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X-Plane 10.04 Beta 1 (Coming Soon)

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From: http://wiki.x-plane.com/beta#X-Plane_10.04_Beta_1_.28Coming_Soon.29ATC:

  • AI Aircraft now climb/hold altitude better dramatically reducing the frequency of hearing ATC yell at them.
  • Protect against aircraft doing something WAY out of bounds like departing instead of taxiing or holding short.
  • Stability improvements
  • Step descents dramatically improved
  • ATC should now tell the user what approach they're setting them up for
  • ATC "Radio" box text color tweak
  • Fixed AI aircraft names

Lots of tuning and tweaking to make everything just right here in this release:

  • Plane should be able to hold still quite a bit better during runup, and not slowly drift with the brakes on!
  • Manifold pressure model is now improved to be more like real planes.
  • French and Spanish translation improvements to make the menus a hair more accurate in those languages.
  • Better vertical resolution of the NMEA strings for newer (real) moving maps that plot vertical paths as well.
  • More resolution in the FDR replays, so even little RC drones with small movements can have their paths recorded perfectly.
  • Cylindrical projection should be able to handle changing the screen-res on the fly with no problem now.
  • Better metar parsing: X-Plane should not be confused over various comments in the metars about the wind.
  • As well ATIS should report the visiblity accuratley in all cases. Earlier versions did not report the very low-vis cases correctly.
  • And, an option to re-scan real-weather to go along with re-download.
  • The heat-blurr rendering effect is now offset by the exhaust offset specified in Plane-Maker, which is useful.
  • As well, the heat blurr now draws for ALL planes, not just the one you are flying.
  • As well, you can specify the exhsust offset PER ENGINE!
  • Proper cloud textures used even if you have both cumulus and cirrus layers at the same time.
  • The yaw-string is visible for the gliders and helos.
  • A-I airplanes should be a bit more robust, really adding power if needed to get out of ditches or up hills,

and not having systems break, rendering the plane stopped or otherwise motionless.

  • TCAS system should only call out guys with their transponder on...

and the AI should only turn on their transponder for flight, not taxi! This is getting down to a pretty crazy level of realism, here.

  • New failure: brown-out! In the upper right of the first page of failures.

A pretty nice failure for helos, added for use in real military training now!

Edited by Muskoka

Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro

Out now.http://wiki.x-plane.com/Beta#X-Plane_10.04_Beta_1

Flo B.

Some good fixes, I think - specifically targeted at many of the common complaints read here in this forum, too.Haven´t tried it yet - are things better (cloud appearance, creeping on runways, turbulence from real weather)?I am proud to see the manifold pressure fix in there - had to do quite a few screenshots to "prove" my case to Austin.Jan

Haven´t tried it yet - are things better (cloud appearance, creeping on runways, turbulence from real weather)?
Creeping on the runways appears to have been fixed with my tests (30Gust 40 knot + heavy turbulence). Cloud appearance doesn't appear different - same as 10.03r2 from my limited tests.I haven't looked for real weather turbulence yet.I've only been flying around remote Islands, but I'd say that framerates haven't seen any change with this patch.A few of the bugs I've reported appear to have been fixed. Currently hunting out more bugs to report - landing gear drag it the focus of my attention this evening.

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