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SLI and P3D

Featured Replies

Hi All,

 

 

Dose anyone know if Prepar3D supports SLI unlike FSX?

 

 

 

thanks

 

IM2

Im having no problems with my 580's in SLI using surround gaming.

Hi All,

 

 

Dose anyone know if Prepar3D supports SLI unlike FSX?

 

 

 

thanks

 

IM2

 

I strongly suspect that at this point in time, the P3D support for SLI, is exactly the same as the FSX support level. ZERO.

 

IF P3D did evolve to support SLI, it would be a significant technical selling point, and would be clearly announced as one of P3D's newer technical features.

 

Note: Just because Nvidia has a FSX "profile", does not necessarily mean that FSX has been coded to take advantage of SLI.

 

Try reading some of ( Aces Graphics Guru) Phil Taylor's many posts on the subject

 

 

IF P3D did evolve to support SLI, it would be a significant technical selling point, and would be clearly announced as one of P3D's newer technical features.

 

 

It suprises me that they haven't put more effort into making the game more multithreaded and multi-GPU capable. I'd rather have a multicore and multigpu 64Bit sim rather than an FSX with a new GUI.

It suprises me that they haven't put more effort into making the game more multithreaded and multi-GPU capable. I'd rather have a multicore and multigpu 64Bit sim rather than an FSX with a new GUI.

 

LOL, we talked about this last night on Teamspeak !! It is NOT as easy as it may sound "making the game more multithreaded and Multi-Gpu capable" --

 

"You cannot make a silk purse out of a Sow's ear" :Pig: "snort "

 

especially when

 

"You buy a pig in a poke" :Pig: :Pig: "Double snort"

 

If you do not program for SLI, even "Nvida" cannot

 

"Save your bacon" :Pig: x 3

I am on SLI, I would say its a bit more stable with SLI than FSX, but I don't think that SLI is an advantage with P3D. It's just a more stable sim all around.

It's just a more stable sim all around.

 

That's strange. It crashed frequently for me with all kinds of errors. I even posted in the forum and they didn't seem to care about my request to fix the underlying issue.

That's strange. It crashed frequently for me with all kinds of errors. I even posted in the forum and they didn't seem to care about my request to fix the underlying issue.

 

"Working on other things"

 

What other things. ?

 

"Can't say at the moment"

 

With no "Roadmap", it just becomes a Magical Mystery Tour for those in the short bus.

It suprises me that they haven't put more effort into making the game more multithreaded and multi-GPU capable. I'd rather have a multicore and multigpu 64Bit sim rather than an FSX with a new GUI.

 

If either of these things were able to be technically acheived in a somewhat easy fashion, then I am certainly sure that Microsoft Flight! would be DX11/multi gpu/multithreaded/64bit - and it is none of those things.

 

They said they were working on DX11, which if you know anyone about legacy rendering engines, and can imagine refactoring one of FSX nature, it has to be a monstrous process. One that MS themselves didn't even do for the widespread commercial game in Flight! - as a matter of fact they did none of your requests. But they did add a much fancier UI!

They said they were working on DX11, which if you know anyone about legacy rendering engines, and can imagine refactoring one of FSX nature, it has to be a monstrous process. One that MS themselves didn't even do for the widespread commercial game in Flight! - as a matter of fact they did none of your requests. But they did add a much fancier UI!

 

Who added a "much Fancier" UI ? Microsoft or Lockheed ??

Im guessing he was referring to MS? Though I acutally prefer LM's grasphical interface to FSXs.

it just becomes a Magical Mystery Tour for those in the short bus.

 

:LMAO: :LMAO: :LMAO: :LMAO: :LMAO:

  • Author

LOL :Just Kidding:

 

thanks all

 

 

 

IM

  • Commercial Member

It suprises me that they haven't put more effort into making the game more multithreaded and multi-GPU capable. I'd rather have a multicore and multigpu 64Bit sim rather than an FSX with a new GUI.

 

Those areas are exactly the main concern of the P3D team. The only thing I've heard is that for the time being P3D will remain a 32bit sim.

One of the major issue, if P3D became a 64 bit applications, would be that all those 32 bit addon dlls, would not run with it ( Unless P3D did a complex fancy interface, to allow 32 bit dlls to run with their their 64 bit application).

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