August 1, 201312 yr Now that's a neat thing. I told you egg-shapes are the future. B) I have a fuzzy question for you fellow KSP folks. How do you handle version changes? I for one always revert back to default, later adding the mods which, nowadays, need a few days to get adjusted. So for some time, I'm purely on stock KSP.
August 1, 201312 yr I have a fuzzy question for you fellow KSP folks. How do you handle version changes? I for one always revert back to default, later adding the mods which, nowadays, need a few days to get adjusted. So for some time, I'm purely on stock KSP. I've got a parent folder, a list of installed mods and a subfolder for the last two major versions. But I've found that, as long a Squad doesn't pull shenanigans like the "new part.cfg" stuff, any mod parts can be used in newer versions. It's the modules that may suffer the most from version changes, but they tend to get updated rather quickly. - Edit: Still haven't tested 0.21 for reasons of immense addiction potential. There's a "career mode" plugin now...*Shudder* 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
August 1, 201312 yr Interesting. So you always keep at least two versions? Oh I'm very excited about that career mode. I guess my career will last at least.. one or two starts.
August 1, 201312 yr Author I always do a fresh start in a new KSP folder. Most of the time, mods either still work or get updated quickly. I do keep the old version in its own folder, to copy over any ship designs I want to keep, and to revert to if there are major problems with the new version.
August 1, 201312 yr Interesting. So you always keep at least two versions? Basically yes. Not that I use the older one, but it serves as a container for old mods. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
August 1, 201312 yr Makes sense. I guess I will do it the same way. Well, so far, I've been lucky with every version progress, but you never know. Must say that the modding community is amazingly fast by the way. You guys are right.
August 1, 201312 yr I've made S-IB parts. http://kerbalspaceport.com/not-a-saturn-v/ Anyone? 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
August 1, 201312 yr Just give me some time to test. :smile: Long-ish but funny description that is. But I do suggest to give the folks a tl;dr version of it. Just in case. Edited. Wow, that's a huge ship. I'm still on the smaller ones but the new VAB will house this one now.
August 1, 201312 yr Nope, they have to read EVERYTHING. Other than that, no surprises in there. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
August 7, 201312 yr So Bjoern did you try 0.21 yet? I've found that new astronaut academy to be quite a good idea. Especially when it comes to the stats of the folks. :biggrin:
August 8, 201312 yr Yup. I'm merrily working, err....playing through Mission Controller X' "Stock" camapign. This plugin finally gave KSP a purpose! 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
August 8, 201312 yr This one? http://forum.kerbalspaceprogram.com/showthread.php/34026-0-20-2-Mission-Controller-v0-10-%2806-24-2013%29-ALPHA In the meantime, they've already posted the first 0.22 items. Didn't have time to read it yet though. :Yawn:
August 9, 201312 yr No, the extended version. Squad says that .22 will have a tech tree. I see a massive mod reorganization coming up... 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
August 9, 201312 yr Squad says that .22 will have a tech tree. What does that mean (in layman's terms)? :huh:
August 10, 201312 yr *Sigh* http://en.wikipedia.org/wiki/Technology_tree 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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