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alainneedle1

What will I gain compare to this..

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As the title said what will I gain compare to these vid. using Prepar3D?The first vid. is from KHQM in winter time, early morning, very cold day, I added a lot of FPS killer like bloom, full cloud coverage draw distance 110/176 km, heavy winds, lens flare +++, take off and landing was rough because of the wind, vomit bag needed.The other vid. is from the same airport, spring time same conditions but with less wind and warmer temp, taking off at night.So for you who tried Prepar3D I would like to know what I will gain by using it if you compare Prepar3D to the vid. I made.Nothing fancy as I used only fraps to record, no track IR and no editing,

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As the title said what will I gain compare to these vid. using Prepar3D?The first vid. is from KHQM in winter time, early morning, very cold day, I added a lot of FPS killer like bloom, full cloud coverage draw distance 110/176 km, heavy winds, lens flare +++, take off and landing was rough because of the wind, vomit bag needed.The other vid. is from the same airport, spring time same conditions but with less wind and warmer temp, taking off at night.So for you who tried Prepar3D I would like to know what I will gain by using it if you compare Prepar3D to the vid. I made.Nothing fancy as I used only fraps to record, no track IR and no editing,
About a 10%-15% increase in framerate in all situations. It has been proven more than once already. Word Not Allowed and I did various tests to show framerate improvements.

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So from what you saw my frame rate were not that good? I should have left the FPS counter on...I'll make another vid. with the counter on. What is your average FPS in similar situations?Visually, using Prepar3D should I expect something you have not see in my vid., if the answer is yes, what is it?Thank you.

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So from what you saw my frame rate were not that good? I should have left the FPS counter on...I'll make another vid. with the counter on. What is your average FPS in similar situations?Visually, using Prepar3D should I expect something you have not see in my vid., if the answer is yes, what is it?Thank you.
Visually, P3D actually does have a more slightly sepia based color tone.

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Alain,NIce vids. There is nothing wrong with your FPS in FSX. In fact most people who tweak there systems well will get as good performance in FSX. If you were to switch to P3d (which i use), you would not see much if any FPS increase from FSX. you might notice a little improvement in smoothness. Not that your videos are not smooth, just that you might notice a slight improvement in smoothness. MY FSX runs about the same as yours, and I noticed an improvement in P3d, although very small. That alone, probably wouldnt have been enough for me to hassel with porting addons to P3d.What did make me finall switch to Prepar3d, was the increase in texture quality. In FSX, while doing a long flight in an airliner, I would notice the textures at the destination airport would become a blurry mess. Sometimes it would clear itself up, sometimes I have to pause it and reload the flight. I just didn't enjoy it anymore. The blurry texture problem has been a thorn in the side of FSX since it came out. For me P3d totally fixes that since it used Shaders model 3.0 and a few other optimzations that FSX, will never have. So aside from a slight FPS boost, which is no big deal since I was more than happy with FSX in that regard, the textures stay clear and crisp! and that will keep me using Prepar3d for the foreseable future.That being said, I have a hard time recomending anyone move on to P3d at this time because there are still some addons that dont work with it or require a lot of tinkering to get them to work. I have almost all my FSX addons working at this point and an very happy. More than I ever was in FSX. However, its been a struggle to get everything working. If more developers jump onto P3d, it will a better situation for those who want to use it. Right now, only a few do. Give it time and see. When P3d supports DX11 in a year or so, it will be a must have IMO. but right now, Id sit an wait to see what happens with it.If your a tweaker and like to fiddle with files, like I do, than go for it! but just know its not as easy to install addons to it.One other bonus with P3d, is it is a lot more stable. It hasent crashed on me yet, and ive loaded a ton of stuff in it. FSX would sometimes crash on me mid flight (although not often).Hope this helps,Rob

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Also, John Nicol has stated numerous times that they are implementing a new graphical rendering system that incorporates DX11.

