clear in the pic is that the middle view is full screen height or 4:3 ratio.Also be aware that these settings need to be made for each aircraft.AR
December 21, 201114 yr Johan,I took (4) images at various heights (Ground, 300ft, 5000ft, & 10,000ft) all with pitch at 0. All four were taken at what would be considered the actual pilots eye height. In other words, were my eyes are located while sitting in the chair.Can you take a peek at these and advised in your personal opinion wether or not I need to adjust software controlled Eyepoint or View Forward Dir?I added red squares to give you an idea of what size these monitors are in comparison to the cockpit enclosure.Thanks.
December 22, 201114 yr If I read this thread correctly, some simmers are using ZOOM to change the dimensional proportions of the view to fit the various proportions of wider screens other than standard 4:3 ratioRather than use zoom, I adjust View Proportions in Panel Config. In the attached pic each view has a different ratio of width to height, yet all are at Zoom 1.0The line in Panel Config is VIEW_FORWARD_DIR= x,y,z If you alter x value you can change the dimensional shape as required to fit your monitor proportions- and remain at zero zoom.(In this pic the x values are 6.5 for View_Fwd_Left_DIR, 14.0 for View_Fwd_DIR and 2.8 for View_Fwd_Right_DIR.Perhaps not clear in the pic is that the middle view is full screen height or 4:3 ratio.Also be aware that these settings need to be made for each aircraft.ARThat is 2D only...ThanksLooks great Mitch!!! I can definitely say after days of experimenting and referencing my RW pics and memories of sitting in the 777 cockpit that on my box 32 inch widescreen monitor with 1920*1080 zoom set to .750 in the VC is absolutely perfect. Right depth perception, objects appear to be correct size relative to their distance, VC proportions seem right, everything doesn't seem like it is 2 miles away and I can sit in front of the Pillar looking out the "front side" window opposed to having to sit behind the pillar using the rear window when looking left/right. It also gave the VC a much more 3D feel to have less panel and more peripheral view in my line of vision... Looking at AI inflight now is also SO much more realistic for me, AI 5 miles away now look more like small silhouettes opposed to huge aircraft that look like they are a few hundred yards away...Very happy with the end result, thanks for pointing me to that tutorial Johan!!!-Paul Have a Wonderful Day -Paul Solk
December 22, 201114 yr I am not an expert. Only know after trail and error.Whatever you like, however a jet typically cruises 1 or 2 degrees nose up, so you will find that you cant see at cruise anything.Give it a bit view dir down to compensate.Check at the ground if it isnt too much, test also on the ILS, you might over/under do it.I found that not always works well, the higher the plane, the more problematic it gets to find a good view down dir value in the panel.cfg.When using a degree view down, it might mess up when on the ground. The more you zoom out however the better it gets.The pitch in your pictures looks good to me, good views. Dont forget to shift the runway a bit to the left in the panel.cfg or with eyepoint. Your middle pilar cant be moved, so you need to see the runway always.
December 22, 201114 yr Dont forget to shift the runway a bit to the left in the panel.cfg or with eyepoint. Your middle pilar cant be moved, so you need to see the runway alwaysDo you know which setting adjusts this?
December 22, 201114 yr Mitch, you can go two ways, either set they eyepoint shift a bit to the left in the aircraft.cfg and/or adjust the angle in the panel.cfgI founf best is to do both since in the panel.cfg only will give you a look sideways, and confusing. A bit of both will do it.
December 30, 201114 yr hey Mitch,Sorry to drag this back up but I have to respectfully disagree with your respectful disagreement above...After MUCH research I have validated through the CalClassic tutorial Johan pointed us to as well as individual developers that indeed 1.0 Zoom was designed for 4:3 Standard monitors. ANYTIME you move from 4:3 to 16:9 or 16:10 the math changes as to what is required to fill the screen. 16:9 1920*1080 should be adjusted to a .76 zoom level and 16:10 1920*1200 for example should be adjusted to roughly .84 zoom level.You can also validate this by downloading the I-Fly "Realistic Cockpit Views Download" and opening up the read-me and the panel.cfg's for a 16:9 and 16:10 monitor...So according to CalClassic, I-Fly and yours truly the zoom levels I referenced above are the ones that should be used with widescreen monitors... This is also what "feels right" on my 32 inch screen. As I mentioned above, 1.0 makes New York city feel as though it is right across the street from Newark at 1.0 zoom. At .760 it looks like a skyline....Sorry to drag this back up but wanted to validate the correct info for everyone.-Paul Have a Wonderful Day -Paul Solk
December 30, 201114 yr Paul, thanks for your clarification, it can be confusing.I think everyone has something to go with. Now at least we can enjoy the sim as it should be.Dont forget to adjust all your planes to the same zoom level.Also, read the propliner manual, it is geared towards them, but it has a lot of tips every captain should know, and master. Regardless of flying a jet or prop.
December 30, 201114 yr Sorry to drag this back up but wanted to validate the correct info for everyone. Well I'm glad everyone has been set straight then. :( Fact of the matter is that Kiwiflyer45 (Ian) was most accurate when he stated:I think this is one of those things where there's an up side and a down side to whichever choice you make. So you really need to decide which option gives you the most immersive experience. I will agree with you however that at most times, and on average, your 80 number will provide the closest margin to realism. All the time? Absolutely not. Certain situations 1.00 will be more accurate and I can prove it with images and mathematics. We are simulating with software that sells for $10-$30.00 dollars so we have to make best with what we have.I wish all a very safe and Happy New Year!
December 30, 201114 yr Ok, we will agree to disagree but you are essentially countering EVERYTHING the tutorial says and doing EXACTLY what it says not to by adjusting zoom values which should be equal across ALL panels to provide the correct FOV and depth perception.I respect your choice to disagree but I strongly suggest you go back and re-read that tutorial that Johan referenced... I would love to see how your math differs from Tom Gibson at CalClassic...To each their own but the reason I said validate the correct info is it seems to be based on sound mathematical equations verified by some of the top developers in the industry but everyone has the right to disagree...Happy and Healthy... Have a Wonderful Day -Paul Solk
December 31, 201114 yr is it seems to be based on sound mathematical equations verified by some of the top developers in the industry but everyone has the right to disagreePaul, how familiar are you with the term Quantum Physics?
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