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Consensus on Captain Sim 737

Featured Replies

It was overpowered, but those FDE-tweaks made it believable flyer.

 

Check out Alex Faber´s new repaints for classic US companies, they are cool as can be. Western, Piedmont, Frontier...

 

Great plane.

It would be a no from me ........ poor immersion and just not believeable.... VC is pretty but it's a case of flying textures.

 

It's ridiculously overpowered on take-off and the hand flying modelling just isn't convincing.

 

I'd avoid it and await the MilViz 732.

 

[EDIT:   Didn;t see Nurmbitz's post at time if posting, so have not tried the supposed FDE tweaks].

I bought both and as soon as the Milviz comes out, i will compare them and park the one that performs worse. Right now Captain Sim's version set the bar very high (after the FDE updates by forum users), so Milviz will have a tough nut to crack even with a retrofit FMS.

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

Q400, be curious to hear your view on the plane after your use the FDE mod with it.

Q400, be curious to hear your view on the plane after your use the FDE mod with it.

 

I'll take a look at that and give it a shot.     I take it the mod is on the CS forum ?

 

Cheers.

Also a clear "stay away" from my side ... CS offerings always needed a certain amount of tweaking and keeping 1-1.5 eyes closed to "oversee" apparent glitches systems and FDE wise, that's fine for me to a certain extent.

 

But the 732 IMO crossed the border to pure frustration.

 

Graphics - beautiful. But that's about it.

 

- PDCS: you can't operate it without forcing FSX to crash. Great "feature" !

- FDE: ridiculously overpowered. I tried a mod I found on the CS forums (not sure if it's the one others here have pointed out) to lower static thrust - this only had the result of the 732 being totally underpowered. 50% N1 to taxi, not able to climb much higher than FL200. If others found a mod that actually worked pls post a link. Would be willing to give it another chance before I consider the money for this thing a loss.

- autopilot: had this on two flights that the autopilot didn't let me descend. Even after I switched off the elevator channel the trim was fighting badly against me trying to get into descend. Others have reported this on the CS forums as well. Some guys pointed out that this obviously is related to the FSX version - FSX acceleration works, FSX SP2 causes this trouble. You can work around it by leaving the elev channel on and using the keyboard shortcuts for trimming up/down.

Besides from that the usual CS "features" they add to each and every addon, like e.g. the neverending turning of knobs when you accidentially use the mouse wheel on it, disappearing sounds, dead battery when you don't happen to have licenced FSUIPC and set "eternal battery" etc etc etc

----------------

Albert Martin

Mmmm I just tried what I think is the "FDE Tweak" (it was a user tweak, whereas I was looking for an official tweak) and my findings were exactly the same as Albert's above.     With the static thrust reduced, at amout 3/4 MTOW I actually had to go to 65% N1 to get the 732 moving for taxi.

 

And in the air, the initial climbout performance was much better than the original "Exocet Missile", but beyond the 10,000 the aircraft is now asthmatic and under-powered.

 

So I standby my recommendation not to buy the CS 737-200;  it just is not a convincing simulation at all, despite the nice VC graphics.

 

Let's hope the MilViz 732 is on base, an turning short finals soon!

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