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Alain,NIce vids. There is nothing wrong with your FPS in FSX. In fact most people who tweak there systems well will get as good performance in FSX. If you were to switch to P3d (which i use), you would not see much if any FPS increase from FSX. you might notice a little improvement in smoothness. Not that your videos are not smooth, just that you might notice a slight improvement in smoothness. MY FSX runs about the same as yours, and I noticed an improvement in P3d, although very small. That alone, probably wouldnt have been enough for me to hassel with porting addons to P3d.What did make me finall switch to Prepar3d, was the increase in texture quality. In FSX, while doing a long flight in an airliner, I would notice the textures at th edestination airport would become a blurry mess. Sometimes it would clear itself up, sometimes I have to pause it and reload the flight. I just didnt enjoy it anymore. The blurry texture problem has been a thorn in the side of FSX since it came out. For me P3d totally fixes that since it used Shaders model 3.0 and a few other optimzations FSX, will never have. So aside from a slight FPS boost, which is no big deal since I was more than happy with FSX in that regard, the textures stay clear and crisp! and that will keep me using Prepar3d.That being said, I have a hard time recomending anyone move on to P3d at this time because there are still some addons that dont work with it or require a lot of tinkering to get them to work. I have almost all my FSX addons working at this point and an very happy. More than I ever was in FSX. However, its been a struggle to get everything working. If more developers jump onto P3d, it will a better situation for those who want to use it. Right now, only a few do. Give it time and see. When P3d supports DX11 in a year or so, it will be a must have IMO. but right now, Id sit an wait to see what happens with it.If your a tweaker and like to fiddle with files, like I do, than go for it! but just know its not as easy to install addons to it.One other bonus with P3d, is it is a lot more stable. It hasent crashed on me yet, and ive loaded a ton of stuff in it. FSX would sometimes crash on me mid flight (although not often).Hope this helps,Rob
I've never had any problems with crashes, FSX maxed out or not, about blurries, I don't have them in the situation you are describing if I keep the Lod Radius at 4.5, higher Lod Radius will definitly be good if you are flying high, thing are sharper but in real life flying thing not appear that sharp at 30,000 feets, the higher your Lod Radius number will be = better chances of seeing blurries at landing (based on my own experience), keep your Lod Radius at 4.5 and report back....I'm assuming that your number is greater then 4.5...I guess I'll stick with what I have.
Visually, P3D actually does have a more slightly sepia based color tone.
That can be easily adjusted in the Nvidia control panel.

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Hi Alain,Ive played with the lod radius for years in FSX and it never equalled to what I get in P3d. It really is a major improvement in that area. Also, in FSX, if I turned Bloom on, it would cut my FPS down a few digits. Still fine, but it would take a hit. In P3d, I get no frame rate hit with Bloom on. Im not sure I really like bloom, but thats another story. Point is, P3d has many under the hood improvements over FSX that keep a few of us using it. I dont use FSX at all anymore except to port addons to P3d. Once in a while I boot it up and can see it has clearly excellent FPS, but still not as fluid as P3d on the same computer.Rob

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Cool video - What plane are you flying? Also do you have a scenery addon? It looks great...

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A Picture say more then 1000 words... 4 shots to compare over the beautiful freeware NL2000 scenery. The rest is standard settings. In detail and color, P3D is a absolute winner.Nvidia Inspector AA enhanced in application 8QS and AF 16xRunning 2600K OC at 4,5 Ghz + GTX 580 Framelimiter 30, Bojotes cfg tweak in FSXP3D is fine to get 30 fps in non overclocked mode. In FSX I need the overclock. P3D standard cfgAs soon as I get Track-IR working and FSInn/SQbox I'll take the final step to P3D

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That's quite a difference in color. However, using for instance ENB or the monitor settings (using the hardware or software), you could mimic those P3D colors in FSX. But are you sure you are using the same settings for weather? Because the FSX pictures seems to have a lower visibility distance setting? The difference looks a lot like what I get in FSX itself when I go fro, visibility 32 nm to unlimited... Just checked in FSX and things look like on your pics indeed at unlimited visibility.

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That's quite a difference in color. However, using for instance ENB or the monitor settings (using the hardware or software), you could mimic those P3D colors in FSX. But are you sure you are using the same settings for weather? Because the FSX pictures seems to have a lower visibility distance setting? The difference looks a lot like what I get in FSX itself when I go fro, visibility 32 nm to unlimited... Just checked in FSX and things look like on your pics indeed at unlimited visibility.
Yep, nothing is faked, I'm not promoting P3D and every P3D user can check the difference. I can increase the visible performance even more by using the SUPERVCAA 64/12 in Nvidia Inspector but normaly I fly in 3D Vision and is to much for the hardware due to double rendering. The Dutch landscape is really come to "near real" in P3D colours and sharpness and a WOW factor in 3D Vision. I can't wait for the DX11 version...

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Guys, what I was trying to get at is this, what will I get more out of P3D with the settings I had in FSX, that's all, everything was maxed, all boxes ticked, roads vehicules at 30%, no airline traffic, general aviation traffic 100% including airport vehicules maxed and water at Mid 2.x, as far as colors and stuff like that one can change it in Nvidia Inspector, by the way both vid. I made were in DX10, no shimmerings and flashing lights at night.So what I'm trying to know has nothing to do with colors and stuff like that, what I want to know is how much better will P3D run with the same settings as I have in FSX.Can somebody test this for me.Thank you.

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So what I'm trying to know has nothing to do with colors and stuff like that, what I want to know is how much better will P3D run with the same settings as I have in FSX.
About 10-15% better FPS.

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Can somebody test this for me.
I don't think smoothness can be tested... :( This isn't the answer you are hoping for, I know, but afaik the main differences between FSX and P3D are to be found in areas that can't be tested with benchmarks: smoothness and lack of blurries and those kind of things only can be seen and experienced, not tested with numbers as a result.BTW I don't own P3D: I have no use for it because FSX is running well enough here for me (I tried P3D and it ran worse for me). The improvements P3D (may) offers right now aren't worth the subscription costs for me. The improvements I mentioned are the ones people are posting here. And btw even IF things could be tested, it is of no use at all to have it tested on another computer, because just as with FSX, P3D behaves quite differently on different computers.If you want to know if P3D would be good for you, you'll have to give it a try...!

