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Joystick Axis Sensitivities

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Hi,When I was just flying the Icon and the Steerman the control was just about ok, but now I'm using the RV-6 the controls are way too sensitive it's almost impossible to fly smoothly! Is there any way to reduce sensitivity like in FSX? I have an old Saitek Evo Wireless joystick. I found in the profiler you can adjust deadzones, but not sensitivity.

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

Hi Tom,You needs to open and edit the file "standard.xml" inC:Users<yourname>AppdatalocalMicrosoftFlightPlayers3ED7C2FEA2FC0689CareerControlson your installation 3ED7C2FEA2FC0689 may be another combination of digits and letters.Then in standard.xml (which is very similar to standard.xml in FSX), you search for "Saitek" and you must have something like this :

  <SimControls.Map>    <MapName>Saitek Pro Flight Yoke{E948F190-15F8-11E1-8001-444553540000}.{45AAD43A-A9BC-40E0-96BA-A3E3577BBE53}</MapName>    <MapVersion>6</MapVersion>    <Axis>	  <AxName>XAxis</AxName>	  <Index>0</Index>	  <EventName>FlightControls.AileronSetAxis</EventName>	  <AxScale>1.000000</AxScale>	  <AxNull>0.100000</AxNull>    </Axis>    <Axis>	  <AxName>YAxis</AxName>	  <Index>1</Index>	  <EventName>FlightControls.ElevatorSetAxis</EventName>	  <AxScale>1.000000</AxScale>	  <AxNull>0.100000</AxNull>    </Axis>

You can, at this time, adjust sensitivity with AxScale value and deadzone with AxNull value. This for all axis of your equipment.Obviously a backup of original standard.xml is mandatory. But these adjustments are similar to FSX joystick settings and very far from the settings allowed by FSUIPC for FSX ;-)Hope this helps (these tweakings were indicated in beta forum)Pierre LFBE

Pierre LFBE

  • Author

Thanks Pierre. Very helpful! I've made it slightly better by adjusting the null-zone on the pitch axis in the Saitek control panel, but i'll give this a try too!

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

  • Author

Hmm I've turned it down to 0.6 on the X and Y, but somethings still not quite right.In the Vans RV-6 in particular, the Y (pitch) axis is very, very sensitive just in the initial input. In level flight with the stick centered, just a tiny amount of joystick input will make the nose jerk up or down. This happens regardless of null zone and sensitivity. Doesn't happen under mouse control.

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

I set this up last night with yoke/pedals/quadrant and it didn't fly well at first. Some inputs were duplicated accross the controllers, and the plane was always jerking and rolling to the right. For instance, x-axis showed up on a the yoke and quadrant, and the game wasn't making good sense of it. After I deleted some the inputs that were duplicated, or the individual controller didn't use, everything was working very well. Maybe you have something like this going on.

  • Author

I went and looked at the axis assignments and it all seems ok.It's quite irritating, especially in the RV-6A, which is a really nice aircraft aside from the pitch control issue. It makes it incredibly difficult to fly! I don't think it is the sensitivity of the joystick, but it is a joystick related issue.If anyone has the RV-6A, get it in level flight and gently move the stick forward slightly. You should see what I'm talking about - it pitches over abruptly and the control stick 'jumps' rather than moves smoothly. Same with pulling back. Roll axis is normal.

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

In the Vans RV-6 in particular, the Y (pitch) axis is very, very sensitive just in the initial input. In level flight with the stick centered, just a tiny amount of joystick input will make the nose jerk up or down. This happens regardless of null zone and sensitivity. Doesn't happen under mouse control.
Ditto here and I also seem to have a roll to starboard component that I can't get zero'd out without destroying roll further.

We brought the sophisticated controller sensitivity issues during beta and nouthing came from it. I believe you need to look at it in the manner as the game is designed for simplistic controlls. It does work very well with a mouse and or Game controller and I believe that is the intention. No calibration etc. required. Not being negative but I believe people are looking at controlls in terms of previous Flight simulator release complexity.

ArDee

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