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XP10 747 mod

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  • Commercial Member
So when the FSX developers came to the problem of trying to solve stalls, they realized they could not accurately simulate stalls because it is impossible to collect wind tunnel data on the stalling characteristics of an airplane.
I have no idea where that comes from, other than your imagination. I personally know for a fact 100% accurate stall behavior can be achieved in FS. Yes... I said 100%.
So instead what they choice to do was go with a drastically more difficult simulation for stalls that is far more dangerous then real world airplanes.
I have no idea where that comes from, other than your imagination.
Is it realistic?No.
I'm pretty certain you're not even remotely close to an expert on the subject of aircraft stall behavior and in fact have absolutely no idea one way or the other. You only know what you think it should do and then 'trumpet' it loudly as authority and fact.

Ed Wilson

Mindstar Aviation
My Playland - I69

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I play a lot of different flight simulators, FSX gets stalls wrong, unless everyone else gets it wrong? Can't have it both ways.But really, your telling me this,

is a 100% accurate stall?Really?

Edited by Johnny Thunder

I think it's because I have the expansion.Edit: Or it could because FSX was made be 33ed degree arch demons working for Bill Gate's on his island in the secret underground pentagram building housing the den of Lucifer!...as I suspected all along!

Edited by Johnny Thunder

  • Author
  • Commercial Member
I have no idea where that comes from, other than your imagination. I personally know for a fact 100% accurate stall behavior can be achieved in FS. Yes... I said 100%.
Ummm, No! How do I know? Because no one other than the most mentally advanced aerodynamicists or specialists in the Boeing R&D department know anything even CLOSE to the figures you would need to model a stall in a level D sim, let alone a desktop flight sim like FSX. Saying it's possible in FSX? Well, that's 100% pure speculation with no evidence to back it up. Because no developer can get anywhere near the figures you would need to even attempt to model a stall, with 100% accuracy. Saying "I personally know for a fact 100% accurate stall behavior can be achieved in FS. Yes... I said 100%." with absolutely no evidence to back it up (and I mean evidence. Not just saying "Well, X development team did it in their add on and they're good at what they do".) is weak assumption at best.
  • Commercial Member

Ok Goran... if your statement is true and mine is false, then even saying it's possible for X-Plane's stall behavior being accurate is a "weak assumption".Oh... and I'm pretty certain you don't know... you're stating your opinion... but hey... apparently it's worth it's weight in gold. :( Oh, and as for flight dynamics in a Level-D sim... (snicker).

Ed Wilson

Mindstar Aviation
My Playland - I69

  • Author
  • Commercial Member

I have never said an add on in x plane can stall 100% accurately. I said add on developers can get it close. How close, is a matter of opinion. I can say it might be possible to get it 100% accurate in x plane, but I just don't know, seeing as I have never been in a rw deep stall/flat spin/dive, let alone recorded the event. Sure, it's my opinion it cannot be made 100% accurately in FSX. But that opinion is based on other developers statements. I don't limit my conversations to X Plane developers. PMDG even stated in an open forum the stall characteristics of FSX are far too basic to model a stall accurately. As for my opinion being worth its weight in gold, well, I haven't seen anyone but you say that. I certainly don't agree with that statement, but if you think it is, then I thank you for that compliment! :(

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