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Guys, what I was trying to get at is this, what will I get more out of P3D with the settings I had in FSX, that's all, everything was maxed, all boxes ticked, roads vehicules at 30%, no airline traffic, general aviation traffic 100% including airport vehicules maxed and water at Mid 2.x, as far as colors and stuff like that one can change it in Nvidia Inspector, by the way both vid. I made were in DX10, no shimmerings and flashing lights at night.So what I'm trying to know has nothing to do with colors and stuff like that, what I want to know is how much better will P3D run with the same settings as I have in FSX.Can somebody test this for me.Thank you.
Please tell me how to edit the vivid and colours in Nvidia Inspector to get my FSX same looking as in P3D...

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Can somebody test this for me.
These are Srdan Kostic's testing results:Interpret it however you want.FSXMark11:FSX:Min 21Max 35Avg 28,117P3D:Min 32Max 41Avg 37,033Cloud AA Test:FSX:Min 26Max 37Avg 28,767P3D:Min 46Max 58Avg 50,600

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I made a quick movie on LOWS with the Beech Duke Turbine in default settings in Prepar3D with Light Bloom On and 2600K at stock speed...Due to conversion on Youtube the movie is not so fluid as in real but give a good Vivid & Colour impression you can expect.Watch in 1080 HDhttp://www.youtube.com/user/simbanlInteresting to notice is the lack of shimmer compared to my other Western Approach to LOWI PMDG 737NGX movie on the same airport but made in FSX

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Guys, what I was trying to get at is this, what will I get more out of P3D with the settings I had in FSX, that's all, everything was maxed, all boxes ticked, roads vehicules at 30%, no airline traffic, general aviation traffic 100% including airport vehicules maxed and water at Mid 2.x, as far as colors and stuff like that one can change it in Nvidia Inspector, by the way both vid. I made were in DX10, no shimmerings and flashing lights at night.So what I'm trying to know has nothing to do with colors and stuff like that, what I want to know is how much better will P3D run with the same settings as I have in FSX.Can somebody test this for me.Thank you.
Alain, are you still running FSX in DX10 mode? If so I think P3D is still in DX9, hopefully soon to be DX11. :)P.S. - you need to get TrackIR!!!!

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Alain, are you still running FSX in DX10 mode? If so I think P3D is still in DX9, hopefully soon to be DX11. :)P.S. - you need to get TrackIR!!!!
Yes, the vid. you see above were 100% made using DX10, no shimmerings, no flickering lights at night and VERY good FPS at unlimited, (still some flickering runways but not everywhere) I also use the FPS limiter in the new Nvidia Inspector 1.9.5.9. depending on where I fly or what the conditions are. If you take the time to tweak (Nvidia Inspector) you may be surprised, by the way I have no tweak at all in the fsx.CFG folder, no bufferpool or crap like that where you can messed up FSX pretty goodI know, I need TrackIR....other priority right now, less time to fly.

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Ive played with DX10 preview and its HORRIBLE! Way too many issues with it. Im surprised people still use it.Rob

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Ive played with DX10 preview and its HORRIBLE! Way too many issues with it. Im surprised people still use it.Rob
Same here. I also saw no FPS improvement and I only got loads of visual bugs and glitches with the fullscreen to windowed mode.

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Well, I don't know what to tell you guys, my vids. speak for themself, all DX10 without any bugs (but some flickering runways). I understand that some have problems with DX10 in FSX and others with DX9, why...I don't know but for me DX9 is not an option.Again, is FSX in DX10 perfect...naaaa....as FSX in DX9 also, I spent 2 weeks tweaking with Inspector, changing this or that, sometimes with good and sometimes with bad result, I (from my own experience) think that one's hardware can also make a big difference in DX10.

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I tried dx 10 again after upgrading my video card but still the same. My hometown airports all had flickering runways and not all night lighting would word at some of my pay ware airports. The little jump in frame rate was welcome with dx 10 but all the other problems are what keep most people away from it. Over locking and tweaking my system to run more efficiently got me the same results with fsx that you have in you video without have to turn on dx10. P3d took it a step further because it gives me the boost of dx10 without having to put up with the unfinished bugs dx10 brings along. Not to say p3d does not have its own issues but it's a step in the right direction and I am eagerly awaiting to see what they do with it.But like I said in an earlier post, I would sit on the fence a bit more before moving to p3d. More adding developers need to support it. I was perfectly happy with how fsx performed, but I enjoy the tinkering with both my computer and the addins, but many people do not and I can understand that. RobPs I'm typing this on an iPhone so if a misspelled a lot it because I can hardly see the screen lol.

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