May 18, 201214 yr As I stated at another thread I am waiting for the next beta demo to give xp10 a fair try, and possibly stick with it :-) Meanwhile I am investigating some aspects that are important to me in a flightsim, and weather is one of them... How does RW Weather, extracted probably from METAR strings (are TAFs also parsed?) get rendered in xp10. How close to real do you find it? For instance, flying in a region, somewhere in the World, where you have various METAR stations, fetching RW Weather feeds all of those stations and the weather is rendered accordingly, integrating the differences in cloud cover, visibility, precipitation, wind direction/intensity, pressure, etc...? Previous MSFS users know only too well how bad this works on that sim, so I am really curious to get your oppinions/descriptions :-) Thx in advance! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 18, 201214 yr To be honest, it needs some (a lot of) work. I don't find it much different from the real weather in FSX, for comparison. I don't understand the inner workings of the weather system, but I do get severe wind shifts of 180deg (FSX). The transitions from one weather system to another are not very smooth (FSX), one minute there's clouds, next minute there all gone. And worst of all is the depiction of overcast, you get this ridiculous mushroom shape of cloud around the aircraft that doesn't extend out to the horizon, it just looks wrong (don't have this issue in FSX). The turbulence is still far too strong, as are the icing conditions. If this is simulating the real world, nobody would be flying, unless the conditions were near perfect of course. I've had "payware" aircraft almost flip over in 15mph gusts, a little ridiculous. Other than that it's fine I guess. There's a long overdue patch coming out (soon I hope) and I can only hope it addresses some of these issues, as well as a few others. Let's face it, there's two things that need to be spot on to make a viable flight simulator, the flight model and the weather. Nobody wants to fly around in perfect weather all the time, or "fake" weather that you generate yourself. Real world depiction of weather has to be at the top of the list, right after the flight model, and as of right now it's there, just not very good. Glen Edit: Unlike some others, I won't sugar coat it for you. The weather system isn't horrible, but it's not great either. Can it get better, I surely hope, but as of right now like many other things, it needs work. Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
May 18, 201214 yr Author Let's face it, there's two things that need to be spot on to make a viable flight simulator, the flight model and the weather. I couldn't agree more Glen! Thx for your "review" :-) I hope those problems really get fixed because, although I no longer use FSX or FS9, weather instability and poor models were some of the worst aspects on those simulators... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 18, 201214 yr I no longer use FSX or FS9 as well, like an old pair of shoes, sooner or later they have to go, (there has to be something better...right?). Like I said, it's not terrible, but does need work. Just didn't want you too think it's the latest and greatest, because it's not. It's just as flawed as the rest, but it can get better (so sick of hearing that), show me. Glen Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
May 24, 201214 yr "Let's face it, there's two things that need to be spot on to make a viable flight simulator, the flight model and the weather." exactly! and therefore I have returned to FSX. I will return to XPlane once those issues have been solved, after years of promises. Who needs mars when earth doesn't even work?
May 24, 201214 yr Commercial Member "Let's face it, there's two things that need to be spot on to make a viable flight simulator, the flight model and the weather." exactly! and therefore I have returned to FSX. I will return to XPlane once those issues have been solved, after years of promises. Who needs mars when earth doesn't even work? Apologies for the rather blunt question, but why do you keep coming back here if you obviously hate X Plane?
May 24, 201214 yr Mars was dropped I think for version 10 anyway. Returned to FSX??? I hear it doesn't exactly come up smelling of eau de cologne weather wise either. Earth works well enough for me in Xplane. That mushroom effect disappears if you set distance to unlimited. But I agree that it does need fixing, lots of us can't run Xplane with distance maxed.
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